An Update on 2by3's plans for 2020

Gamers can also use this forum to chat about any game related subject, news, rumours etc.

Moderator: maddog986

User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: An Update on 2by3's plans for 2020

Post by nukkxx5058 »

ORIGINAL: Erik Rutins



Finishing War in the East 2 has top priority for 2by3 and it is expected to be feature complete within the next quarter, which means that a final release date will depend on final testing and polish time, but we expect it will be a 2020 release.


[&o][&o][&o]
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
gekkoguy35
Posts: 109
Joined: Fri Feb 29, 2008 6:57 pm
Location: Nashville, TN

RE: An Update on 2by3's plans for 2020

Post by gekkoguy35 »

A monster WITE/WITW style Civil War game would be awesome! You could totally leave the air aspect of the war up to the AI to manage. Just pop up a balloon here or there and it's good! ;)
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: An Update on 2by3's plans for 2020

Post by Zorch »

ORIGINAL: gekkoguy35

A monster WITE/WITW style Civil War game would be awesome! You could totally leave the air aspect of the war up to the AI to manage. Just pop up a balloon here or there and it's good! ;)
But there wouldn't be tanks! [:D]
A remake of GG's War Between the states would be nice.
gamer78
Posts: 741
Joined: Wed Aug 17, 2011 5:33 am

RE: An Update on 2by3's plans for 2020

Post by gamer78 »

Looking forward to it. War in the East was great but couldn't get into War in the West much. Air war was too complicated for me. Although smaller scale amount land units.
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: An Update on 2by3's plans for 2020

Post by nukkxx5058 »

ORIGINAL: gamer78
[...]couldn't get into War in the West much. Air war was too complicated for me. Although smaller scale amount land units.
Same. Air model in WITW turned me off. But anyway, I'm not too fan of the Western front anyway. But I know that one day i will seriously try WITW.

A monster game "War In Europe" starting in June 41 (WITE+WITW) would be amazing !
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: An Update on 2by3's plans for 2020

Post by RedLancer »

We do get it that people have found the WitW air system, which removed the abstraction of WitE, challenging. For WitE2 we are working extremely hard developing an improved command and control system for air units that allows a good balance between those who want to automate most of the air war and those who want to micromanage individual air groups and their pilots. Achieving that balance is no easy task. We are almost there, after significant time and effort, demonstrating how we listen and our commitment to providing a game that appeals to as many of you as possible.

The new system - called Air Operational Groups (AOGs) allows the player (or the AI on their behalf) to group Air Units together and control them (or allow the AI to do so) in support of the ground war. My personal way of explaining this is that what the new system does is to group air units together across a wide area (that takes into account actual airfields with their precise size and location) into a single entity which was in WitE represented by the moveable Air Base counter. I think it is an elegant solution.

I share a screenshot that shows where we are at today. The named AOG 'boxes' show both where the AOGs are and also provide the gateway to controlling them in game. As I have said the labels are sort of like counters but as you can expect from a 2by3 game there is more to them than just that...

Image
Attachments
AOGs.jpg
AOGs.jpg (283.92 KiB) Viewed 292 times
John
WitE2 Asst Producer
WitE & WitW Dev
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
coachi
Posts: 206
Joined: Tue Jan 16, 2018 11:04 pm

RE: An Update on 2by3's plans for 2020

Post by coachi »

Can you back patch it to witw after release
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: An Update on 2by3's plans for 2020

Post by nukkxx5058 »

This new air system looks good !
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: An Update on 2by3's plans for 2020

Post by operating »

What's frustrating is trying to make direct contact with 2by3 http://www.2by3games.com/ , thus having middlemen act as surrogates for what they are working on, or what they might consider working on.
and one flew over the Cuckoos nest
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: An Update on 2by3's plans for 2020

Post by eskuche »

Interesting display modes. Unit designations probably a little less useful for SU. Is it possible there will be a quick switch button between view modes?
User avatar
Simulacra53
Posts: 641
Joined: Sat May 16, 2015 2:58 pm
Contact:

RE: An Update on 2by3's plans for 2020

Post by Simulacra53 »

ORIGINAL: Red Lancer

We do get it that people have found the WitW air system, which removed the abstraction of WitE, challenging. For WitE2 we are working extremely hard developing an improved command and control system for air units that allows a good balance between those who want to automate most of the air war and those who want to micromanage individual air groups and their pilots. Achieving that balance is no easy task. We are almost there, after significant time and effort, demonstrating how we listen and our commitment to providing a game that appeals to as many of you as possible.

