Here's the content that we shared on our end of year Christmas live stream:
First, we confirmed that Distant Worlds 2 will be a 2020 release and there will be a beta test starting sometime next year. Watch this forum for more news on that.
We’ve been working on Distant Worlds 2 for more than four years now and we thought it was time to start giving you a few peeks behind the curtain. There is much more we’ll be showing over the coming months, but we’ll give you a first look today.
Please note that the screenshots included here are not from a final, polished release build so will in places include some unfinished areas and missing or placeholder art. There is much that is still subject to change between our current development build and the release.
In general, our goal for Distant Worlds 2 was to make a better Distant Worlds 1, with a new and modern engine. That is a pretty tall order given that by the time we got to the final Distant Worlds: Universe release, about nine years of development and design had gone into Distant Worlds 1.
Distant Worlds 2 is based on an entirely new 64-bit, multi-core capable 3D engine which provides us better performance and the ability to create even larger galaxies with more to explore, more stories to tell and even larger battles. In addition, it allows us to support a fully scalable interface.
Below you see a screen shot for a Teekan Spaceport in orbit around a planet.
