Poll: WEGO Way Ahead

The new game by Brian Kelly, sequel to Desert War: 1941-1942

Moderator: Saint Ruth

If there was a WEGO game on the topic, would you buy it?

Poll ended at Sat Sep 17, 2022 3:41 am

1813 Campaign (Napoleonic)
24
16%
Waterloo Campaign 1815 (Napoleonic)
13
8%
Gettysburg Campaign (American Civil War)
11
7%
Operation Uranus (Russian Front 1942-43)
17
11%
Operation Husky: Battle for Sicily 1943
9
6%
D-Day: Battle for Normandy 1944
17
11%
Battles for the Channel Ports 1944
3
2%
Operation Market-Garden 1944
29
19%
War in Korea 1950-51
21
14%
Tet Thua Thien: I Corps Vietnam 1968
10
6%
 
Total votes: 154

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bcgames
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Re: Poll: WEGO Way Ahead

Post by bcgames »

Thanks for taking the time to scribe this thoughtful feedback.
JPJ wrote: Thu Aug 25, 2022 10:34 am I understand (from your Map Making thread) that your WEGO engine already can support conflicts at the operational level from the Napoleonic Era to the Cold War circa 1985. That is interesting. Would it be possible to expand and include a flexible editor so that more users can easily create scenarios of their choice for your WEGO system in any of these periods?
The Short Answer is No. I come from the modder world. The central idea of our game engine design is that it is open to modification by the user. YOU have to do the work to make the game system DO your special something else. I'm in the same boat...I just want to concentrate my time on doing the "special something else" that I want to do.
JPJ wrote: Thu Aug 25, 2022 10:34 am This could take the form of a new game with some base scenarios (hopefully more than one from this poll :D ) and with this broad, powerful scenario editor. That would then allow players who wish to do so to build and tweak new scenarios in addition to the ones in the box. So, to expand WEGO.
This capability exists now. The Editor provides you access to the game engine--it is not "The Game" or any game for that matter. The game engine doesn't care about anything more than what YOU have given it to care about. WE used it to create Desert War and Stalingrad. You can use it for other game topics that YOU care about. If it doesn't,then what does the engine need to scratch that itch? Post your requirements below.
JPJ wrote: Thu Aug 25, 2022 10:34 am Technically, I think it would be great if we can create, share and download community scenarios in any period from within the base game. This can then develop in several directions. (I personally am across the spectrum and would try various WW1 and Napoleonic battles but also play Korea scenarios occasionally). The editor and database could evolve in steps. You might even include some good user scenarios in future versions and get a snowball rolling.
This is an excellent description of The Operational Art of War -- WEGO. Not sure we will ever have the time or the guns to equal this awesome game engine.
JPJ wrote: Thu Aug 25, 2022 10:34 am Some other games see a lot of community activity around scenario development and modding. Your poll so far seems to suggest there is no single majority but interest in more than one period - so, perhaps an interest in more playable scenarios than just the one with 24 out of 122 votes (still open and counting though... :) ). Something for the community?
We are committed to Market-Garden and Normandy 1944 at this point cuz that's who we have on-board who can to do the work on these topics. We'll find the right guys to support the demands of the poll.

SO KEEP VOTING!
JPJ wrote: Thu Aug 25, 2022 10:34 am Not sure what is feasible based on your current code and plans. Could something like this help open up your WEGO system to more - and more diverse - players faster than a single title could?
Hope springs eternal. Thanks for the input.
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Re: Poll: WEGO Way Ahead

Post by JPJ »

Thanks for the explanation.
bcgames wrote: Fri Aug 26, 2022 2:50 am This capability exists now. The Editor provides you access to the game engine--it is not "The Game" or any game for that matter. The game engine doesn't care about anything more than what YOU have given it to care about. WE used it to create Desert War and Stalingrad. You can use it for other game topics that YOU care about. If it doesn't,then what does the engine need to scratch that itch? Post your requirements below.
I don't think the engine is lacking something. But I would guess the possibilities beyond the title on the box are not widely known yet.

Not saying promoting the editor (community development) is the answer to the universe. But if the editor would help to get more community going, it may need more spotlight. Some people may not know there is a powerful editor for their Napoleonics/Vietnam/period X topic in a Stalingrad game.

