Automation recruits an economy crippling number of troops

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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concern
Posts: 82
Joined: Fri Apr 09, 2010 2:31 am

Automation recruits an economy crippling number of troops

Post by concern »

Is the automation just being practical or is 1/3 of my revenue a reasonable amount of troops?
ClassicAz
Posts: 42
Joined: Sat Sep 18, 2021 11:15 pm

Re: Automation recruits an economy crippling number of troops

Post by ClassicAz »

concern wrote: Sat Mar 12, 2022 5:39 am Is the automation just being practical or is 1/3 of my revenue a reasonable amount of troops?
I personally found in DW:U (and by extension DW2) that it was excessive. As a human player we are much better putting income towards future growth while managing the risks around invasion through other means.
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BTAxis
Posts: 730
Joined: Tue Jun 04, 2013 5:04 pm

Re: Automation recruits an economy crippling number of troops

Post by BTAxis »

You can tune the number of troops built by the automation by using the expenses settings. If you lower the allocation to troop maintenance and/or increase the portion of your income you want to go into your reserves, fewer troops will be built.
Philoponus
Posts: 21
Joined: Mon Mar 27, 2017 11:04 am

Re: Automation recruits an economy crippling number of troops

Post by Philoponus »

BTAxis wrote: Sat Mar 12, 2022 7:04 am You can tune the number of troops built by the automation by using the expenses settings. If you lower the allocation to troop maintenance and/or increase the portion of your income you want to go into your reserves, fewer troops will be built.
Good tip, thank you.
Jorgen_CAB
Posts: 858
Joined: Wed Mar 17, 2010 7:53 pm

Re: Automation recruits an economy crippling number of troops

Post by Jorgen_CAB »

I have debated this several times on these forums and it is worse in DW2 than even in DWU, in my experience so far.

You now have units that are specifically for invading and those specifically for defending and invading units also seem to be economically better than defending units too.

So... building units for anything other than invading seems to be the only good way... you are way better of building more ships to defend colonies and then have counter invading armies you can move around IF a planet get's invaded.

I think the AI is severely tanking its economy by building troops or severely weakening its fleets.... if you spend allot of resources on troops you can't defend space effectively and then the defensive troops are useless anyway.

Unless you are at war constantly you can just build up the invasion army when you need it from the best planets. After the war you can practically just disband the most of the army as you don't need it, fleets are so much more important.

It also ties into research as well... you can simply ignore the defensive research tree and save the points for more important research. Only invest in invading techs and ship technologies.

So far I have built nothing but Anti-pirate defenses on early game colonies and then NO army defenses at all after that, just offensive armies. In my opinion the current balance of cost versus effect is not good in terms of ground troops and defending planets on the ground.
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