Farewell ASL

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RFalvo69
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Farewell ASL

Post by RFalvo69 »

An ASLholic went to rehab:

https://thetacticalpainter.blogspot.com ... eader.html

The interesting part is how he realised that ASL is not a good simulation of tactical WWII warfare at all. The surprise! I barely scratched it and I could see many of the things "discovered" here: no platoons, no chain of command, leaders able to roam around the battlefield and support everybody ("Who is this guy who just showed up?" doesn't exists in ASL) and so on.

(Let's not get me started about the obsession of counting factors or the one for "balance" - because it totally simulates the chaos of low-level engagements in WWII... [8|])

I always felt that ASL's beauty is its being "a world in a box": the simulation of an alternate reality where WWII was fought by our little men and vehicles under different rules, paired with the challenge of planning vs. the unexpected. No wonder that the pendulum of how ASLer judge the game swings so broadly. "This is not realistic!" can be the answer to a rules-variant proposal, but when you point out the unrealistic elements woven in the very fabric of the rules then it becomes "just a game!"

How this guy (from what he wrote) A) Never realised the above in years, and B) Now that he did he can't still enjoy ASL just fine is beyond me.
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RE: Farewell ASL

Post by RangerJoe »

Welcome to real life. [:D]

All of these are games. To some extent, they may be realistic but nothing actually is as good as putting boots on the ground and playing.

A lot of the leader's value should have been the rapport with their men, they should get a bonus or malus depending upon the leader. A second lieutenant (butter bar) should never get a bonus.
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RFalvo69
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RE: Farewell ASL

Post by RFalvo69 »

ORIGINAL: RangerJoe

Welcome to real life. [:D]

All of these are games. To some extent, they may be realistic but nothing actually is as good as putting boots on the ground and playing.

A lot of the leaders value should have been the rapport with their men, they should get a bonus or malus depending upon the leader. A second lieutenant (butter bar) should never get a bonus.
I always wondered why a game that agonises about the impact of snowy ground on molotov cocktails never developed rules for a correct chain of command.

Now it is impossible, of course. Or, at the very least, you would need to start a separate chain of scenarios for "ASL OOB" - since the old ones would be unplayable. But why, at the very least, "platoon coherence" rules weren't considered when SL switched to ASL?

But of course we are talking about a game where you can organise and launch a "human wave" in a few minutes of game time - and resolve it in one hour and half of real time, so... [8|]
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"Oh dad... so you were a God-damned cook?"

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RE: Farewell ASL

Post by MrsWargamer »

ORIGINAL: RFalvo69

An ASLholic went to rehab:

https://thetacticalpainter.blogspot.com ... eader.html

The interesting part is how he realised that ASL is not a good simulation of tactical WWII warfare at all. The surprise! I barely scratched it and I could see many of the things "discovered" here: no platoons, no chain of command, leaders able to roam around the battlefield and support everybody ("Who is this guy who just showed up?" doesn't exists in ASL) and so on.

(Let's not get me started about the obsession of counting factors or the one for "balance" - because it totally simulates the chaos of low-level engagements in WWII... [8|])

I always felt that ASL's beauty is its being "a world in a box": the simulation of an alternate reality where WWII was fought by our little men and vehicles under different rules, paired with the challenge of planning vs. the unexpected. No wonder that the pendulum of how ASLer judge the game swings so broadly. "This is not realistic!" can be the answer to a rules-variant proposal, but when you point out the unrealistic elements woven in the very fabric of the rules then it becomes "just a game!"

How this guy (from what he wrote) A) Never realised the above in years, and B) Now that he did he can't still enjoy ASL just fine is beyond me.

Aaaaawesome read. Thanks for providing that. The veteran ASLer frankly has no defense for the observations :)
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RE: Farewell ASL

Post by 76mm »

ORIGINAL: RFalvo69
I always wondered why a game that agonises about the impact of snowy ground on molotov cocktails never developed rules for a correct chain of command.
My personal favorite are the rules about how to treat artillery fire against infantry which is climbing cliffs (depending on where the fire is coming from). Because that happens a lot, LOL.

But actually I like ASL and am trying to get back into it. Not because I consider it particularly realistic, but because it can portray such a huge variety of situations and units (cavalry, motorcycles, motor-torpedo boats, every possible Allied/Axis minor ally, etc etc). You can literally do anything with it.

