Distant Worlds 2 Christmas 2019 Sneak Peek!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Erik Rutins
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Erik Rutins »

ORIGINAL: WinzLer
This all looks great so far. My one question is about planet population control, in regard to race control can you say you don't want a certain race on your planets from migration rather than a race family only?

Too early to discuss these areas, sorry. Feel free to ask again when you see us start sharing some information about empire migration policies.
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Erik Rutins
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Erik Rutins »

ORIGINAL: WinzLer
also I guess I had two questions... Can you finally build star bases that act like trade hubs out in space rather than having to use the planets as the hubs only?

In DW1 you could build stations out in space, could you please elaborate on your question a bit?
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Cauldyth
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Cauldyth »

Elliot! Great to see you here again!

Edit: Never mind, already answered.
drdru7029
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by drdru7029 »

Thanks for this wonderful preview. Three questions I'm wondering if you could touch on.

1. The rich economic model and interplay with the private economy were some of the most enjoyable and immersive aspects of DW1. Can you give any information about the depth of the model in DW2?

2. A huge draw for me while playing DW1 was being able to construct massive trade hubs and watch the activity around those hubs flourish. It was great to build massive centers of economic activity and see that activity be tangibly reflected both in space and in the trade income/output generated as a result. Will such features be present in DW2?

3. Something I both loved and always wanted more of in DW1 was statistics, on everything from gross economic output per planet/system/station, to ships destroyed over time, to various aspects of trade etc. Will in-depth histogram statistics be available in the game?

Thanks again and looking forward to the game.
darkriot
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by darkriot »

I can’t wait!

I have a couple questions

1. Will their be species specific hulls and component placements?

2. Can you build more than one ship design in a class?
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Hawawaa
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Hawawaa »

[:D]YES! Thank you! Take my money! Might be interested in helping out with that beta when it comes.
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Erik Rutins
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Erik Rutins »

ORIGINAL: drdru7029
1. The rich economic model and interplay with the private economy were some of the most enjoyable and immersive aspects of DW1. Can you give any information about the depth of the model in DW2?

Not yet, but suffice to say there is still a private economy.
2. A huge draw for me while playing DW1 was being able to construct massive trade hubs and watch the activity around those hubs flourish. It was great to build massive centers of economic activity and see that activity be tangibly reflected both in space and in the trade income/output generated as a result. Will such features be present in DW2?

I don't see why not. [8D]
3. Something I both loved and always wanted more of in DW1 was statistics, on everything from gross economic output per planet/system/station, to ships destroyed over time, to various aspects of trade etc. Will in-depth histogram statistics be available in the game?

Histogram I can't speak to at this point, but we're tracking more stats than we did in DW1.
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Erik Rutins »

ORIGINAL: darkriot
1. Will their be species specific hulls and component placements?

Yes, some ship hulls are common, but others have some variance by faction, mainly in number of slots of each type, weapon placement and weapon arcs.
2. Can you build more than one ship design in a class?

If you mean can you base more than one design on the same ship hull or role, then yes, absolutely!
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Sparviero
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Sparviero »

It just feels so rare that every new piece of informations sounds damn perfect :D
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jezwhywhy
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by jezwhywhy »

Thanks for the update [&o]

Distant Worlds is in my soul, i cannot wait to experience what is to come. DW was a very interesting and fun game with countless hours of play, im still looking forward to playing mods and maybe find a new way of experiencing DW again, and again or just going stock for its replayability too.

DW didnt by a longshot have a smooth launch (read my username haha) and took a long while Universe? 1.9? Been awhile get work out the kinks, of stalling AI and other bugs. (still better then stellaris though #sickburn they need to really improve their act with alliances etc) And im being rich, i know full well all strategy games have pathfinding and other related issues with AI always.

I fear DW2 wont be 1:1 with DW:U or that it will be barebones. That 4 years you guys refered too. That it could come out like X4 a husk, that will never surpass its predecessors for features and fun. Are there any assurances to people like me (people** like me are ultra loyal and i will through money at you, but also somewhat entitled to opine on validating my bumpy history with DS 1 and its ups and downs. If DW2 comes out bumpy will there be a strong road map of where its going)

Are we going to have a better launch this time?


