Luxury Resources

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LoBlo
Posts: 201
Joined: Fri Sep 12, 2014 6:07 pm

Luxury Resources

Post by LoBlo »

I know that luxury resources have bonuses to the colony, but I'm still uncertain how they effect the private economy.

Are luxury resources consumed by the population?
For what reason should they be stockpiled? It would be like the national government stockpiling fur coats....
How do luxury resources generate private economy income?
DasTactic
Posts: 1356
Joined: Mon Oct 10, 2005 7:16 am

Re: Luxury Resources

Post by DasTactic »

My understanding is that the main way the Private Economy makes profit is via production on colonies. Luxury resources usually increase Development and/or Happiness. The amount produced by colonies is directly tied to the Population and the Development percentage. They get to keep whatever is left over after corruption losses and tax. Tax (for largish planets) is tied to Happiness so the amount you get to keep in the Public Economy is also affected by Luxury Resources.

So the more Development you have the better for the Private Economy and the more Happiness you have the better for the Public Economy.
GHerr
Posts: 234
Joined: Thu Dec 21, 2017 9:52 pm

Re: Luxury Resources

Post by GHerr »

Das, any thoughts on the stock piling portion of the question? Is there a certain amount of a luxury used up per amount of population and rest is available for other transports? This has been my assumption
Jorgen_CAB
Posts: 861
Joined: Wed Mar 17, 2010 7:53 pm

Re: Luxury Resources

Post by Jorgen_CAB »

Yes, each planet consume a certain amount of luxuries depending on the size of the population. Each planet then tries to stock a certain amount in order to not run out of luxuries before more luxuries can be shipped in, they want a stable supply of luxuries. Anything above the desired level will be available for export to other colonies.
arvcran2
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Joined: Fri Dec 11, 2020 3:17 pm

Re: Luxury Resources

Post by arvcran2 »

Other considerations are ... trade agreements ... I wonder how those factor in on the 'equation's
LoBlo
Posts: 201
Joined: Fri Sep 12, 2014 6:07 pm

Re: Luxury Resources

Post by LoBlo »

I'm a little torn.

Part of me wants to really dig into the mechanics of the economy to figure out what's going wrong. Why there are freighters sitting around with no orders, but meanwhile I have colonies that go years without any attempts to deliver resources. I can't tell if its a game bug or something I'm doing wrong and if it is me, what is it.

But part of me doesn't want to crack the mechanics, because then the game would be on easy mode because you'd know how to maximize everything.
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Wenla
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Re: Luxury Resources

Post by Wenla »

LoBlo wrote: Sun Jul 03, 2022 7:51 pm I'm a little torn.

Why there are freighters sitting around with no orders, but meanwhile I have colonies that go years without any attempts to deliver resources.
I'm not so much worried about freighters, but much more about builders. I have to check those status once in a year and usually there are even over half of builders with "No mission" - status, part of those has even large cargo loaded what tells me that they were going to build something before status changed.
Before you can define your strategy, you have to have a vision
PvtNumnutz
Posts: 12
Joined: Sat Mar 12, 2022 1:47 am

Re: Luxury Resources

Post by PvtNumnutz »

Luxury resources directly effect colony development. The more developed your colony is the happier your people are. The happier they are the more taxes they pay. Taxes from your population are the only source of funds for the private economy.
PvtNumnutz
Posts: 12
Joined: Sat Mar 12, 2022 1:47 am

Re: Luxury Resources

Post by PvtNumnutz »

Wenla wrote: Mon Jul 04, 2022 11:55 am
I'm not so much worried about freighters, but much more about builders. I have to check those status once in a year and usually there are even over half of builders with "No mission" - status, part of those has even large cargo loaded what tells me that they were going to build something before status changed.
The work around I've been using is setting the construction ships from 'fully automate' to 'auto build mining stations' they tend to pick up my queued orders immediately with that setting on. I think the AI has a ratio for a reserve of builders for other structures like research bases and resorts.
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