Still brainstorming - would some demo battles in different periods attract people? A promotional "lite" version with just a couple of WEGO battles in different periods each, to showcase the system and the editor across the spectrum? That does not exclude the possibility to develop other scenarios in depth as well.

bcgames wrote: Fri Aug 26, 2022 2:50 am This is an excellent description of The Operational Art of War -- WEGO. Not sure we will ever have the time or the guns to equal this awesome game engine.
That would certainly be exciting. And a valuable contribution to computer wargaming. We are sorely lacking something like that in WEGO! Your name would be chiseled in stone.
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Re: Poll: WEGO Way Ahead

Post by bcgames »

We'll see what happens.
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Re: Poll: WEGO Way Ahead

Post by bcgames »

Statistics in stride...

25% Napoleonic Era
6% American Civil War
31% Rifle-Musket Era

49% WWII in Europe
19% Cold War in Korea
69% Post-WWI Era

Vote early. Vote often.
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Re: Poll: WEGO Way Ahead

Post by bcgames »

Ten days to go till the poll closes. Market-Garden has held the lead from the start. 1813 is now at Number 2 and Korea at Number 3.

Get votin'.
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Re: Poll: WEGO Way Ahead

Post by JPJ »

bcgames wrote: Mon Aug 29, 2022 5:05 am Statistics in stride...

25% Napoleonic Era
6% American Civil War
31% Rifle-Musket Era

49% WWII in Europe
19% Cold War in Korea
69% Post-WWI Era
Interesting.
So, in this breakdown, you could say that

3 of the 10 titles have 30% of the votes (Nap, ACW) and
7 of the 10 titles have 70% of the votes (WW2, etc).

You can interpret that in more than one way.
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Re: Poll: WEGO Way Ahead

Post by bcgames »

Going once...going twice...
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Re: Poll: WEGO Way Ahead

Post by bcgames »

...and sold! Our survey sez...The next game after Monty's Front trilogy is--Napoleon's 1813 Campaign. En Avant!
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Re: Poll: WEGO Way Ahead

Post by HardLuckYetAgain »

The whole Eastern Front and I am game :)
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: Poll: WEGO Way Ahead

Post by JPJ »

bcgames wrote: Sat Sep 17, 2022 3:55 am ...and sold! Our survey sez...The next game after Monty's Front trilogy is--Napoleon's 1813 Campaign. En Avant!
Good old Nap in WEGO, I look forward to that one already!
Thanks for the poll -- great to have developers with so much listening ear for the community that supports them :D
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Re: Poll: WEGO Way Ahead

Post by ham17 »

Has the development of Operation Market-Garden 1944 already started?
And has the 1813 Campaign (Napoleonic) at least started gathering materials?
Yes, I am a fan of Napoleonic.
My fear is that all these future plans will be cancelled because the sales of WEGO Stalingrad did not reach the numbers you were expecting.
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Re: Poll: WEGO Way Ahead

Post by bcgames »

ham17 wrote: Tue Oct 11, 2022 1:55 pm Has the development of Operation Market-Garden 1944 already started?
Yes.
ham17 wrote: Tue Oct 11, 2022 1:55 pm And has the 1813 Campaign (Napoleonic) at least started gathering materials?
Yes.
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Re: Poll: WEGO Way Ahead

Post by zakblood »

Operation Market-Garden 1944 has been done many many times, but imo not always as good as it could have been or on the wrong engine regarding display, options or playabilty, few have recreated the early DOS days of the battle on the epic scale and advancing up a single road to a maximum 2 lanes hemed in by forest and choke points.
Highway 69 (later nicknamed "Hell's Highway") leading through the planned route was two lanes wide, partly raised above a surrounding flat terrain of polder or floodplain. The ground on either side of the highway was in places too soft to support tactical vehicle movement and there were numerous dikes and drainage ditches. Dikes tended to be topped by trees or large bushes, and roads and paths were lined with trees. In early autumn this meant that observation would be seriously restricted
.

The plan of action consisted of two operations:

Market: airborne forces of Lieutenant General Lewis H. Brereton's First Allied Airborne Army to seize bridges and other terrain, under tactical command of I Airborne Corps under Lieutenant-General Frederick Browning, and
Garden: ground forces of the Second Army to move north spearheaded by XXX Corps under Lieutenant-General Brian Horrocks.

to do the battle well, the battle needs to display and have all the units for both in play and the options for some to be moved or altered for replayability imo

Code: Select all

https://en.wikipedia.org/wiki/Operation_Market_Garden
played this battle more time than any other battle throughout history, why? because of the terrain, the men in it, the equipment used, the mistakes made, so what if are really interesting options for both sides imo
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