DW2 CPU usage

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Chris0War
Posts: 78
Joined: Sun Oct 18, 2020 9:17 pm

Re: DW2 CPU usage

Post by Chris0War »

R_TEAM wrote: Tue Apr 15, 2025 8:16 am again ....
it is not how much cpu temp i get (i have an full custom watercooling with an MoRa420 and here i get on full cpu load with over 500W only 69~70°C...)
It is that DW2 utilize the cpu even in pause mode or the main screen without an start of an game with an load that the cpu boost up to 4.7Ghz ... this is not happen in stellaris, galactic civilization III, EuropaUniversalis IV, HoI IV, Age of Wonders 4, ARA History Untold, Homeworld RM, Steel Division 2, Total WAR {various titles], path of Exile II - to naming a couple of title i play ..... even Cities Skylines 2 is "normal" to cpu usage [but draw heavy on GPU even in main screen] .....

All - and it is "all", other Games that i have utilize the cpu ONLY if it is needed ....
It is no logical reason why on the simple main screen of DW2 an halfway modern cpu should draw an enourmous power of cpu usage ... 30% from 32 cores (16 real + hyperthreading) from an high end cpu ..... ..... ...... this is the full workload of an 8 core cpu with 5Ghz only to show the main screen .... and dont try to say me the game musst doing this much calculation here .....
That is the simple problem ....
That it can get "hot" in later game phases with many ships, coloniezed planets, war and so one is not an "real" problem (sure - better optimization is always welcome ...)
Seriously?!?! you name Age of Wonders 4. Now I know why i have trouble with taking you seriously :p (jest)

Okay, maybe you missed the relation between activity and temperature, what i was pointing out. Maybe to someone with a lesser cooler system, it is more obvious when the system starts to work and when not.

I agree tho, It is a bit dubious that a game requires a lot of CPU power when there is an idle state going on, or at least for the observer.

Still, there is a quite the difference between the start of the game and a endgame situation in DW2

I guess it would have been more understandable if the situation would be more similar as in for example ' Shadow Empire' In this other Matrix release the fans only ramp up, or the CPU is really activated when you press the 'end turn' button.
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