PathSeeker wrote: ↑Mon Mar 17, 2025 4:53 am
My current game session is on the latest version, all DLCs, and "very hard" difficulty, and currently my fleet is ~65M strength, while Shakturi, fighting the Freedom Alliance (which I'm not a part of), is just 17M (and the alliance is loosing). So numbers like 1M total power doesn't frighten me, however I'm not aware of your settings for your mod, so maybe I'll indeed try it and see how it goes. But only after I destroy these nasty Shakturi and Teekan-based Freedom Alliance in my current game
Totally awesome, must be pretty high tech level for the fleet power to be that high.
Well, the settings of the mod include all races can build all tech & other buildings so they can get to the higher tech stuff easier and also get all bonues from the other big buildings and oh boy do they build them all, troop maintenance is way lower so they have plenty more troops without getting broke, all facility maintenance is aprx 50% and all AI factions have between 15% to 25% to all Research and flat 25% to colony income + whatever their vanilla race specific bonuses. Also Ghizurean, Boskara and Dhayut have increased aggression and hate humans with a passion. They also kill all agents they catch.
While playing I frecuently check other empires thru the editor to see how they doing and they go pretty strong on these settings. On Research and Economy.
Having always the biggest, strongest, highest techlevel empire and only wait till late game to destroy everybody is not really a memorable game for me.
I want to be squeezed and frightend and sometimes getting my butt whooped
Also I harmonized plenty race specific techs so they have high tier versions of their own and not end in the generic "available to all" branch, this accentuates a wee bit more the differences in certain fields.
Things like the Dhayut Hyperdrive, the Ackdarian Turbo Thruster Engine, Quameno Bubble Shields and Novacore Reactor, Megatron Z4 shields etc
Waiting now for Wekkarus and Atuuk DLC to drop (however Wekkarus are in my game already- I enabled them with specific tech and their own policies and they do pretty strong !)
They use Ackdarian shipset for now but Im excited for the coming DLC. Then over April I rebuild everything and have new version up in May.
My aim is not a balanced or fair game from all sides but a game that I remember cause it was on the edge, it was tight, I almost got beaten up, I could overcome the adversities and I finally prevailed when it did not look so good. There is plenty new things in the mod. Lot more than what I just said. But it still preserves a vanilla kind of feeling.
here a look at Dhayut home planet - there is not that many troops there cuz they are biggest faction with 9000 research and 100 planets - no invader would get there anyway right now - but all the weapons platforms, though
and this Wekkarus home planet - good luck invading
Kiadian home planet

yeah,bring more troops baby
Fleet Maintenance base with refuel & repair facilities at Caslon Gas Giant close to the border - cannot build ships for not make it OP but repair speed is increased and it mines Caslon for supply of Fleets
Size comparison Super Heavy Cruiser to Advanced Cruiser - still smaller than Battlecruiser but can take more of a beating due to higher reactive rating but a lot slower than normal due to increased armor
