Low-hanging fruit suggestions

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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mathefff
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Low-hanging fruit suggestions

Post by mathefff »

1. Manual orders queue .*
2. More pronounced empire borders.
3. RBG selector for empire colours.
3. A checkmark in the game creation to try to get unique empires; the game would go through every available empire first, then the repeating empires but with a different suggested government for each specific empire. It would also utilise the new RGB colour selector.
4. An option to investigate all found derelict ships in the event (instead of having to click all of them separately).

EDIT:
5. An option to enable non-triggered (by zoom or screen) music.

*this may be a more demanding (rather than a low-hanging fruit cathegory) due to the engine, I don't know

cheers,
m.
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Franky007
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Re: Low-hanging fruit suggestions

Post by Franky007 »

6. Option to enable/disable components in the tech tree.
This would prevent researching/stealing and using components in ship designs.
Cauldyth
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Re: Low-hanging fruit suggestions

Post by Cauldyth »

mathefff wrote: Tue Mar 28, 2023 7:22 am 2. More pronounced empire borders.
3. RBG selector for empire colours.
3. A checkmark in the game creation to try to get unique empires; the game would go through every available empire first, then the repeating empires but with a different suggested government for each specific empire. It would also utilise the new RGB colour selector.
Yes please!
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frankycl
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Re: Low-hanging fruit suggestions

Post by frankycl »

@mathefff+Franky007:

Except for the first wish/suggestion (this was already announced to be implemented soon - in one way or the other) those are all nice-to-have, or sometimes even very interesting/good QOL-features, imho (although I don't really understand what you meant by "fruit" 5. (?)), but most important would also be (for the DEVs) additionally to get to know what of those have high or low priorities atm, I think. ;)

My priorities would be:
(descending order - and the first is from me, myself)

1. A possibility to claim your territory (in the map) as your own - and other factions would have to respect it (= no trespassing/building or scouting/attacks in your territorry without permission), or would have to suffer strong negative consequences, when ignoring those borders or doing the things from above without permission (like e.g. with special treaties) 8-)

2. RBG selector for empire colours (Factions and territory).

3. Option to enable/disable components in the tech tree.

4. A checkmark in the game creation to try to get unique empires

5. An option to investigate all found derelict ships (...) - always, not only if they are part of some event. ;)
mathefff
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Re: Low-hanging fruit suggestions

Post by mathefff »

Frankycl, by “low-hanging fruit” I mean things easy to implement while still bringing benefits.

Of course, „easy to implement” only in my opinion and because I am not a programmer, I may be totally wrong about it.

Let’s look at the RGB for empires: perhaps the colour is not not for the borders but the game generates some shades of it for the actual characters (like scientists). Then, perhaps not every colour would look well and only I think it is easy.

I wanted to give those small things which I think could be easy to add only because I care, not because I hate.
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frankycl
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Re: Low-hanging fruit suggestions

Post by frankycl »

mathefff wrote: Tue Mar 28, 2023 5:51 pm Frankycl, by “low-hanging fruit” I mean things easy to implement while still bringing benefits.
(...)
Yes, I understood that already :) - but what I didn't understand was your point 5. in the OP - what "non-triggered music ((by zoom or screen)" do you mean ? ;)
AKicebear
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Re: Low-hanging fruit suggestions

Post by AKicebear »

He means the soundtrack dynamically changing based on what the player sees on screen. There have been many complaints this is abrupt and people would prefer a traditional playlist that completes each track.

I agree.
mathefff
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Re: Low-hanging fruit suggestions

Post by mathefff »

frankycl wrote: Tue Mar 28, 2023 5:58 pm
mathefff wrote: Tue Mar 28, 2023 5:51 pm Frankycl, by “low-hanging fruit” I mean things easy to implement while still bringing benefits.
(...)
Yes, I understood that already :) - but what I didn't understand was your point 5. in the OP - what "non-triggered music ((by zoom or screen)" do you mean ? ;)
Oh that! Sorry, I misunderstood again. Yes, AKicebear is right. Even modding the music from DW:U have to be triggered the same way so I thought having an option (listen, alternative options are always good) do have the music play the traditional way and fully scrapping the concept of the developers would be neat.
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frankycl
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Re: Low-hanging fruit suggestions

Post by frankycl »

AKicebear wrote: Tue Mar 28, 2023 6:32 pm He means the soundtrack dynamically changing based on what the player sees on screen. There have been many complaints this is abrupt and people would prefer a traditional playlist that completes each track.
(...)
Hm- didn't know that yet (maybe because I test without sound/music, normally :? ) - but I also can't rember it being a problem when I did play with sound/music... but maybe it's also only my (old) memory... (lol) :oops:

Anyway - thanks for the update on the issue and the explanation. :)
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frankycl
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Re: Low-hanging fruit suggestions

Post by frankycl »

mathefff wrote: Tue Mar 28, 2023 7:32 pm (...)
Oh that! Sorry, I misunderstood again. Yes, AKicebear is right. Even modding the music from DW:U have to be triggered the same way so I thought having an option (listen, alternative options are always good) do have the music play the traditional way and fully scrapping the concept of the developers would be neat.

Sorry, I'm afraid I'm still at a loss here: What has the "music from DW:U" to do with this ? Did "DW:U" have the same issue ? - or did you mean something else ? :?

But I think you're right, nevertheless; - the "concept of the developers" for/regarding the music in DW2 is really bad, imho - so, I'd also agree strongly to improve and change this. ;)
mathefff
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Re: Low-hanging fruit suggestions

Post by mathefff »

The DW:U music has nothing and all to do with DW2, let me explain.

It has nothing to do with DW2, because it is a totally optional thing that can and has been modded. There are voice of dislike of the music of the current iteration of the game and it is a common practice to mod the music from previous iterations of a game to keep it in the same style. Either to change the music because they don’t like the current version or to add the music from the previous parts just for more variety and, again, in the same style.

It has all to with DW2 because the game is made in such a way, that even if you replace the default music, it still needs to work in the same way DW2 music currently works. This means that if you are zoomed in on a planet and change the view to a galactic overview, the tune playing will rather abruptly change.
tankacealpha
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Re: Low-hanging fruit suggestions

Post by tankacealpha »

Garrison all button.

Also some checkboxes for colonies, make ships here yes/no, load/dont load troops here. etc.
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sveint
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Re: Low-hanging fruit suggestions

Post by sveint »

Option for completely black background (instead of the millions of little stars).
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frankycl
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Re: Low-hanging fruit suggestions

Post by frankycl »

mathefff wrote: Wed Mar 29, 2023 5:14 am The DW:U music has nothing and all to do with DW2, let me explain.
(...)
Ok, thank you for your detailed explanations - I think I understood now fully. :)
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MaximKI
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Re: Low-hanging fruit suggestions

Post by MaximKI »

Thanks for the suggestions! We'll look into them.
mathefff
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Re: Low-hanging fruit suggestions

Post by mathefff »

In my current game, the Hive has exactly the same flag (the emblem and colours) as one of Boskara empires. Hence, I bump the suggestions. ;)
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