WEGO World War II: Stalingrad - v1.0.6 Beta Update

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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SamSlitherine
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Joined: Fri Feb 17, 2017 1:38 pm

WEGO World War II: Stalingrad - v1.0.6 Beta Update

Post by SamSlitherine »

Hi Everyone,

We have a new open beta update ready for you to download and play. The changelog can be seen below. Among the many fixes are improvements made to the Ai for the scenarios 'like Cornered Wolves' and 'Action at Abganerovo'.

Please let us know what you think of all the latest additions in this beta patch. The changes in the recent patches will be coming to an official patch soon. More WEGO news will be on the way shortly soon too!

To download the patch, Please use the following Download Link:HERE[/b]

Bugs:
• TOE error fixed - default TOE values were overwriting scenario designer values
• Erroneous hex movement mods on map removed (blue lines on map when press E - blue is shown for hexside move penalty
present)
• AI fix for Like Cornered Wolves
• Could not set HQ supply if HQ's HQ not on map
• Units not appearing in right panel during film

AI
• AI COA not working
• Rnd chance for orders didn't work if no alt script

Game

• Added Open terrain
• Action at Abganerovo AI script updated - Command assets not being used
Alan Sharif
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Location: UK.
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Re: WEGO World War II: Stalingrad - v1.0.6 Beta Update

Post by Alan Sharif »

Thanks for the update. Much appreciated.
A Sharif
Sunbather
Posts: 94
Joined: Tue Aug 30, 2022 11:37 am

Re: WEGO World War II: Stalingrad - v1.0.6 Beta Update

Post by Sunbather »

Always glad to hear about AI improvements. And that the official patch is coming along; after all that's when Governato will release his custom scenarios as well!

Now a tiny bit of sale discount (for which I am waiting 2 months already) would be nice, and I will finally give this game a try! (Curiously, neither of the two WEGO games are included in the current WW2 sale.)
governato
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Location: Seattle, WA

Re: WEGO World War II: Stalingrad - v1.0.6 Beta Update

Post by governato »

Sunbather wrote: Wed Jun 12, 2024 1:51 pm Always glad to hear about AI improvements. And that the official patch is coming along; after all that's when Governato will release his custom scenarios as well!

Now a tiny bit of sale discount (for which I am waiting 2 months already) would be nice, and I will finally give this game a try! (Curiously, neither of the two WEGO games are included in the current WW2 sale.)
Yup, we are on track for that. Tx for the interest in my scenarios :)
Sunbather
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Joined: Tue Aug 30, 2022 11:37 am

Re: WEGO World War II: Stalingrad - v1.0.6 Beta Update

Post by Sunbather »

governato wrote: Wed Jun 12, 2024 4:51 pm Yup, we are on track for that. Tx for the interest in my scenarios :)
All of them look intriguing but that you actually included two American Civil War campaigns is absolutely insane! I am just getting into the ACW history, so it couldn't be a better timing.
For now, I am still mostly playing wargames agains the AI, so I also love that you said you wanted to make extra sure that the AI plans are good.
Saureus
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Joined: Sun Apr 16, 2023 10:22 am

Re: WEGO World War II: Stalingrad - v1.0.6 Beta Update

Post by Saureus »

I have a bug report. I started a multiplayer "fatal bridgehead" scenario. When it was my turn to deploy for both sides, I organized my forces a bit (the Soviets have an overstacked hex now that swamp stacking limits are enforced) for both sides and then saved the game, planning to return later. When I returned, the games said that they were updated at the appropriate time, but all the units were back to their starting locations. It makes it more difficult to play if there is not a large amount of time for each turn...
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