Bitter Glory
Moderator: maddog986
- goodwoodrw
- Posts: 2665
- Joined: Mon Feb 14, 2005 12:19 pm
Bitter Glory
While I was checking out WW2 Road to Victory, I browsed IQ web sight and noticed their other project, it seems a very complex task. in fact quite ambitious, I would suggest. has anyone else noticed this game?
Ron
Ron
Formerly Goodwood
RE: Bitter Glory
I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):
http://bitterglory.com/index.php?option ... &Itemid=43
http://bitterglory.com/index.php?option ... &Itemid=43
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: Bitter Glory
ORIGINAL: benpark
I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):
http://bitterglory.com/index.php?option ... &Itemid=43
Hmmmm.... care to traslate the rest of the page for us uni-lingual Anglos?
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: Bitter Glory
Click the British flag on left if you aren't seeing it in English.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: Bitter Glory
DOH! Missed that.... been a long day.[>:]
Thanks![&o]
Thanks![&o]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: Bitter Glory
ORIGINAL: benpark
I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):
http://bitterglory.com/index.php?option ... &Itemid=43
Its adjustable real-time - you can slow it down to a crawl. I guess its somkind of hex based hearts of iron. The pictures look amazing. But I doubt theyll be able to make a good AI for this.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
RE: Bitter Glory
Finally, a forum I can read without searching for silly little flags to click on!
My life is complete. 1000 Matrix posts.....
RE: Bitter Glory
Looks interesting, time will tell.
Regards,
Greg
Regards,
Greg
RE: Bitter Glory
Looks kind of like what 2020 was supposed to do but perhaps better? Guess we'll see.
I like the Santa vs Reindeer graphics, kinda funny.
I like the Santa vs Reindeer graphics, kinda funny.
- doomtrader
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RE: Bitter Glory
For those who are still interested there is a trailer of Bitter Glory:
http://www.gametrailers.com/player/40009.html
http://www.gametrailers.com/player/40009.html
- Arctic Blast
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RE: Bitter Glory
Ha! I liked the trailer...all of these rotating 3D models, then about halfway through, after therowing out game features, come the word "NO 3D!" Found it amusing. [:D]
That map looks really, really nice, too.
That map looks really, really nice, too.
Meditation on inevitable death should be performed daily.
RE: Bitter Glory
It's good to see there is some competition for HoI3.
Maybe Paradox will get off their laurels and start designing games again.
Maybe Paradox will get off their laurels and start designing games again.
- doomtrader
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RE: Bitter Glory
I see that very often we are called competition. I would prefer word 'alternative'.
Indeed, Wastelands Interactive founders came from HoI2 modding community (I'm still administrating largest polish Paradox games fan forum) and we decided it is better to make own game than dealing with somebody else' engine disabilities.
Indeed, Wastelands Interactive founders came from HoI2 modding community (I'm still administrating largest polish Paradox games fan forum) and we decided it is better to make own game than dealing with somebody else' engine disabilities.
RE: Bitter Glory
Paradox needs some competion (or alternatives) after the hubristic, feature lite mediocrity, cynical experiment in serial publishing, that is EU:Rome.
Your game looks excellent BTW.
Your game looks excellent BTW.
- doomtrader
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RE: Bitter Glory
Paradox is a growing company and from a small developer become a large publisher.
All their games are living very long thanks to magnificent mods made by fans.
Can we be a threat for them? Time will show.
All their games are living very long thanks to magnificent mods made by fans.
Can we be a threat for them? Time will show.
- doomtrader
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RE: Bitter Glory
Guys, I was wandering do you have any ideas for naming vehicles that didn't exists in reality. It would be much more exciting to have "Washingtons" instead of generic "Heavy Tanks '36" in US Army.
http://forum.wastelands-interactive.com/viewtopic.php?t=1302
http://forum.wastelands-interactive.com/viewtopic.php?t=1302
RE: Bitter Glory
Not a full answer but most vehicle designations and even nicknames follow a pattern. In the US, MBTs tend to be named after generals. Helicopters after Native American tribes, Ship Classes I think each have their own history, Subs are often named after cities, CVs are presidents, Destroyers are named after destroyer captains/admirals, etc.... There are of course exceptions but the point is that in most armies there's a pretty discernable pattern to the naming and you can just continue the logic.
RE: Bitter Glory
Why do you want to put in non historic models ?
People playing WW2 games usually have certain perceptions about this era, adapting from books and movies. Any divergence would just disrupt imagination. That being said, the fun part in wargaming is about 'alternating history' and not dealing with unhistoric elements. Got to admit that I didn't consider your 'Road to Victory', because from all I had read it's too shallow for my taste. However, I would gladly purchase another Grand Strategy game, which offers at least same depth as Hearts of Iron.
So please do yourself a favor and take the other road this time, by making 'Bitter Glory' to a worthy alternative for Hoi3 - and omit any unrealistic gameplay elements. Do not commit same mistake as Battlegoat with their SR 2020, since people who are in wannabe-rts-wargames, like 'Company of Heroes', usually prefer titles with an appropriate 3D engine anyway.
People playing WW2 games usually have certain perceptions about this era, adapting from books and movies. Any divergence would just disrupt imagination. That being said, the fun part in wargaming is about 'alternating history' and not dealing with unhistoric elements. Got to admit that I didn't consider your 'Road to Victory', because from all I had read it's too shallow for my taste. However, I would gladly purchase another Grand Strategy game, which offers at least same depth as Hearts of Iron.
So please do yourself a favor and take the other road this time, by making 'Bitter Glory' to a worthy alternative for Hoi3 - and omit any unrealistic gameplay elements. Do not commit same mistake as Battlegoat with their SR 2020, since people who are in wannabe-rts-wargames, like 'Company of Heroes', usually prefer titles with an appropriate 3D engine anyway.
- doomtrader
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RE: Bitter Glory
Lutzow.
If you would like to go strictly historical in Bitter Glory there is no problem with that. (And AI will try to act historical)
But when you will be customizing a new vehicle you can choose two ways. First one is choosing historical design and another option is to compose it by yourself. You thought that Panther was perfect tank then go ahead and produce it, but if you think it should have bigger engine or different catterpillars type, you can change it.
Historical setting at the moment when the game starts will be as it was in reality. But then you can create history by yourself. Of course such nonsenses as Albania conquering half of Europe won't be possible in the game (without modding of course).
Another thing is that Road to Victory and Bitter Glory are not connected in any way. Wastelands Interactive has got very small input into the RtV developing process. We have started to take care the game after it was released.
Now, everybody release your imagination.
If you would like to go strictly historical in Bitter Glory there is no problem with that. (And AI will try to act historical)
But when you will be customizing a new vehicle you can choose two ways. First one is choosing historical design and another option is to compose it by yourself. You thought that Panther was perfect tank then go ahead and produce it, but if you think it should have bigger engine or different catterpillars type, you can change it.
Historical setting at the moment when the game starts will be as it was in reality. But then you can create history by yourself. Of course such nonsenses as Albania conquering half of Europe won't be possible in the game (without modding of course).
Another thing is that Road to Victory and Bitter Glory are not connected in any way. Wastelands Interactive has got very small input into the RtV developing process. We have started to take care the game after it was released.
Now, everybody release your imagination.
RE: Bitter Glory
ORIGINAL: doomtrader
Now, everybody release your imagination.
Well, a simple solution would be to give a generic name by default which people subsequently can rename. Kinda like the unit designer in Space Empires works.