Hello. This week we have a merged, double episode. You know, holidays have their own requirements, and simultaneously we are finishing work on an another project (about which I will surely write a couple of warm words). Summa summarum, another diary will be in two weeks, but it’s worth to wait..
As the Easter holidays are near, on behalf of the entire team as well as myself I’d like to wish you all happy Easter.

May we all get some well deserved rest, gain some strength and develop even greater eagerness to play strategy games.
We wouldn’t be ourselves if we didn’t prepare an occasional postcard:
http://screen.bitterglory.com/in/09-04/fvcnbujsl.jpg
Today for a change, because it’s worth to use different form every now and then, a large part of the episode will be presented in points.

Because this is a double episode, it behooves to write some more than in a regular one, even though it will probably still be less than in two separate episodes. As the science called marketing tries to teach, and as I often try to prove: 1+1=1.5
Going back to the technology subject, let’s try to characterize it in subsections:
1) 8 technology fields (not too many, not too little);
2) little abstraction, little general technologies, especially those that don’t give anything;
3) variant technologies (e.g. different engines, fuselages, etc.);
4) wide array of weapons for the constructors (e.g. in the nose of a fighter plane you can mount 2 of 18 different mg and cannons);
5) more inventions than could be researched in one game (necessity to making choices)
6) no obligation to research every element (e.g. a ~60mm cannon is not required to research a ~70mm cannon);
7) “backward rates” – some technologies can be researched even without required technologies (e.g. a poor country in 1945 can start research on a simple medium tank without the “light tank” technology);
8) diverse time of researching technologies;
9) limits on the speed of the arms race;
10) amount of possible researched technologies dependant on scientific potential in a particular field;
11) financing research from the budget (money as a motive power for scientific research)
12) defined financial levels divided into research fields (practical control over priorities considering actual science status, well financed fields develop on their own);
13) changing of science potentials according to finance levels;
14) shifting science potential between fields (in a limited scope scientists can be delegated to other research fields);
15) changing of science potentials with events;
16) ability to capture, exchange and trade of technologies.
Below a preliminary prototype of a technology window. Little things will change technically, but many will visually, as I’ve mentioned this is pre-alpha, and now, over a year before the premiere, we follow the “make it work” rule, and not the “make it beautiful” one
http://screen.bitterglory.com/in/09-04/rgbdlxydn.png
And now I go design another technologies…
...
trójpłat[ś] (triplane[m])
dwupłat[ś] (biplane[m])
górnopłat[ś] (high wing[m])
górnopłat+[ś] (high wing+[m])
górnopłat++[ś] (high wing++[m])
dolnopłat[ś] (low wing[m])
dolnopłat+[ś] (low wing+[m])
dolnopłat++[ś] (low wing++[m])
dwubelkowy dolnopłat - skośne skrzydła[ś] (twin boom low swept wing[m])
dolnopłat - skośne skrzydła[ś] (low swept wing[m])
dolnopłat - skośne skrzydła+[ś] (low swept wing+[m])
dolnopłat asymetryczny[ś] (asymetric low wing[m])
dolnopłat - skośne skrzydła[ś] (low swept wing[m])
dolnopłat - skośne skrzydła+[ś] (low swept wing+[m])
dolnopłat - trapezoidalne skrzydła[ś] (low trapezoidal wing[m])
dwubelkowy górnopłat[ś] (twin boom high wing[m])
dwubelkowy dolnopłat[ś] (twin boom low wing[m])
dwubelkowy dolnopłat - skośne skrzydła[ś] (twin boom low swept wing[m])
latające skrzydło[ś] (flying wing[m])
dolnopłat - silniki w osi [ś] (push-pull low wing[m])
dolnopłat - delta[ś] (low delta wing[m])
trapezoidalne skrzydła (trapezoidal wing[m])
...