This needs work
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
This needs work
1. There is no real scenario editor.
2. There is no unit editor.
3. There is no map editor.
4. There is no scenario difficulty selector.
5. There is no scenario length selector.
There is a lot of work neeeding to be done to make this an adequate tactical game. The basics seem adequate. The ASL counter mod also increases enjoyment.
2. There is no unit editor.
3. There is no map editor.
4. There is no scenario difficulty selector.
5. There is no scenario length selector.
There is a lot of work neeeding to be done to make this an adequate tactical game. The basics seem adequate. The ASL counter mod also increases enjoyment.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: This needs work
How to easily make a scenario difficulty selector for V&V:
Very difficult means that all the die rolls are modified by two in the opponent’s favor
Difficult means that all the die rolls are modified by one in the opponent’s favor
Standard means no die rolls are modified
Easy means that all the die rolls are modified by one in the player’s favor
Very easy means that all the die rolls are modified by two in the player’s favor
Very difficult means that all the die rolls are modified by two in the opponent’s favor
Difficult means that all the die rolls are modified by one in the opponent’s favor
Standard means no die rolls are modified
Easy means that all the die rolls are modified by one in the player’s favor
Very easy means that all the die rolls are modified by two in the player’s favor
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
-
- Posts: 418
- Joined: Wed Dec 27, 2017 8:59 pm
RE: This needs work
Thanks for the feedback Steely Glint. Can you explain what you mean by 1?
Lance
Lance
YOBOWARGAMES – “BRINGING THE JOYS OF BOARD WARGAMING TO THE PC”
RE: This needs work
ORIGINAL: Steely Glint
1. There is no real scenario editor.
2. There is no unit editor.
3. There is no map editor.
4. There is no scenario difficulty selector.
5. There is no scenario length selector.
There is a lot of work neeeding to be done to make this an adequate tactical game. The basics seem adequate. The ASL counter mod also increases enjoyment.
Most games are rush jobs....$$$$$$$$$$$$$$$$$
God made man, but Sam Colt made them equal.
RE: This needs work
Feeding the trolls perhaps but I don't feel the game has a rushed feeling at all.
1) There is a scenario editor, as a matter of fact it's easy to use and you can quickly make a fun enjoyable scenario in a matter of minutes. I guess by "real" you mean it has to have everything you demand it to have?
2) Where was it said you can make your own units and edit their abilities? Might be nice but remember developers need income as well to improve and add through DLC's etc.
3) Again it might be nice to have but the maps included are quite well done and limited to Normandy at this time. There is talk about map editing in the future.
4) Yes no difficulty selector, that is a great thing about the game, you have to learn to get better, no hand holding. Many of the scenarios are very tough, but you can always load them in the editor and make it as easy for you to win as you would like, nobody is stopping you.
5) Again you can load the scenario into the editor and increase or decrease the length to whatever you desire.
1) There is a scenario editor, as a matter of fact it's easy to use and you can quickly make a fun enjoyable scenario in a matter of minutes. I guess by "real" you mean it has to have everything you demand it to have?
2) Where was it said you can make your own units and edit their abilities? Might be nice but remember developers need income as well to improve and add through DLC's etc.
3) Again it might be nice to have but the maps included are quite well done and limited to Normandy at this time. There is talk about map editing in the future.
4) Yes no difficulty selector, that is a great thing about the game, you have to learn to get better, no hand holding. Many of the scenarios are very tough, but you can always load them in the editor and make it as easy for you to win as you would like, nobody is stopping you.
5) Again you can load the scenario into the editor and increase or decrease the length to whatever you desire.
- Hoyt Burrass
- Posts: 339
- Joined: Tue Jun 29, 2004 9:27 pm
- Location: Montgomery, Alabama
RE: This needs work
I'm with Monkie...does the game have some rough edges...yes, but the devs are here and supporting it. For what it is and at the price point it's at, I think it's a great buy and has tremendous potential...it also has a nicely functional PBEM system that works!....I find play quick easy and enjoyable.
Roll Tide
RE: This needs work
The game is OK, but has an early access feel to it. I bought it to support the dev and games like this. But sure am hoping this isn't all there'll be.
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: This needs work
ORIGINAL: yobowargames
Thanks for the feedback Steely Glint. Can you explain what you mean by 1?
Lance
A full scenario editor allows for map creation and editing as well as unit creation and editing. We should be able to both design maps and create random ones.
This game has potential, but it needs the things I listed to reach them. Done fully and done right, this game could be a classic. Done partially, this game could be a memory in a year.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: This needs work
ORIGINAL: Monkie
Feeding the trolls perhaps but I don't feel the game has a rushed feeling at all.
1) There is a scenario editor, as a matter of fact it's easy to use and you can quickly make a fun enjoyable scenario in a matter of minutes. I guess by "real" you mean it has to have everything you demand it to have?
2) Where was it said you can make your own units and edit their abilities? Might be nice but remember developers need income as well to improve and add through DLC's etc.
3) Again it might be nice to have but the maps included are quite well done and limited to Normandy at this time. There is talk about map editing in the future.
4) Yes no difficulty selector, that is a great thing about the game, you have to learn to get better, no hand holding. Many of the scenarios are very tough, but you can always load them in the editor and make it as easy for you to win as you would like, nobody is stopping you.
5) Again you can load the scenario into the editor and increase or decrease the length to whatever you desire.
Do you always go around lying (“ everything you demand it to have”, etc.) and crapping on other people’s constructive suggestions on how to improve games? I’ve been a wargamer for fifty years now. I know what it takes for games like this to succeed and what makes them fail.
