
Hi, I’m Brian Kelly, and together with my collaborator John Duquette, we’re excited to introduce WEGO WWII: Stalingrad, a game that immerses you in one of the most iconic and brutal battles of World War II. This Dev Diary tries to break down some of the features that set WEGO WWII: Stalingrad apart from other wargames.
At its core, WEGO WWII: Stalingrad is a hex-based, WEGO-style wargame that puts you in command of the German Sixth Army’s assault on Stalingrad, from the early days of Operation Heron in July 1942 to the intense urban combat in the city during November. What makes this game stand out is its WEGO system, where both players plan their orders and then the movies are executed simultaneously. This adds a layer of unpredictability and strategic depth, forcing you to anticipate your opponent's actions without knowing exactly what they’ll do next.
Beyond the core mechanics, we've added features like fog of war, night turns, and Bridging Engineers, who help cross rivers and destroy or repair bridges. With off-map assets such as airstrikes, intelligence, and special forces, you’ll need to think beyond the front lines to beat your opponent.
Dev Diaries
In future dev diaries, we’ll delve deeper into each of these features, including the AI Assist for faster decision-making, the tactical and operational balance between larger strategic movements and gritty street fighting, and the game editor, which allows modders to create custom maps and campaigns. Stay tuned as we dive into how each of these mechanics works and how they come together to create a truly immersive experience in WEGO WWII: Stalingrad.
