AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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berto
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AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


An informal playtest AAR of the VN_660809_LZ_27V scenario. NVA vs. South Korea action!

[NOTE: BETA gameplay and graphics]

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


A furious NVA night assault at about Turn 2. Assaults are much bloodier in this game!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


The South Korean 10th/3rd Motorized Rifle Company (green circles) needs to reinforce LZ 27V (turquoise circle) ASAP. How to get there? In heavily jungled terrain, especially in night scenarios (of which this is one), it can be difficult seeing the roads and paths in all that foliage.

Game play tip: By toggling ON Display > Map Hints, we can see here the PaThs (PT) from here to there. The 10th/3rd eastern force (the M113 ACAVs, right green circle), should they take the PT (Path) to the north, or follow the lead of the infantry to the west (left green circle)? The Map Hints help us to find out.

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


At around Turn 8, another (third) bloody assault. Things are looking bad for the South Koreans!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


The South Korean 11th/3rd Motorized Rifle Company comes to the rescue! Can they save the day (er, night)?

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


Fortunately for the South Koreans, they have plenty of artillery fire support from LZ 27Y, Duc Co CIDG Camp, and FSB Joan (all far to the northeast).

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


The NVA fire from hex [12,49] (green circle). But due to the fire reveal modifier, the firing units don't reveal themselves. The South Koreans are unable to return fire back!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


At Turn 9, another furious NVA assault. The defense continues to hold!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


Uh oh! To the south, the onrushing SK 10th/3rd Motorized Rifles are ambushed!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


At Turn 11, the SK 11th/3rd Motorized Rifles overwhelm their NVA foe! It looks like LZ 27V will be saved!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


To the south, the SK 10th/3rd Motorized Rifles are in for a tough fight!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


Late in the game, the Allied artillery is blocked from firing because the ammo is running low. See the Arty Ammo indicator (yellow rectangle) in the HexInfo Box. Initially at 95, now at 73, the Arty Ammo has been decreasing by 2 every turn.

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


On the very last turn, Turn 15, the NVA make one, final desperate assault at LZ 27V. They fail! The SK defense holds!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


At scenario's end, the butcher's bill. Note where the NVA destroyed all five of the defender's M48A3 Pattons.

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by berto »


It's a Draw!

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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by Big Ivan »

Nicely done AAR berto!

Fun to read through the unfolding of the battle. Good Stuff!![:D]
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RE: AAR - The Long Night - Battle of LZ 27V -- 20200421 BETA

Post by Andrea G »

Very nice AAR, thank you for sharing [:)]
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