Try not to be such a berk in the future.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: This needs work
Would your recommendations help to elevate this game to a classic?
Having a full editor certainly does not hurt and community involvement is a crucial factor in long term success.
Maybe reflect on how you write your constructive criticism.
The original post is negative.
It clearly implies that the game is inadequate unless your recommendations are followed, it needs a lot of work until it is adequate.
The follow up again emphasis on potential, but as is soon to be forgotten.
Of course with your 50 years of gaming experience you are entitled to your opinion, but you did not learn how to win any hearts and minds.
Look on the positive side, you have the attention of the developer.
Having a full editor certainly does not hurt and community involvement is a crucial factor in long term success.
Maybe reflect on how you write your constructive criticism.
The original post is negative.
It clearly implies that the game is inadequate unless your recommendations are followed, it needs a lot of work until it is adequate.
The follow up again emphasis on potential, but as is soon to be forgotten.
Of course with your 50 years of gaming experience you are entitled to your opinion, but you did not learn how to win any hearts and minds.
Look on the positive side, you have the attention of the developer.
Simulacra53
Free Julian Assange
Free Julian Assange
RE: This needs work
ORIGINAL: Steely Glint
1. There is no real scenario editor.
2. There is no unit editor.
3. There is no map editor.
4. There is no scenario difficulty selector.
5. There is no scenario length selector.
Despite all of this, I managed to do the scenarios I wanted, I must be the king of berks.

RE: This needs work
While I generally like the game and agree the OP could have used a different tone, his overall message is not completely out in left field. I think the very low numbers on these forums and the average of 6 players over 30 days on Steam probably reflect the general feeling of the potential audience. V&V has a lot of potential, but is a very limited game compared to its direct competitors.
RE: This needs work
The dearth of scenarios included in the game is pretty baffling. Obviously a tightly focused $19.99 game isn’t going to be TOAW4 but it still feels anemic. That said the system is nice and feels a bit like ASL Light. The developer seems responsive and I hope the sales will justify further development work.
RE: This needs work
Doesn't feel rushed to me. I don't really want to read a 400 page manual or have control over the eyebrow colours of the troopies in my games. I like this game and it is at the right level for me.
- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: This needs work
But, the developers really aren't supporting it much at all. They put out one update with zoom added. A mostly useless feature. Where are more scenarios, more units types, more stuff to make this game compete with the other tactical digital game that's out right now?
RE: This needs work
ORIGINAL: FroBodine
But, the developers really aren't supporting it much at all. They put out one update with zoom added. A mostly useless feature. Where are more scenarios, more units types, more stuff to make this game compete with the other tactical digital game that's out right now?
Well, in our defense, the game has been out for only a little over 2 months.
Lance is taking a much needed vacation. I've been working on new features and but I'm off on vacation soon as well.
Our intention is certainly to provide players with a great game. There's a lot of things in the pipeline. Lance will likely look at making some of it more visible when he's back.
RE: This needs work
ORIGINAL: Simulacra53
Would your recommendations help to elevate this game to a classic?
Having a full editor certainly does not hurt and community involvement is a crucial factor in long term success.
Maybe reflect on how you write your constructive criticism.
The original post is negative.
It clearly implies that the game is inadequate unless your recommendations are followed, it needs a lot of work until it is adequate.
The follow up again emphasis on potential, but as is soon to be forgotten.
Of course with your 50 years of gaming experience you are entitled to your opinion, but you did not learn how to win any hearts and minds.
Look on the positive side, you have the attention of the developer.
Well said.
You can't please everyone. I personally think this is a great game for the money spent.
Took me 1 minute to make a scenario.
I agree it needs a bit of work but I have faith right now that improvements are coming.
RE: This needs work
ORIGINAL: DingBat
ORIGINAL: FroBodine
But, the developers really aren't supporting it much at all. They put out one update with zoom added. A mostly useless feature. Where are more scenarios, more units types, more stuff to make this game compete with the other tactical digital game that's out right now?
Well, in our defense, the game has been out for only a little over 2 months.
Lance is taking a much needed vacation. I've been working on new features and but I'm off on vacation soon as well.
Our intention is certainly to provide players with a great game. There's a lot of things in the pipeline. Lance will likely look at making some of it more visible when he's back.
++1 Gentlemen! V & V has the potential!!
Thanks for all you developers do!![:D]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: This needs work
John, do a scenario please!!![;)]ORIGINAL: Big Ivan
ORIGINAL: DingBat
ORIGINAL: FroBodine
But, the developers really aren't supporting it much at all. They put out one update with zoom added. A mostly useless feature. Where are more scenarios, more units types, more stuff to make this game compete with the other tactical digital game that's out right now?
Well, in our defense, the game has been out for only a little over 2 months.
Lance is taking a much needed vacation. I've been working on new features and but I'm off on vacation soon as well.
Our intention is certainly to provide players with a great game. There's a lot of things in the pipeline. Lance will likely look at making some of it more visible when he's back.
++1 Gentlemen! V & V has the potential!!
Thanks for all you developers do!![:D]
RE: This needs work
I'd love to rico but I'm busy at the moment with another behind the scenes project. Maybe in the future when things quiet down a bit.
But good news I do have the makings of a scenario for V&V. British and Germans with tanks and anti-tank guns. Guns a go-go baby!
Regards rico,
John[;)]
But good news I do have the makings of a scenario for V&V. British and Germans with tanks and anti-tank guns. Guns a go-go baby!
Regards rico,
John[;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.