Best WWII tactical computer game?

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Red2112
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RE: Best WWII tactical computer game?

Post by Red2112 »

ORIGINAL: Richie61

Hi,

Use the JoneSoft Generic Mod Enabler (JSGME) to launch your mods.

http://www.theblitz.org/message_boards/ ... ?tid=65299

This way the base game files remain as is and you don't over write the stock files.

You can always ask in the SB forum at the Blitz.

Ed

aka Richie61

Hi Richie61,

Thanks, will do! I have used JSGME before (Silent Hunter, Il2 Sturmovik, just some that I remember).

Best regards,

Red

PD.: (Sun Tzu) A army should resemble water, leaving the elevations dry and in search for depressions. [;)] From the new ilustrated edition (Samuel B. Griffith) The Art of War. I have trasnlated from Spanish so it may vary.
SteveD64
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RE: Best WWII tactical computer game?

Post by SteveD64 »

Has anyone played Tank on Tank by Lock and Load?

https://store.lnlpublishing.com/index.p ... uct_id=255
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Richie61
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RE: Best WWII tactical computer game?

Post by Richie61 »

ORIGINAL: CLEVELAND

Has anyone played Tank on Tank by Lock and Load?

https://store.lnlpublishing.com/index.p ... uct_id=255

Does look sweet as a fun game to play for quick fights.

Comments from another site.
I'm not a reviewer but here is my opinion;

Initial impressions are that ToT is a game that offers a spectacular presentation of one of the most simplistic tactical games on the market. If I were to liken it to any of the tactical games currently out there it would be Heroes of Normandy because the player is limited to moving a small number of units each turn and part of the strategy is deciding which ones. As pointed out in the review posted above, players will be able to perform 2 to 4 actions each turn, with some notable exceptions. Using HQ units, a player can also move adjacent units without it costing Action Points.

The game is definitely catered to a beginner and imo, those that have played almost any kind of wargame prior will be underwhelmed with the depth. It may have a following from those that are looking for a quick, simple game that can be wrapped up in a half hour or so.

If I were to rate it for what it is, a beginners game, I would say it does a great job. The visuals are excellent. The colors are bright. The U.I. is clear and easy to understand. Both the maps and counters are fantastic as are the visual effects and sounds of the game. I love the way the hex selected is shown in the upper left of the screen in 3-D ala ASL, but I wish it was displayed for every hex the mouse was scrolled over instead of being limited to only hexes that currently contain a unit. I still don't like the trajectory of the fired shells but that may just be me. Again, the presentation is top notch. I wish other developers would look at this, and HoN, and incorporate these things into a more complex system. I would highly recommend this title hoping to get someone into the hobby or even as just a primer for tactical games, although I think the price point is a little high for the content.

As for me and my taste, I don't really see any longevity with the game. There are several things that make this title fall flat compared to similar titles such as HoN, HoS,Coh etc. First, it is too simple. Even HoN has more depth as regard to unit variety. Every unit has the same attack (the dice roll) and the only thing different is the range the attacker can fire from. There are no attack values at all. A tank has the same attack possibilities as an infantry and only by qualifying for one of the few modifiers are the attacks any different. This is the biggest drawback for me and, quite honestly, a deal breaker. The maps are not that big, but that doesn't matter much because the second most limiting thing about the game is the lack of range on the individual units. Infantry can only attack 1 hex away and tanks have a range of 2 or 3 hexes. This makes LOS mostly irrelevant. It does use los which is blocked by the usual suspects (buildings, woods, hills, other units) but hardly a factor considering most units have a range of one or two hexes. Indirect fire units have a longer range and a big part of the game seems to be using other units in los of an enemy to make a ranged attack with them. IMO, it boils down to moving to close contact and then rolling a sterile, and too similar attack. The modifiers are also too similar. Buildings, woods, fortified positions all have the -1 effect to die rolls. I would have preferred a lower defense value on the units and more variances in modifiers. Maybe stone buildings are worth more?

The AI seems capable, but I think the game relies too much on luck. There is no save feature in the scenarios which may not be too much of a problem because I think most games would be around a half hour or less but I would have liked one for when I do have to shut things down for a bit. As far as bang for the buck. I'm going to have to say not so much. While the game comes with some good maps, imo, there arent enough canned scenarios. That and the fact that it, like most others, uses the same solo play scenarios as part of its campaign. For instance, the Stalingrad campaign uses the same map through 5 scenarios. The exact same map. One that is offered in solo play. This, coupled with the lack of an editor and I can see I'd be through the scenarios in no time and be quite bored with it very quickly. For the price, which is not cheap, I think more maps would have been better. But I'm just not sure that would even help considering the samesy feeling of the limited number of units and stats. Even though this game is similar to Heroes of Normandy in both its interactive and visual presentation and limited actions per turn, at least HoN has units with different ranges, attack values, a complete card system, and unit specific actions.

So what do we have? A beautifully created and much too limited game that, imo, doesn't offer enough in the terms of game play and content to warrant the price. Your mileage may vary.
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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Richie61
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RE: Best WWII tactical computer game?

