CSVN 1.10 - Forest of Assassins - Battle of Rung Sat

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sardpl
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Joined: Fri Dec 10, 2010 3:58 pm

CSVN 1.10 - Forest of Assassins - Battle of Rung Sat

Post by sardpl »

I have noticed the following issues:
- moving a unit from (31, 51) to (32, 51) has the cost of entering a Village and not a Flooded (wet) Paddy (screenshot attached). Moving the same unit to (31, 52) has the correct cost.
- The description of the scenarios says [SIDE B/H2H] instead of [SIDE A/H2H] as in the manual

regards

Stefano
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sardpl
Posts: 61
Joined: Fri Dec 10, 2010 3:58 pm

RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat

Post by sardpl »

I am still confused about how movement cost is computed. I was assuming that the cost is
* cost of entered hex + cost of hex side crossed, with a cap to 65, as per manual pag. 61

In the attached screenshot, the platoon moves from (32, 52) to (32, 53) entering a Flooded Paddy and crossing a ford. The cost should be 65 + 50 = 115 capped to 65. Instead the AP reduction is only 37 as if the platoon is moving on a path.
Similarly moving the HQ from (32, 49) to (32, 48) costs 35 AP instead of 65 + 35 -> 65AP.

In both cases the hex sides seem to have been ignored.

S

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berto
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RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat

Post by berto »


Thanks. We will look into it.
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berto
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Location: metro Chicago, Illinois, USA
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RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat

Post by berto »


There was a bug, now fixed.
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