Map Mod?

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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wodin
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Map Mod?

Post by wodin »

Love to see the 500m STalingrad map be redone with something that actually looks like STalingrad at that scale. So totrally redo factory district for starters. Thed game deserves a beautiful STalingrad city map. There was for instance a superb Stalingrad map mod for SSG Battlefront game. Chrome maybe but for me really adds to immersion.

https://www.matrixgames.com/forums/view ... 3&t=137484
Phoenix100
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Re: Map Mod?

Post by Phoenix100 »

I agree 100%. The map is really dull. Why couldn't there be a proper map, I wonder? I guess it's tiles, so no chance of an 'actual' map.
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Saint Ruth
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Re: Map Mod?

Post by Saint Ruth »

Hi, the game scenarios doesn't use tiles, it uses a png image.
If there's no map image, then it'll use tiles. So there's the option to use tiles or a map.
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Brian
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bcgames
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Re: Map Mod?

Post by bcgames »

Map mods? Yeah. You can do map mods.

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governato
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Re: Map Mod?

Post by governato »

Posted some recolored maps on their own thread doing what bcgames suggested. Some examples below.

One can easily make version for different seasons. As the designers have pointed out the editor uses some quick, basic tiles to associated with map features (opensteppe, rivers, towns etc). Then one can superimpose a more artistic, hand drawn map. The advantage of tile maps tho is that if the scenario changes..then so automatically does the map, while redrawing a map takes more time. (GWITE1 had a gorgeous hand made map before moving to an all tiles map in GWITE2). "Flashpoint Campaigns" are hand drawn, "Warplans" has tiles.


Good tiles also help the community to design their on scenario. So One could design a new set of tiles (TOAW has some really great community created tile sets) and use them to create a good map and then maybe use Photoshop to retouch it a bit to make it look more "organic" without too much trouble. Maybe I will post some examples in the future.

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