And since I'll be playing myself, I can can the rules to fit...adding some kind of platoon integrity rule would be a good place to start!
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RE: Farewell ASL

Post by RangerJoe »

ORIGINAL: 76mm
ORIGINAL: RFalvo69
I always wondered why a game that agonises about the impact of snowy ground on molotov cocktails never developed rules for a correct chain of command.
My personal favorite are the rules about how to treat artillery fire against infantry which is climbing cliffs (depending on where the fire is coming from). Because that happens a lot, LOL.

But actually I like ASL and am trying to get back into it. Not because I consider it particularly realistic, but because it can portray such a huge variety of situations and units (cavalry, motorcycles, motor-torpedo boats, every possible Allied/Axis minor ally, etc etc). You can literally do anything with it.

And since I'll be playing myself, I can can the rules to fit...adding some kind of platoon integrity rule would be a good place to start!

So you, here on a public forum, admit that you play with yourself? [;)]

But does ASL portray what happens to the water skiers when the mortar shills start landing around them?
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rommel222
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RE: Farewell ASL

Post by rommel222 »

Greetings RFalvo69,
Very interesting and thanks for posting.
I recently tried the ASL stater kits 1, 2 & 3 after having sold my SL and ASL game collection almost 20 years ago.
After 3 months of playing I gave up and sold them off.

Much prefer Lock n Load Tactical digital (and boardgame versions) on steam and Combat Mission 1st generation and 2nd generation.
Waiting for Valor & Victory and 2nd Front
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RE: Farewell ASL

Post by RFalvo69 »

ORIGINAL: 76mm

But actually I like ASL and am trying to get back into it. Not because I consider it particularly realistic, but because it can portray such a huge variety of situations and units (cavalry, motorcycles, motor-torpedo boats, every possible Allied/Axis minor ally, etc etc). You can literally do anything with it.

Thanks to the electronic manual I'm finally able to... well... read it, and I can sense the wonder. Having said that, I loved Dungeons & Dragons 3/3.5E. It was full of wonder and options. Many consider it "maybe too much complex" but I ran a lot of memorable adventures using that ruleset. But I never considered D&D as the simulation of a fantasy world - more like a way to "convey" the idea of what was happening, what each character's talents were, and so on, in a heroic setting (if you want realism, in Call of Cthulhu a single gunshot can kill your character - no dark entity from beyond required).

So, yes, I can have fun with ASL as the D&D of WWII - as long as it is clear is not WWII. Because the paradox is that when in D&D the characters meet a Barlog, what happens is not the simulation of real characters meeting a real Balrog...
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RE: Farewell ASL

Post by MrsWargamer »

I love Squad Leader.

I'm in recovery I think.

I'm not 20 anymore either.

I'd rather play ASL. I wish my son was a wargamer (it's why I had him, well, ok, not really).

But it looks like a lot of my wants are becoming what I'm going to get whether I like it or nots.

Oh well.

At least Tigers on the Hunt looks like Squad Leader. At least LnLtactical digital is a good design. And we have Valor and Victory and Second Front to look forward to.
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RE: Farewell ASL

Post by 76mm »

ORIGINAL: RangerJoe
But does ASL portray what happens to the water skiers when the mortar shills start landing around them?
Well, not water-skiers exactly, but IIRC the module which adds torpedo boats does have rather detailed treatment of the effect of various kinds of fire on MTBs' crew and passengers.
ORIGINAL: RFalvo69
Thanks to the electronic manual I'm finally able to... well... read it, and I can sense the wonder.
Yes, the electronic rulebook is very helpful. And a sold all of my remaining ASL paper stuff a couple of years ago and now play VASL only. Although frankly I spend most of my time reading the rules, and very little time playing...
ORIGINAL: RFalvo69
...more like a way to "convey" the idea of what was happening, what each character's talents were, and so on, in a heroic setting.
This is a good description of how I view ASL. But for all of its faults, I'm pretty confident that it will never be matched in terms of scope and flexibility. I have generally used ASL to play out battles occurring in an operational level metagame (with kind of a role-playing angle, with persistent leaders, etc) and for this kind of thing ASL is unmatched. Actually Steel Panthers is a close second, and I am hoping to be able to switch between ASL and Steel Panthers when playing tactical battles. Maybe someday Steel Tigers and Second Front will come close, but not holding my breath. Tigers on the Hunt was a disappointment.
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RE: Farewell ASL

Post by Zovs »

ASL is and has always been an experience, its a social game, its the only game system that has survived since 1985 and is still being played and enjoyed by thousands. Its not and has never claimed to be the most realistic simulation. It is however a very playable, powerful and fun game. The social aspect is what makes ASL ASL and the way its played is it plays out more like a story, scenario after scenario.

