Ambient weather and terrain sounds

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ArmyEsq
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Ambient weather and terrain sounds

Post by ArmyEsq »

Is there a way to add sounds like that found in the jungle or the beach or weather? I know it exists for CS Rising Sun and in some of the JT Squad Battles titles.

And period music? Is that possible?

Thank you!
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Crossroads
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RE: Ambient weather and terrain sounds

Post by Crossroads »

ORIGINAL: ArmyEsq

Is there a way to add sounds like that found in the jungle or the beach or weather? I know it exists for CS Rising Sun and in some of the JT Squad Battles titles.

And period music? Is that possible?

Thank you!
The ambient background sound is mostly sounds of subdued combat, I can certainly have a look what Rising Sun's got and see if they make sense here.

As for the period music, you mean the Stones and CCR blasting out from the game? Yes, you can convert your favourite tunes to OGG format and include in your install, see a tutorial I wrote a while ago.

Fro short:
- backg*.ogg are combat sound files
- nbackg*.ogg are neutral music files
- abackg*.ogg are Side A music files
- xbackg*.ogg are Side B music files
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nycoroner05
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Re: Ambient weather and terrain sounds

Post by nycoroner05 »

Added CCR to the game. it rocks!!
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Crossroads
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Re: Ambient weather and terrain sounds

Post by Crossroads »

nycoroner05 wrote: Mon Jul 18, 2022 10:18 pm Added CCR to the game. it rocks!!
I bet it does! Neat how it randomly chooses the next tune to play, too, you never know which one it's gonna be :)
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Sunbather
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Re: Ambient weather and terrain sounds

Post by Sunbather »

Crossroads wrote: Tue Jul 19, 2022 7:04 am
nycoroner05 wrote: Mon Jul 18, 2022 10:18 pm Added CCR to the game. it rocks!!
I bet it does! Neat how it randomly chooses the next tune to play, too, you never know which one it's gonna be :)
Sorry for reviving the post but since I am getting back into the Campaign Series games, I still feel the urge to improve the gun and ambient sounds somewhat.
The biggest problem for my initial planning when it comes to ambient sounds though is exactly this: that they change every turn (and notably so since there is a distinct pause) which can be very immersion-breaking. Is there anyway to disable the skip function or is it hardcoded?

And another question: is there a way to trigger a specific background track when a turn changes daytime to nighttime? EDIT: As I understand from your very helpful tutorials, there is a dice roll which background file will be played. So there is no connection to the time of day?
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Crossroads
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Re: Ambient weather and terrain sounds

Post by Crossroads »

Sunbather wrote: Wed Jul 19, 2023 11:35 am
Crossroads wrote: Tue Jul 19, 2022 7:04 am
nycoroner05 wrote: Mon Jul 18, 2022 10:18 pm Added CCR to the game. it rocks!!
I bet it does! Neat how it randomly chooses the next tune to play, too, you never know which one it's gonna be :)
Sorry for reviving the post but since I am getting back into the Campaign Series games, I still feel the urge to improve the gun and ambient sounds somewhat.
The biggest problem for my initial planning when it comes to ambient sounds though is exactly this: that they change every turn (and notably so since there is a distinct pause) which can be very immersion-breaking. Is there anyway to disable the skip function or is it hardcoded?

And another question: is there a way to trigger a specific background track when a turn changes daytime to nighttime? EDIT: As I understand from your very helpful tutorials, there is a dice roll which background file will be played. So there is no connection to the time of day?
Hi Sunbather! As far as I know it is what you currently see that you get, too. Randomness, die rolls as I wrote, no dawn or dusk special effects either.
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CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
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Sunbather
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Re: Ambient weather and terrain sounds

Post by Sunbather »

Crossroads wrote: Thu Jul 20, 2023 5:06 pm
Sunbather wrote: Wed Jul 19, 2023 11:35 am
Crossroads wrote: Tue Jul 19, 2022 7:04 am
I bet it does! Neat how it randomly chooses the next tune to play, too, you never know which one it's gonna be :)
Sorry for reviving the post but since I am getting back into the Campaign Series games, I still feel the urge to improve the gun and ambient sounds somewhat.
The biggest problem for my initial planning when it comes to ambient sounds though is exactly this: that they change every turn (and notably so since there is a distinct pause) which can be very immersion-breaking. Is there anyway to disable the skip function or is it hardcoded?

And another question: is there a way to trigger a specific background track when a turn changes daytime to nighttime? EDIT: As I understand from your very helpful tutorials, there is a dice roll which background file will be played. So there is no connection to the time of day?
Hi Sunbather! As far as I know it is what you currently see that you get, too. Randomness, die rolls as I wrote, no dawn or dusk special effects either.
Thanks crossroads for the answer, although it is a discouraging one! Currently I am just running ambient sounds in the background on Youtube but it wuld be so much nicer to have it in-game and actually only change when day turns to night and night turns to day.
Maybe in future iterations of the Campaign Series we will get such a feature for I think audio is one of the most important things to immerse yourself. I would happily provide and edit the soundclips!
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Crossroads
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Re: Ambient weather and terrain sounds

Post by Crossroads »

Sunbather wrote: Fri Jul 21, 2023 11:52 am Thanks crossroads for the answer, although it is a discouraging one! Currently I am just running ambient sounds in the background on Youtube but it wuld be so much nicer to have it in-game and actually only change when day turns to night and night turns to day.
Maybe in future iterations of the Campaign Series we will get such a feature for I think audio is one of the most important things to immerse yourself. I would happily provide and edit the soundclips!
Audio for sure adds to immersion. While we obviously don't have the budget for Stones or CCR tunes for instance, you can always add them yourself, from your own copies. Audio is relatively easy to mod, too, which is nice. Good luck with your modding!
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Sunbather
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Re: Ambient weather and terrain sounds

Post by Sunbather »

Crossroads wrote: Sat Jul 22, 2023 6:13 am Audio for sure adds to immersion. While we obviously don't have the budget for Stones or CCR tunes for instance, you can always add them yourself, from your own copies. Audio is relatively easy to mod, too, which is nice. Good luck with your modding!
Oh, I am not talking about the Stones etc. I am talking about those ten hour long videos on Youtube that are called like "10 hours of relaxing Asian jungle sounds" or something like that.

Again, the biggest and first hindrance right now is that both in ME and Vietnam another background sound starts when a new turn starts, resulting in annoying and immersion-breaking cuts, and it doesn't matter if you use the provided background sounds or you edit new ones in.
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Crossroads
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Re: Ambient weather and terrain sounds

Post by Crossroads »

Sunbather wrote: Sat Jul 22, 2023 10:41 am Oh, I am not talking about the Stones etc. I am talking about those ten hour long videos on Youtube that are called like "10 hours of relaxing Asian jungle sounds" or something like that.

Again, the biggest and first hindrance right now is that both in ME and Vietnam another background sound starts when a new turn starts, resulting in annoying and immersion-breaking cuts, and it doesn't matter if you use the provided background sounds or you edit new ones in.
Yes, I was just making a generic comment on ease of modding sounds for anyone else reading this thread. As for your preference, I assume it'd be possible to record just one really long OGG file consisting of ambient sounds, then modding the Sounds.dat to imply just one such tune available. It is perhaps not worth the effort, just turn the sounds off and play the sound separately to game window.
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