Some comments to the devs after several games on MP

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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verdugo94
Posts: 156
Joined: Thu Apr 23, 2015 7:09 am

Some comments to the devs after several games on MP

Post by verdugo94 »

Most or all of the objectives captured, and still the performance review is poor. The side which attacks is heavily penalised for having moderated casualties when it should be expected. There is no way, given the amount of arty, its power and the amount of times it gets resupplied, that the attacker suffers minimal casualties. (Pics attached)

Artillery is completely broken, its so damn powerful and accurate and it can be On Call most of the time because it is resupplied really easy, meanwhile the Air Attacks from warplanes fail most of the attempts.

Canadian Leopards are useless, I have lost complete units on 1vs1 combat being the Leopards ambushing and on advantageous position to t80s moving on a road.

I had many many cases where units are stopped for the full game due to overstacking on its path, and they unable to look for another route even if giving them new commands.

After a unit starts moving, they forgot how to fight or cover, they just massively die to pinpoint arty or whatever other thing, there is no Retire on Good Order, deliberate movements suffers from the same, hasty just make it worse.

TBH I love the commands cycle and operational part of the game but this is ruining the fun
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verdugo94
Posts: 156
Joined: Thu Apr 23, 2015 7:09 am

Re: Some comments to the devs after several games on MP

Post by verdugo94 »

Another thing that comes to my mind, we need a pop up when reinforcements arrive or fire support. I had some helis forgotten on a scenario because they arrived on a corner or the map and I was not aware of them
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