[UI Suggestion] Notification System Improvement

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Colwolf77
Posts: 53
Joined: Fri Apr 24, 2015 12:01 pm

[UI Suggestion] Notification System Improvement

Post by Colwolf77 »

I think the current notification system is good and the customisation is welcome but think there is still room for improvement in how we interact with it and in the way it displays information. I'd like for notifications to be more intuitive to use whilst also providing more useful information.
1. Streamlined Navigation
Notif-Box changes 1.png
Notif-Box changes 1.png (679.77 KiB) Viewed 174 times
2. Minor Notification Column
Here the idea is to add an additional way to display less important information in an easy to understand way. I like that we can disable certain notifications but with some of them even though they're minor I'd like to see them displayed somewhere but in a less intrusive way.
Notif-Toggle and Column guide 2.png
Notif-Toggle and Column guide 2.png (2.03 MiB) Viewed 174 times
3. Notification Navigation Improvement
The moment the cursor is moved over any notification the camera will automatically pan over to the object and keep at a region zoom level. This happens instantly and there will be no need to click on anything. If the cursor is moved off the notification it'll move the camera to the view it was at previously. This will stop you from losing focus on what you were doing. Minor notifications have streamlined information shown only for quick reference.
Notif-Normal Notif 3.png
Notif-Normal Notif 3.png (1.94 MiB) Viewed 174 times
Notif-Minimised Notif 4.png
Notif-Minimised Notif 4.png (2.08 MiB) Viewed 174 times
I think these changes would reduce the time it takes to review notifications whilst also providing useful minor information at a glance. Any feedback is welcome.
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btd64
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Re: [UI Suggestion] Notification System Improvement

Post by btd64 »

I think your on a path in the right direction. Anything to simplyfy notifications....GP
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Colwolf77
Posts: 53
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Re: [UI Suggestion] Notification System Improvement

Post by Colwolf77 »

btd64 wrote: Fri May 09, 2025 1:14 pm I think your on a path in the right direction. Anything to simplyfy notifications....GP
Thanks! I really like how this game has so much information available, think it really adds to the immersion seeing all the little working parts of your empire. It can just get a little overwhelming trying to process it all so hoping this idea helps with that.
cwaadd
Posts: 27
Joined: Sun Oct 31, 2021 7:00 pm

Re: [UI Suggestion] Notification System Improvement

Post by cwaadd »

Great work ! I really like your idea !
Now if there was a way to classify some notifications or add more categories it would be perfect.

What I mean by that is late game I would prefer to concentrate only on fleet engagements.
I don't care if a civilian ship is being attacked or an escort.

I would really like a way to filter only when some ships are attacked.
For exemple I don't care if a freighter is being attacked but I would like to know if a colony ship is being attacked.
Colwolf77
Posts: 53
Joined: Fri Apr 24, 2015 12:01 pm

Re: [UI Suggestion] Notification System Improvement

Post by Colwolf77 »

cwaadd wrote: Sat May 10, 2025 10:14 am Great work ! I really like your idea !
Now if there was a way to classify some notifications or add more categories it would be perfect.

What I mean by that is late game I would prefer to concentrate only on fleet engagements.
I don't care if a civilian ship is being attacked or an escort.

I would really like a way to filter only when some ships are attacked.
For exemple I don't care if a freighter is being attacked but I would like to know if a colony ship is being attacked.
Thanks, I really like your idea, think it would be very handy. Maybe could have a settings 'cog' icon in the notification area that allows you to tick various filter options for the different ship hull types.
ChrisGb
Posts: 67
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Re: [UI Suggestion] Notification System Improvement

Post by ChrisGb »

Colwolf77 wrote: Sat May 10, 2025 8:17 pm
cwaadd wrote: Sat May 10, 2025 10:14 am Great work ! I really like your idea !
Now if there was a way to classify some notifications or add more categories it would be perfect.

What I mean by that is late game I would prefer to concentrate only on fleet engagements.
I don't care if a civilian ship is being attacked or an escort.

I would really like a way to filter only when some ships are attacked.
For exemple I don't care if a freighter is being attacked but I would like to know if a colony ship is being attacked.
Thanks, I really like your idea, think it would be very handy. Maybe could have a settings 'cog' icon in the notification area that allows you to tick various filter options for the different ship hull types.
also we need to get rid of the "send fleet to investigate threat in system xyz" and I reject knowing there is a bunch of Vordikar waiting to shred the fleet and few secs later the same notification comes up...
after 2 or 3 times this need to be omitted for...dunno...6 months ?
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cwaadd
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Re: [UI Suggestion] Notification System Improvement

Post by cwaadd »

According to theGreyBetween they are already working on a feature "Don't remind me again".
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rxnnxs
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Re: [UI Suggestion] Notification System Improvement

Post by rxnnxs »

Very very good explanation and UI-Observation.
I second this!

Here my thoughts (I also wrote a number of times about this..):

You can see this "Pin-Message" Icon. With this, you can pin one post and it stays open.. Totally useless... who uses that?
I asked one day and noone answered.

Now what would be nice:
1) explain how to use this pin.icon.
2) add an X and an "Yes/green check-mark" icon next to it.
You can also add an "go to" icon.
In general: Three states that you can use for ANY thing..

And in the settings a switch and TWO variables:
- Keep messages open (the broad variant)
- Keep them closed (the small variant)
- a variable where you can set the time how long the broad version keeps open before it goes to the small state
- AND a timer from 0 to infinite
where you can set the time before the tip is closed and the standard action is activated.

The standard action is the X or the check-mark which is configured in the empire settings.

P.S.: Achievement / UI-enhancement:
Just lesser mouse moves. down, up, down up....

Ahhh... here I found my posts...
Maybe it helps someone :-) I hope the Devs look and read about all that possibilities mentioned here.
It is very very important for the sake of the fun playing the game!
First thread: https://www.matrixgames.com/forums/view ... s#p4973674

Second thread: https://www.matrixgames.com/forums/view ... s#p5156570

P.P.S.:It is not enough when there will be an option saying: "do not bother me with this again"
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MaximKI
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Re: [UI Suggestion] Notification System Improvement

Post by MaximKI »

Thanks for all the ideas and feedback. We'll consider this for future improvements.
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