Its not a "realistic simulation" but what ASL does do it does very well.

I have played ASL since either 1986 or 7. On and off over the years. When two fellows (have never met a female ASL'er, even at Octoberfest) sit down to game of ASL its a classic story of a tactical war game social experience that both fellows will remember for a lifetime and in general they become friends for life, even if they don't cross paths for 20 years and then sit down and play again.

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RE: Farewell ASL

Post by MrsWargamer »

My claim to fame.

I'm the one that started the idea of using ASL counters for forum avatars. Yep, that was ME. I've played ASL from the beginning. Squad Leader from the begininng.

Alas, I've never been to any form of game convention. I've never been to a concert before either.
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RE: Farewell ASL

Post by 76mm »

ORIGINAL: MrsWargamer
I've never been to a concert before either.
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RE: Farewell ASL

Post by ncc1701e »

One interesting comment found on the above link


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RE: Farewell ASL

Post by Will_L »

ORIGINAL: MrsWargamer

My claim to fame.

I'm the one that started the idea of using ASL counters for forum avatars. Yep, that was ME. I've played ASL from the beginning. Squad Leader from the begininng.

Alas, I've never been to any form of game convention. I've never been to a concert before either.

I'm surprised that you haven't but that might be a good thing. A few years ago a wargaming friend gave me a birthday card that had a drawing of a bunch of guys wearing too small t-shirts and jeans bending over things and inside he'd crossed out the Plumbers in Plumbers Convention and written Wargamers and "Say no to crack!" It was hilarious and deadly accurate, wargaming conventions are rife with wargamer crack.
was Will_L for a while.
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RE: Farewell ASL

Post by RFalvo69 »

ORIGINAL: RangerJoe

ORIGINAL: 76mm
ORIGINAL: RFalvo69
I always wondered why a game that agonises about the impact of snowy ground on molotov cocktails never developed rules for a correct chain of command.
My personal favorite are the rules about how to treat artillery fire against infantry which is climbing cliffs (depending on where the fire is coming from). Because that happens a lot, LOL.

But actually I like ASL and am trying to get back into it. Not because I consider it particularly realistic, but because it can portray such a huge variety of situations and units (cavalry, motorcycles, motor-torpedo boats, every possible Allied/Axis minor ally, etc etc). You can literally do anything with it.

And since I'll be playing myself, I can can the rules to fit...adding some kind of platoon integrity rule would be a good place to start!

So you, here on a public forum, admit that you play with yourself? [;)]

You mean I can post my joke "Why Matrix World in Flames reminds me of my sex life"? I really want to! [:D]
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

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RE: Farewell ASL

Post by warspite1 »

ORIGINAL: 76mm
ORIGINAL: MrsWargamer
I've never been to a concert before either.
[X(]
warspite1

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RE: Farewell ASL

Post by ezzler »

Stopped with ASL a long while back. Sold the lot.
Years later rebought the starter sets. Good fun, but sold them off too. Someone recommended Old School Tactical as an improvement on ASL. A faster playing, easier set up, less rules dense version.

I hate it. Two games played. Two games Sucked, I cannot see the attraction in it at all.
Thinking about it, why is it still on my shelf? I'm not going to ever play it again. It was that bad.
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RE: Farewell ASL

Post by RG11B19D »

Looking forward to "Second Front" on Steam. Check it out. Slated for release TBA.

Quote from Steam.
"Second Front is an accessible WWII turn-based tactical game with more than 40 infantry units and 200 tanks, vehicles and guns. It has all the depth of a paper wargame and the ease of a computer simulation. Campaign, scenarios and a complete editor make it an infinite tactical sandbox experience."
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