[1.0.2.8] Retiring ships bugged / too slow

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
Kielm
Posts: 25
Joined: Mon Mar 14, 2022 10:40 pm

[1.0.2.8] Retiring ships bugged / too slow

Post by Kielm »

Fairly straightforward issue here, either retiring 'acquired' ships (from debris fields) is too slow, or bugged.

I had noticed a couple of times that my economy seemed to have stalled or tanked and couldn't figure out why, until by pure coincidence I went to check the construction queues and found this.

Ships at the head of the queue are awaiting retirement, and the time to do so is pretty obscene. I ended up scrapping them just to try to clear the queue, but I suspect I'll have to abandon this game as the damage is done at this point.
Attachments
waittime.png
waittime.png (80.84 KiB) Viewed 858 times
AKicebear
Posts: 664
Joined: Sat Jul 26, 2014 2:11 pm

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by AKicebear »

Agreed, I noticed this is extremely slow as well.
Mike847284
Posts: 5
Joined: Fri Mar 25, 2022 7:13 am

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by Mike847284 »

Yeap same happened to me. I just scrapped them to clear the back log.
OrnluWolfjarl
Posts: 312
Joined: Fri Oct 20, 2017 8:36 pm

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by OrnluWolfjarl »

I retire them at shipyards away from planets (like the absorbed Pirate stations or abandoned). I rarely use them for shipbuilding since they are always lacking resources anyway. This way the ships aren't clogging up the regular shipyards and those lone shipyards get some resources to work with.
Kielm
Posts: 25
Joined: Mon Mar 14, 2022 10:40 pm

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by Kielm »

OrnluWolfjarl wrote: Wed Mar 30, 2022 11:57 am I retire them at shipyards away from planets (like the absorbed Pirate stations or abandoned). I rarely use them for shipbuilding since they are always lacking resources anyway. This way the ships aren't clogging up the regular shipyards and those lone shipyards get some resources to work with.
Yeah - I figured the workaround would be to manually assign a place to retire them. Wish I'd figured that out before all my shipbuilding ground to a halt :D
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by zgrssd »

If ships are more advanced, Construction/Repair and Retiring times are massively increased. And unfortunately, they are not moved to the end of the queue.

My best advise is to cancel the order and point it at your Shipyard (if you got any with 2 Shipyards).
Excluding the one already in work, of course.
User avatar
Emperor0Akim
Posts: 295
Joined: Tue Apr 19, 2016 2:12 pm
Location: Germany

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by Emperor0Akim »

zgrssd wrote: Wed Mar 30, 2022 1:14 pm If ships are more advanced, Construction/Repair and Retiring times are massively increased. And unfortunately, they are not moved to the end of the queue.

My best advise is to cancel the order and point it at your Shipyard (if you got any with 2 Shipyards).
Excluding the one already in work, of course.
That's a good Idea,
I think the retiring problem is a relic from DWU where your Space Yards had potentially infinite parallel construction abilities.

There it was not important how long it took to retire a ship and I used to send the ships to new colony space yards to drop ressources on those planets. Which is still a good Idea.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
Mercbeast
Posts: 16
Joined: Mon Mar 21, 2022 7:06 am

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by Mercbeast »

It takes a long time in earlier patches as well. I found battleship in one game, that it must have taken 25 years to repair it with a construction ship, and then I decided to see if I could farm tech from it by retiring it until all the modules are destroyed, and then repairing it back to full (you can do this, it works at least on 1.0.2.4). It took a decade or so again to repair it.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.2.8] Retiring ships bugged / too slow

Post by zgrssd »

Mercbeast wrote: Thu Mar 31, 2022 6:37 am It takes a long time in earlier patches as well. I found battleship in one game, that it must have taken 25 years to repair it with a construction ship, and then I decided to see if I could farm tech from it by retiring it until all the modules are destroyed, and then repairing it back to full (you can do this, it works at least on 1.0.2.4). It took a decade or so again to repair it.
Last I checekd, once it is in deconstruciton while you can stop the deconstruction order, it will re-asster itself the next gametick. And I found no way to order a repair instead.

P.S.: On the plus side, taking longer means more tech boosts from it. At least I hope so. It might well be based on components being repaired.
Post Reply

Return to “Distant Worlds 2”