choppinlt wrote: Tue Dec 06, 2022 12:12 am
Jaques, to your points...
1. I took care to ensure whatever went into that VP location was going to catch holy hell by finding at least 6 different locations and placing units there that have vision in that hex. I believe there were 2 tank units, 1 M901 and 3 Inf Plt (2 that were within range to fire). The hidden/dug in infantry to the SW was quickly spotted and destroyed by the tank co (at least 8 tanks were there as I recall). Before they died the inf to the SW got to return some fire to no avail, but NONE of the other units that could "see" fired a shot in support. Again I might be missing something here, but that is what I saw.
Are you describing the situation from the screenshot you posted above? In the screenshot, I don't think that many of your units except the infantry platoon would have a decent line of sight on the VP hex. I can't tell for sure as I don't have your save file, but I would assume that their LOS-quality would be rather bad (check the numbers in the LOS overlay) - at least not good enough to spot a stationary unit in decent concealment.
The HQ in the south is 2.5km away and its LOS might be degraded by the wood (not sure whether it is positioned high enough to look over that wood)? The sp. AT unit in the southeast is about 3km away and its LOS is definitely degraded - it LOS seems to cut through the hex of your infantry platoon, which severely degrades LOS (97% concealment). The tank and infantry units northeast are about 3.5km away and I strongly assume their LOS is also quite severely degraded (if not cut completely) by intervening terrain (town, trees). Again that's all assuming that you're refering to the situation in the screenshot.
Another possible reason if your units were indeed spotting the enemy company: Did you check your SOP settings? Your units allowed range to open fire?
Also worth mentioning is that the Dragon has a range of 1000m (=2 hexes), so this might explain why the infantry has not fired at the tanks when they were approaching the VP hex (out of range!). It does not explain why it wasn't firing when the tank company was already in the VP hex though. Not sure if ATGMs need to keep the target acquired for some time in order to fire...?
So my follow-up question to the group is about how spotting/target acquisition works. Working with the current example a company of tanks goes into the town and disappears after some time despite 6 units seeing it arrive. I'm assuming that the game correctly makes contacts disappear after being idle for some time after factoring concealment in hex, not moving and not firing. I have no issues with this, other than shouldn't we have something to illustrate that on the map?
To my understanding this is indeed how it works, yes. I'm not sure whether "disappearing" units are documented somewhere. Could be handy in larger scenarios. I suppose you can look it up in the units' logs. Perhaps there is also something in the "Intelligence" staff report?