Post by Richie61 »

ORIGINAL: Red2112
ORIGINAL: Richie61

Hi,

Use the JoneSoft Generic Mod Enabler (JSGME) to launch your mods.

http://www.theblitz.org/message_boards/ ... ?tid=65299

This way the base game files remain as is and you don't over write the stock files.

You can always ask in the SB forum at the Blitz.

Ed

aka Richie61

Hi Richie61,

Thanks, will do! I have used JSGME before (Silent Hunter, Il2 Sturmovik, just some that I remember).

Best regards,

Red

PD.: (Sun Tzu) A army should resemble water, leaving the elevations dry and in search for depressions. [;)] From the new ilustrated edition (Samuel B. Griffith) The Art of War. I have trasnlated from Spanish so it may vary.

All my top down mods already setup for JSGME [:)] If you see any I didn't, tell me and I well fix them [;)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



SteveD64
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RE: Best WWII tactical computer game?

Post by SteveD64 »

Thanks for posting the review Richie.
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Richie61
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RE: Best WWII tactical computer game?

Post by Richie61 »

ORIGINAL: CLEVELAND

Thanks for posting the review Richie.

Tank on Tank by Lock and Load still looks like a fun game when trying to waste time. Seems quick and fun [:D]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



Kuokkanen
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RE: Best WWII tactical computer game?

Post by Kuokkanen »

ORIGINAL: CLEVELAND

Has anyone played Tank on Tank by Lock and Load?

https://store.lnlpublishing.com/index.p ... uct_id=255
Let's see... Maps are too small. Ridiculously small compared to other tactical games. What is the hex scale?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Richie61
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RE: Best WWII tactical computer game?

Post by Richie61 »

The maps are 50m hexes per the board game. It's an entry level game [;)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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Richie61
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RE: Best WWII tactical computer game?

Post by Richie61 »

Tank on Tank

The Gentleman added to to review at the other place.
It is certainly a fun, fast game. I can't state enough how impressed I am with the presentation. I've played a bit more and the detail put into the ambiance is so stellar. The AI is a bear too. I'm getting spanked in the D-Day campaign.

I hope no one gets the impression that this isn't a good game, because it is. In fact, I would rate it as a 9 out of 10 for a low complexity game. It just doesn't have the depth that I would have liked even more. But it doesn't claim to be anything other than it is. An entry, and or quick game to play. My expectations are mine alone.

I'm not sure who the programmers are but they should really be commended. The game, while certainly light, performs excellent. Their vision is one I'd like to see in other systems in the future. Take a look at Tigers on the Hunt. That game has way more depth but the execution comes off as awkward and counter intuitive. It is clunky and too cumbersome. It does however have an editor, something that would really help this game.

I'm off to play some more. I've got to get off the beaches. If anyone wants to try a MP game drop me a PM.
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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wodin
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RE: Best WWII tactical computer game?

Post by wodin »

Currently Squad Battles for turn based.

Real time Graviteam Tactics Muis front.

WEGO Combat Missionx2 series

In the future if you want UBER realism it will be a game in the TSS series the first of which is Tigers Unleashed (which I'll announce when it's really at a stage I'm getting proud of:)
pepita17
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RE: Best WWII tactical computer game?

Post by pepita17 »

Hello
I give my top.

SPWW2.
Johntiller/nappy.
Squad battles.
CSME.
Tigers on the hunt.
SPWAW.
Panzer battles.
Kuokkanen
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RE: Best WWII tactical computer game?

Post by Kuokkanen »

ORIGINAL: monjoie

Johntiller/nappy.
CSME.
Panzer battles.
I don't know those. Can you elaborate?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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JEB Davis
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RE: Best WWII tactical computer game?

Post by JEB Davis »

Steel Panthers: World at War
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RE: Best WWII tactical computer game?

Post by Crossroads »

ORIGINAL: Matti Kuokkanen
ORIGINAL: monjoie

Johntiller/nappy.
CSME.
Panzer battles.
I don't know those. Can you elaborate?

Thanks for the mention, monjole [:)]

Matti: CSME = Campaign Series: Middle East 1948-1985. Not strictly WW2, rather picks up where things were left in that particular corner of the world.
Visit us at: Campaign Series Legion
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JWW
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RE: Best WWII tactical computer game?

Post by JWW »

Thanks for all the comments and suggestions.

I notice no one mentioned Conflict of Heroes. I enjoy that game, though I know it is not a detailed as many of the others mentioned and is simply a conversion of a boardgame. It is fun to play. The alternate impulses are nice. And many of the scenarios are very short. In fact I played some last night.

I'm also working through the tutorials of CSME again, having not played it in a while.

I'm doing all this while engaged in a Strategic Command game. Yes, not tactical at all, but very well done.

I think that is my limit right now, playing with three games at once.
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RE: Best WWII tactical computer game?

Post by Kuokkanen »

I just remembered one game more: Silent Storm. One scenario has major problem though: there is cut scene, and during of it enemies walk right at front of the player's characters, and after cut scene is over, they open fire and mow down good number of the player's team.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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