Using All LOS

SOP Range

Unit LOS

Moderator: MOD_Flashpoint
By the way, I think it's unnecessary to show the value of LOS, it's perfectly fine to use different colors depending on the visibility - what's the point of 61% and 69% for the player?WildCatNL wrote: ↑Tue Dec 13, 2022 9:33 pm Thanks for spotting (duh) this.
The Unit LOS and Unit SOP should list the same visibility values for each of the hexes that the unit have line-of-sight into.
The (Multi-) Unit LOS (aka All LOS) lists the maximum visibility value from all units in each hex. In the given example, it's the selected M1 Abrams with a great sensor package that will achieve the best visibility in most hexes, except for a few where other friendly units offer better visibility.
The discrepancy between the Unit LOS and Unit SOP visibility values is unwanted. The cause is a different policy for choosing the sensor (detection vs identification, sometimes resulting in different sensor - thermal vs optical for the Abrams) to pick the LOS values for, which we'll fix. This has no consequences for gameplay though.
Thanks WildCatNL for the explanation, and I understand. While I wanted to bring up the number differential, the biggest issue I see is that there are some instances of differing vis in a hex. For instance All LOS and SOP range show vis into the Pautzfeld hex (with an 11 factor), yet the Unit LOS show NO VIS in Pautzfeld at all. So which is correct? Regnitz is another hex with differing vis/no vis.WildCatNL wrote: ↑Tue Dec 13, 2022 9:33 pm Thanks for spotting (duh) this.
The Unit LOS and Unit SOP should list the same visibility values for each of the hexes that the unit have line-of-sight into.
The (Multi-) Unit LOS (aka All LOS) lists the maximum visibility value from all units in each hex. In the given example, it's the selected M1 Abrams with a great sensor package that will achieve the best visibility in most hexes, except for a few where other friendly units offer better visibility.
The discrepancy between the Unit LOS and Unit SOP visibility values is unwanted. The cause is a different policy for choosing the sensor (detection vs identification, sometimes resulting in different sensor - thermal vs optical for the Abrams) to pick the LOS values for, which we'll fix. This has no consequences for gameplay though.
SOP Range and All LOS reflect the maximum visibility (trying to _detect_ hostiles). Right now the Unit LOS view uses more demanding check (trying to _identify_ hostiles), which is the source of the discrepancy. A fix has been committed, will be part of the January update.choppinlt wrote: ↑Wed Dec 14, 2022 2:44 am Thanks WildCatNL for the explanation, and I understand. While I wanted to bring up the number differential, the biggest issue I see is that there are some instances of differing vis in a hex. For instance All LOS and SOP range show vis into the Pautzfeld hex (with an 11 factor), yet the Unit LOS show NO VIS in Pautzfeld at all. So which is correct? Regnitz is another hex with differing vis/no vis.
I expect this to be unrelated to line-of-sight, and more related to SOP, but cannot tell without having access the saved game (which you might have posted already - apologies in that case - someone else in our team must have looked into that).choppinlt wrote: ↑Wed Dec 14, 2022 2:44 am I ran a test scenario where Pautzfeld had a full company of T-80s and the M-1s were sitting in the same spot as the pics. I ran several turns and they never spotted and fired at each other. Then I ran a company of BTR's down the road back and forth, the M-1s saw and engaged. WIth the M-1's exposing themselves the T-80's fired at the M-1's. All of this makes sense to me and is fine, but the curious part was that the M-1's never returned fire after a dozen iterations. Based on this experiment and the differing LOS info above it appears that the T-80's in Paulzfeld can engage those M-1's with 100% impunity despite being within sensor range and weapon range. Is that supposed to be that way? I fully understand that the M-1's may not always get the chance to return fire under the circumstances, but the experiment yielded zero fire at the T-80s.
All of this sounds good. I'm just trying to make sense of everything based on what I have seen in the game and what you have described.WildCatNL wrote: ↑Wed Dec 14, 2022 9:16 pm SOP Range and All LOS reflect the maximum visibility (trying to _detect_ hostiles). Right now the Unit LOS view uses more demanding check (trying to _identify_ hostiles), which is the source of the discrepancy. A fix has been committed, will be part of the January update.
Again, for line-of-sight / line-of-fire queries in spotting and combat, the line of sight is based on detection so the discrepancy doesn't play a role. (Being able to classify and identify will improve the aim, but not being able to identify does not exclude detection).
SOP was not the issue as I had set that all up in the editor to avoid an oversight during the playtest. BUT this is where I will eat some crow and admit that this game has made a liar of me.
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