All independents are my species?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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LoBlo
Posts: 198
Joined: Fri Sep 12, 2014 6:07 pm

All independents are my species?

Post by LoBlo »

Ran across an interesting quirk in a recent game. Loaded up a Bosarkan game and toward the middle game I realized that every single independent colony I discovered was also Bosarkan. Every single one.

Made expansion a breeze and I quickly dominated the map.

Anyone else come across this bug?

LB
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Nightskies
Posts: 271
Joined: Tue Aug 09, 2016 3:00 am
Location: Colorado

Re: All independents are my species?

Post by Nightskies »

No. Curious. Would need to see it happen multiple times to suspect its anything more than a coincidence though.
maggiecow
Posts: 120
Joined: Tue Mar 28, 2017 5:42 am

Re: All independents are my species?

Post by maggiecow »

Nightskies wrote: Sat Sep 07, 2024 9:28 pm No. Curious. Would need to see it happen multiple times to suspect its anything more than a coincidence though.
Hopefully he bought a lottery card that weekend.
OrnluWolfjarl
Posts: 304
Joined: Fri Oct 20, 2017 8:36 pm

Re: All independents are my species?

Post by OrnluWolfjarl »

I've noticed that independents of the same species (not necessarily same as the player, just same to each other) like to spawn in the same general area. I don't know if it's a quirk of the galaxy generation system (which is very quirky) or if it's intentional.

If it's faulty galaxy generation, then it's just another point in favour of the devs devoting some time to refurbish it. Mainly the issue is that the game first generates the galaxy, and THEN looks for suitable planets to spawn empires and independents. This results in distribution settings to be ignored (placement of AI empires in relation to the player, preference of player to spawn in the outer rim/inner rim/centre of the galaxy, abundance of independents etc) and the spread of story events/abandoned hulls/debris fields to sometimes be all clustered together or, if race-specific, to be nearer to another empire than the intended one. It would really help if the systems for player/empires/independents/story events were placed first, and only afterwards for the rest of the galaxy to generate. That might possibly mess with pathfinding though (as evidenced when placing even a single extra solar system using the editor during the game).

You could enable the editor and check how the independent distribution looks around the galaxy, if you have the time and appetite to investigate.
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