Mopre practical scale?

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t38
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Mopre practical scale?

Post by t38 »

Am scanning titles for more practical=- limited to Division/Army Level Eastern front game, not seeing any. Any ideas?
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MrsWargamer
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RE: Mopre practical scale?

Post by MrsWargamer »

Strategic Command has plenty of Eastern Front goodness.

Even more straightforward could be Unity of Command which focuses on Eastern Front.
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rocketman71
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RE: Mopre practical scale?

Post by rocketman71 »

Or maybe Decisive Campaigns: Barbarossa, not too heavy to get into or play but has depth to it.
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Curtis Lemay
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RE: Mopre practical scale?

Post by Curtis Lemay »

I've got a corps/army scale Barbarossa scenario for TOAW IV:

http://crossrl1.wixsite.com/my-toaw-sit ... union-1941
My TOAW web site:

Bob Cross's TOAW Site
t38
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RE: Mopre practical scale?

Post by t38 »

I have DC B - but can not imagine moving 140 units in less than half hour per tedious turn! Rocketman - how much time do you require for DC-B turn?
t38
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RE: Mopre practical scale?

Post by t38 »

Mrs Wargamer - thank you for 2 possible - been trying find this thread again -after checking them out! Strategic Command looks very good - 20 mile hex, fewer tiles , and multi scenarios starting in Poland in 39 - much like my old Panzer General! The 1941 would serve my interest in Barbarossa- the " world changer." Unity of command seems limited to 42-43 - been then it was all over but the shouting. Thanks again.
t38
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RE: Mopre practical scale?

Post by t38 »

Curtis Lemay - that sounds like best scale - for entire theater game - TOAW?
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ncc1701e
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RE: Mopre practical scale?

Post by ncc1701e »

ORIGINAL: t38

Curtis Lemay - that sounds like best scale - for entire theater game - TOAW?
Yes TOAW IV.
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t38
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RE: Mopre practical scale?

Post by t38 »

Curtis Lemay - looked at your fine O B examples - do like your corps markers, but still a lot of div ones. 1388 units all together?
rocketman71
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RE: Mopre practical scale?

Post by rocketman71 »

ORIGINAL: t38

I have DC B - but can not imagine moving 140 units in less than half hour per tedious turn! Rocketman - how much time do you require for DC-B turn?
It has been a while since I played it but once you get into the campaign's initial phases, it is not 140 units per turn to move. Each turn might take some time, but I didn't find it tedious. There where these amounts of divisions so at that scale it is not overly complex. I found Unity of Command more of a puzzle game than a war game, as it was more of moving units and starting combat in a certain sequence that felt set to succeed. Just my two cents.
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Curtis Lemay
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RE: Mopre practical scale?

Post by Curtis Lemay »

ORIGINAL: t38

Curtis Lemay - looked at your fine O B examples - do like your corps markers, but still a lot of div ones. 1388 units all together?
There are about 230 actual combat units per side. The rest are part of the Soviet production system (factories, lend-lease, manpower levies).
My TOAW web site:

Bob Cross's TOAW Site
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demyansk
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RE: Mopre practical scale?

Post by demyansk »

Toaw plays well and covers different era's.
t38
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RE: Mopre practical scale?

Post by t38 »

As in reality - all depends on first 6 weeks in Barbarossa - better take plenty of time with each - still, short campaign is big investment of time- 12 turns for 6 weeks. plus follow up August, Sept. Unity of Command time frame beyond the critical period, so ordered multi game option ( like my old PaNZER gENERAL) IN THE STRATEGIC COMMAND - WAR IN EUROPE- ( 20 MILE HEX) WILL SEE HOW THAT GOES - THOUGHTS ON THAT GAME?
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