sIg3b wrote: ↑Sun Oct 16, 2022 12:56 pm
Third Reich does an excellent job at limiting the outcomes on the strategic level to what was historically possible. It also does a good job of showing what was most important (the economy!). It does this by consistently throwing out the irrelevant little details. Such as one German infantry corps doing 10% better than another. They are all the same perfectly interchangeable 3-3s. And
that´s what I like about Third Reich: It does away with the random anecdotical stuff and focuses on what was important.
TR gives a very chess like vibe, it’s a perfect information system and luck plays a very small role: you can almost always predict the result of an attack: you only have 3 possible outcomes A, D and EX and even at 1-1 odd there’s only one in six chance that the attack could fail, 1 in 36 at 2-1, die rolls are pretty much used to determine the entity of the attacker losses, something that I find extremely apt for a strategic level game and historically accurate: very few major operations in WWII failed because of botched initial attacks. (Kursk, 1st El Alamein, Market Garden, Rezhev which could be all considered 1-2 attacks).
Even TR successors, Advanced TR and a World at War while adding more uncertainty (mobilizations, shipbuilding, secret research and diplomacy) have maintained the same predictability at the tactical level, actually it even increased it with the revisited CRT (a 2.5-1 attack always guaranties the defender elimination)