The units each have their strengths and weaknesses. Infantry vs. infantry – it is best to be in either column or
line formation. While in Line formation they will have superior firepower. Large units can also form what is
known as “Extended Line” formation and occupy two hexes and thus fire at an increased value. Column is best
for movement. Formed infantry units must be in Column if they want to use bridges or the road, path or pike
movement rate. When threatened by cavalry, infantry is best if in Square formation. This formation has all
around facing and cavalry do not get the charge bonus against this kind of target. However, it is more
susceptible to artillery fire and infantry fire and melee combat.
Cavalry can be mounted or dismounted (if Dragoon type unit). While mounted most cavalry units can enjoy a
charge bonus if their target is infantry or artillery. Never mix cavalry and infantry in the same hex. This will
cause both of them to Disorder. Infantry in similar formation may stack together without causing Disorder but
when in different formations (Line and Column, Column and Square, etc) both units will Disorder. Moving
Cavalry or Infantry in Square or Line across certain hexsides or into certain terrain will cause them to Disorder.