The new system - called Air Operational Groups (AOGs) allows the player (or the AI on their behalf) to group Air Units together and control them (or allow the AI to do so) in support of the ground war. My personal way of explaining this is that what the new system does is to group air units together across a wide area (that takes into account actual airfields with their precise size and location) into a single entity which was in WitE represented by the moveable Air Base counter. I think it is an elegant solution.

I share a screenshot that shows where we are at today. The named AOG 'boxes' show both where the AOGs are and also provide the gateway to controlling them in game. As I have said the labels are sort of like counters but as you can expect from a 2by3 game there is more to them than just that...

Image

The new air system looks like super promising!
Seeing these organizations this way is great, also for immersion.

Flieger Fuhrer
Koluft
Korps
Gruppen
Geschwadern

Damn, I want to play a Luftwaffe only campaign :]
Simulacra53
Free Julian Assange
vonreichsmueller
Posts: 2
Joined: Sun Mar 29, 2020 10:21 am

RE: An Update on 2by3's plans for 2020

Post by vonreichsmueller »

Any news here?
wargamer69
Posts: 1
Joined: Wed Nov 18, 2009 9:01 pm

RE: An Update on 2by3's plans for 2020

Post by wargamer69 »

I join the question - Any news here?

(I started playing with War in Russia in 1987 for 8-bit Atari and since then I've been a I'am huge fan of GG games :)

This was almost 33 years ago ;)

youtube: "Atari 8 bit computer - playing a turn of 'War in Russia' by SSI"
User avatar
Erik Rutins
Posts: 39641
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: An Update on 2by3's plans for 2020

Post by Erik Rutins »

Please watch the Wargames of 2021 stream today on our Twitch channel.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
zasgard
Posts: 230
Joined: Mon Jun 04, 2007 9:39 pm

RE: An Update on 2by3's plans for 2020

Post by zasgard »

I didn't see any mention of Steel Tigers......vaporware or no?
User avatar
Protonic2020
Posts: 142
Joined: Sat Oct 10, 2020 5:30 pm
Location: Sweden

RE: An Update on 2by3's plans for 2020

Post by Protonic2020 »

I could alpha test Steel Tigers, IF i meet the games system requirements and i doubt that. For some reason, i just have a hunch from the name of it. (It´s called "hunch" right?).
Would be my first Alpha EVA! Cool. Word. Alright.
Think for yourself and never let others do it for you
Image
User avatar
Erik Rutins
Posts: 39641
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: An Update on 2by3's plans for 2020

Post by Erik Rutins »

Steel Tigers is 2by3's next project as soon as WITE2 is finished and released. We tried working on both at the same time for a while, but it was too much of a load, so Steel Tigers has been on the back burner while WITE2 was completed.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Jotte
Posts: 58
Joined: Thu Feb 14, 2002 10:00 am
Location: Sweden

RE: An Update on 2by3's plans for 2020

Post by Jotte »

So.. a bit of necro here but... Anything new here since WitE2 is out now? [:D]
User avatar
Gilmer
Posts: 1488
Joined: Fri Jul 01, 2011 5:01 pm
Contact:

RE: An Update on 2by3's plans for 2020

Post by Gilmer »

ORIGINAL: Zorch

ORIGINAL: gekkoguy35

A monster WITE/WITW style Civil War game would be awesome! You could totally leave the air aspect of the war up to the AI to manage. Just pop up a balloon here or there and it's good! ;)
But there wouldn't be tanks! [:D]
A remake of GG's War Between the states would be nice.

I didn't really care for it, to be honest.
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
Post Reply

Return to “General Discussion”