Rules questions

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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JacquesDeLalaing
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Rules questions

Post by JacquesDeLalaing »

1) How much readiness do units in extended supply recover per turn? The manual only lists the recovery rates for units in full supply?

2) The ingame tooltips and manual p. 47 suggest that the average intelligence level of the unit sightings in the target hex severely reduces the attack power of a bombardment onto that hex. From my observations of the detailed combat log, this does not seem to be true. By contrast, the tooltips also mention that the intelligence level of the target unit modifies the barrage dice roll (-6 for intel 1, -4 for lvl 2, -2 for lvl 3, 0 for lvl 4, +2 for lvl 5). This seems to be correct. Can you confirm that only the dice roll modifier is affected?

3) Often my sowjet artillery's fire power gets slightly reduced for no apparent reason. (I'm not hitting the 28 max bombardment strenght yet). Is there a quality shift on barrages?

4) It is very important to know when rediness is recovered during the turn solution, but the manual doesn't tell. I suppose that readiness is recovered BEFORE all movements and combat actions take place? Can you confirm this?

5) Do units under artillery bombardment recover readiness? Does the "defender readiness" rule (manual p. 40) apply?
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bcgames
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Re: Rules questions

Post by bcgames »

Thanks for your questions. The answers require the certainty of what's under the hood...that's not me. Will pass your questions to the code master.
JacquesDeLalaing
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Re: Rules questions

Post by JacquesDeLalaing »

Thank you. Answers would be much appreciated.

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One thing me and my buddy also wondered was whether the combat odds table is complete. It doesn't seem to be the case - most importantly, there exist worse odds than the 1:2 that is listed on the table. That's quite important. If the odds were indeed capped at 1:2, small tank units (that still get their armor shift) would be overly powerfull.

We tested that by conducting a very unfavourable attack with a tank unit. The game displayed "<1:4" odds in the battle information. But even the +4 armor shift did not bring the final odds above "<1:4". So it seems as if there is no cap on how bad combat odds can get? It's just that those are not displayed on the combat result table...

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Another thing we tested because the manual was unclear: Ponton bridges are not destroyed if an enemy unit ends its move adjacent to the pioneers as long as the enemy unit is on the other bank of the river. I.e. a hex on the opposite bank is not "adjacent" for this purpose.
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Saint Ruth
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Re: Rules questions

Post by Saint Ruth »

JacquesDeLalaing wrote: Tue May 02, 2023 1:41 pm 1) How much readiness do units in extended supply recover per turn? The manual only lists the recovery rates for units in full supply?
Hi,
Units in extended supply get 75% of readiness increases, isolated units get 50%. Encircled units lose readiness.
JacquesDeLalaing wrote: 2) The ingame tooltips and manual p. 47 suggest that the average intelligence level of the unit sightings in the target hex severely reduces the attack power of a bombardment onto that hex. From my observations of the detailed combat log, this does not seem to be true. By contrast, the tooltips also mention that the intelligence level of the target unit modifies the barrage dice roll (-6 for intel 1, -4 for lvl 2, -2 for lvl 3, 0 for lvl 4, +2 for lvl 5). This seems to be correct. Can you confirm that only the dice roll modifier is affected?
Yep, you're right. That was the way it used to be but now the Intel affects the die roll.

Which tooltips are those? I'll fix them (and the manual). Cheers.
JacquesDeLalaing wrote: 3) Often my sowjet artillery's fire power gets slightly reduced for no apparent reason. (I'm not hitting the 28 max bombardment strenght yet). Is there a quality shift on barrages?
No, it should be the same. It's the Effective Attack that's used.
Note that the Barrage table has columns of 1/2/4/8 etc so a barrage of value 3 should be resolved as a 2 (rounded down). Is that it?
If not and you see it again, you can send me a save file to saint_ruth1691@yahoo.ie and I'll have a look.
JacquesDeLalaing wrote: 4) It is very important to know when rediness is recovered during the turn solution, but the manual doesn't tell. I suppose that readiness is recovered BEFORE all movements and combat actions take place? Can you confirm this?
Readiness is actually done at end. So the order is:
1) Recce withdrawals
2) Battle resolution
3) movement (inc move battles
4) Engineers minefields, digging in, readiness changes, new supply, forts removal, check for fix unit state changes,
JacquesDeLalaing wrote: 5) Do units under artillery bombardment recover readiness? Does the "defender readiness" rule (manual p. 40) apply?
It's the same rules as for when defending units are attacked - if a unit defends and does not attack, then it gets normal readiness increases MINUS any readiness lost due to a battle.
E.g. if a unit is attacked and losses 2 strength and 15% readiness, then if it would normally gain 20% readiness, it would gain only 5% (so it would be -15% from the battle and +5 from the rest so total = -10% ... strength losses are always lost)

Hope this helps!
Thanks,
Brian
JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

Re: Rules questions

Post by JacquesDeLalaing »

Thank you for all the answers! Much appreciated! I'm just about to start my first serious multiplayer game! :)
Saint Ruth wrote: Thu May 04, 2023 10:09 pm Which tooltips are those? I'll fix them (and the manual). Cheers.
It's the tooltip when you hover over the attack value of an artillery unit (in the detailed unit window):
Image
Note that the Barrage table has columns of 1/2/4/8 etc so a barrage of value 3 should be resolved as a 2 (rounded down). Is that it?
Yes, I guess that's it! E.g. my values of 6 are reduced to 4 for no apparent reason. But indeed the barrage result table only has columns for 4 and 8! Mystery solved! :)
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