Going back to being super supportive again now. I love this game and I really really hope for the best.

Goodluck you are all the jedi.
---;@
SelinaWebber
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by SelinaWebber »

Hello, thanks to show us a peak.[:D]

Will it be possible to design a constructor as a player controlled miner to boost a system with fuel? (repeat orders)
Or are we generally allowed to do such things?

Looking forward to the game.
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Webbco
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Webbco »

On the off-chance you can answer my most burning of questions...

Will ships and bases interact with planets? If so, how?

With the new 3D engine will planetary interaction be dynamic or abstracted, as with DW1?
Galahad78
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Galahad78 »

Wow, it looks very nice indeed!!

The two most important aspects that hooked me to DW1 were the automation features, that helped me learn the game step by step, and how alive the galaxy felt with all the private sector ships running around minding their own businesses. I understand from previous posts and screenshots that both features will be present in DW2, so I'm a happy camper here [:)]
sinbuster
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by sinbuster »

Erik, Elliot, thank you both for responding to my questions. I am beyond excited for this game. Merry xmas gents.
swappan
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by swappan »

It's great to see a lot of good features made it in DW2 [:)]

But about ship UI:
Will there be an easy way to see the amount of stuff that is inside the cargo of a transportship? Preferably on the selected ship UI.

Besides going into the shipslist as it is in DW1, which is annoying. I know it says the name of the cargo but not the amount.
DailyFix
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by DailyFix »

Man keep it up i am so hyped about this
Thrake
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Thrake »

What is the difference beetween components and design bays?

I'm looking forward the different hull types, it looks like both more streamlined but also gives guidelines to design ships when in DW the absolute freedom was nice but also confusing. I like the twist on being able to unlock more specialized hulls.

The ackdarian space port is lovely, good job.
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OJsDad
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by OJsDad »

ORIGINAL: Erik Rutins

ORIGINAL: OJsDad
Apologies, it has been awhile since I fired up DW1 and I didn't remember it correctly.

No problem, I hope my reply reassured you... and play more DW1! [;)]

LOL. Which do you suggest I quit playing to make time for DW1; SC:WWI, CMO, Warplan, FoG:E.
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Erik Rutins
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Erik Rutins »

Hi Jez,
ORIGINAL: jezwhywhy
Distant Worlds is in my soul, i cannot wait to experience what is to come. DW was a very interesting and fun game with countless hours of play, im still looking forward to playing mods and maybe find a new way of experiencing DW again, and again or just going stock for its replayability too.

Thank you, that's quite a compliment!
I fear DW2 wont be 1:1 with DW:U or that it will be barebones. That 4 years you guys refered too. That it could come out like X4 a husk, that will never surpass its predecessors for features and fun. Are there any assurances to people like me (people** like me are ultra loyal and i will through money at you, but also somewhat entitled to opine on validating my bumpy history with DS 1 and its ups and downs. If DW2 comes out bumpy will there be a strong road map of where its going)
Are we going to have a better launch this time?

Well, none of us can predict the future, but I'll give it my best shot. It will not be a husk at release. I think it's fair to say that in this initial release, we will already have the great majority of DWU's features and most of those will be improved in some significant way over DWU. For most, I think it will surpass DWU at launch. For some, depending on favorite features or content it may take longer, but I believe it will get there for all eventually.

The entire game is much better structured and cleaner under the hood than DW1 was and my experience so far during development has been that when we find issues, they are much easier and quicker to fix than they were in DW1. By the time we got to DWU and everything that had been added to that over time, it was frankly getting to be a bit of a bear for Elliot to work with. DW2 is also much more easily expandable and there is room for a lot of future plans that we could never have realistically done with DW1. I hope therefore that we will have a smoother launch and that we will be able to meet or exceed the expectations of community.

May it be so!

Regards,

- Erik
Erik Rutins
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