Search found 572 matches

by Skanvak
Tue Feb 24, 2015 4:48 am
Forum: Mods and Scenarios
Topic: Questions on creating new units
Replies: 6
Views: 191

RE: Questions on creating new units

This is what I did. I was reformulating to check if I understand correctly.
by Skanvak
Mon Feb 23, 2015 5:58 pm
Forum: Mods and Scenarios
Topic: Questions on creating new units
Replies: 6
Views: 191

RE: Questions on creating new units

Yes, the wiki help.

If I understand correctly the hit chance is an opposed roll between the power of the attackers and the hit points of the defender, then and only then the kill/retreat/pin roll is made.
by Skanvak
Mon Feb 23, 2015 6:27 am
Forum: Mods and Scenarios
Topic: Questions on creating new units
Replies: 6
Views: 191

RE: Questions on creating new units

Thank you, at least this solve something. I hope someone will be able to answer on the SFT/combat model. This is important so someone should know.
by Skanvak
Sat Feb 21, 2015 6:03 am
Forum: Mods and Scenarios
Topic: Questions on creating new units
Replies: 6
Views: 191

Questions on creating new units

<t> I am contemplating creating a WH40K scenario for ATGold but there are a few thing that I don't understand in the SFT statistics.<br/> <br/> _ What is the "pow" "powDef"? My question is how does this translate in the combat model. what is the link with the %kill/%retreat? I am looking for a compr...
by Skanvak
Tue Mar 18, 2014 10:19 am
Forum: Tech Support
Topic: updater bug
Replies: 0
Views: 356

updater bug

I have bought commander at war yesterday and the update game is capable to determine the current version to check for update (even if this can be pointless).
by Skanvak
Wed Mar 12, 2014 1:59 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: My take on the game
Replies: 68
Views: 965

RE: My take on the game

do we need a Matrix ASL?
by Skanvak
Tue Mar 11, 2014 1:01 pm
Forum: Français
Topic: Bienvenue
Replies: 35
Views: 3473

RE: Bienvenue

<t> Ouah, notre minorité a droit à son forum sur Matrix. Nous n'avions pas le site d'Ageod pour cela?<br/> <br/> Sinon, histoire de polémiquer pour le principe, pourquoi un forum devrait avoir une langue? Pourquoi interdire de s'exprimer en français sur le forum principal. ((il me faudrait un smiley...
by Skanvak
Mon Mar 10, 2014 3:52 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: My Suggestion compared with a Chinese PC game
Replies: 23
Views: 371

RE: My Suggestion compared with a Chinese PC game

<r> <QUOTE><s>[quote]</s>if a game can be still very easy to play and we already moved it to PC,why must still stay on basic board level? <e>[/quote]</e></QUOTE> <br/> Yes, because it is a way to learn or practice the boardgame on the computer. That is their added value. If you cannot pass from the ...
by Skanvak
Mon Mar 10, 2014 3:44 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: My take on the game
Replies: 68
Views: 965

RE: My take on the game

<r> <QUOTE><s>[quote]</s> quote:<br/> <br/> in my game today a wounded hero took out a leader a squad with MG a and a Tank! yes hero`s are to powerful! all in 3 turns and won the game!<br/> <br/> <br/> <br/> As a ASL player I was seriously considering this game. But stuff like this puts me off it. <...
by Skanvak
Sun Mar 09, 2014 2:49 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: My Suggestion compared with a Chinese PC game
Replies: 23
Views: 371

RE: My Suggestion compared with a Chinese PC game

<t> I have look at the game, and like I said somewhere else. The present game is a translation of a boardgame. So the rule must be the same as the boardgame. Any suggestion to change the rule should keep this in mind (even if some things really bug me in LnL).<br/> <br/> So I don't think that this i...
by Skanvak
Sun Mar 09, 2014 2:39 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: My take on the game
Replies: 68
Views: 965

RE: My take on the game

<r> <QUOTE><s>[quote]</s>ORIGINAL: markhwalker<br/> <QUOTE><s>[quote]</s>What about having Hero's limited to two max per scenario per unit type (counter color)? <e>[/quote]</e></QUOTE> <br/> You mean rather than two on the board at a given time? <e>[/quote]</e></QUOTE> <br/> Yes, that what I mean. T...
by Skanvak
Sat Mar 08, 2014 4:39 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Still really bugs me..
Replies: 33
Views: 598

RE: Still really bugs me..

<t> Changing the rule for the PC game is pointless (unless it is a problem induced by the PC adaptation). There are a lot of other game design for the PC. PC lock and load has a reason to exist if it is the same as the boardgame. Lock and load is simple. If you want a very good squad game you can in...
by Skanvak
Thu Mar 06, 2014 6:17 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: My take on the game
Replies: 68
Views: 965

RE: My take on the game

<t> To Mark : the board game is made for 2 people and use generally fewer units tahn computer games, that why people didn't bring the heroes problem.<br/> <br/> My suggestion : I would not tweak the chance of heroes popping up as it is true to the boardgame (though it is aninteresting idea) but I wo...
by Skanvak
Fri Feb 28, 2014 5:52 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: A thought on campaign
Replies: 6
Views: 124

RE: A thought on campaign

<t> Well, the answer is probably "yes, they did" (that's what recon is use to). They probably didn't choose who they send (at least not at lieutnant level). Beside this is agame where you replay the same scenario a dozen of time so I don't see your point. In the board game anyone look at the board b...
by Skanvak
Wed Feb 26, 2014 10:13 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: A thought on campaign
Replies: 6
Views: 124

RE: A thought on campaign

Thank you.
by Skanvak
Wed Feb 26, 2014 5:28 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Human wave failed attempt #9
Replies: 39
Views: 966

RE: Human wave failed attempt #9

<t> I am happy to see that other people feel the same about the campaign. I think this is a difficult issue because, for one, I like to play without bonus to either side (I like toplay true to the rules). But it is true that on hard, the difficulty is high. It look like a puzzle game. Though I love ...
by Skanvak
Wed Feb 26, 2014 4:39 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: A thought on campaign
Replies: 6
Views: 124

A thought on campaign

<t> I am playing the german campaign and I got to the first scenario where I need to select my force. But as I did not know the map I made wrong choice. Could it be possible to be able to see the map, the fixed unit (like the 2 Stug III in the scenario) and the exact objective while you select your ...
by Skanvak
Sat Feb 01, 2014 12:14 pm
Forum: Tech Support
Topic: mandatory loss
Replies: 16
Views: 295

RE: mandatory loss

Absolutetly, we were using the 2D10 table. Beside the game did ask for a mandatory loss (this was written). Look at page 173 of the rule as coded. It is clear that the use of the blitz table make the loss mandatory without other condition.
by Skanvak
Sat Feb 01, 2014 5:08 am
Forum: World in Flames
Topic: Specefics questions on option
Replies: 2
Views: 73

RE: Specefics questions on option

Thank you very much for this clarification. I felt the same but I have not red the new rules so I was unsure.
by Skanvak
Fri Jan 31, 2014 5:42 am
Forum: World in Flames
Topic: Specefics questions on option
Replies: 2
Views: 73

Specefics questions on option

<t> Does someone knows what are the option H.Rowland think is game should be used? Do we have an official position on option? (I know about the other thread discussion, that why my question is not about your opinion)<br/> <br/> Can some one tell me the difference between the old oil rules (MWiF) and...

Go to advanced search