These are a couple pics on my progress to give you all an impression of it's direction.

Moderator: Campaign Series Matrix Edition Development Group
Yes, though I'm not sure what will happen if I swap all Mud terrain graphics to Normal terrain graphics? I've completed all 5 levels of 2D zoom of the ambient Normal terrain to my "boardgame" terrain, so it would be convenient to swap those to Mud terrain... I'm not sure what the consequences would be though.ORIGINAL: Crossroads
You are putting the hex outlines to ambient terrain hexes themselves (Normal, Mud, ...)? Looks neat, go for it!
Thanks, Jason... I appreciate that.ORIGINAL: Jason Petho
That's looking great!!
Ground Conditions is a parameter that is set in a Scenario Editor for a new scenario. In other words, while maps themselves are generic in this aspect, the battle itself might take place under different conditions, from snow to mud to normal summer conditions.ORIGINAL: Umbra_TSSI
Yes, though I'm not sure what will happen if I swap all Mud terrain graphics to Normal terrain graphics? I've completed all 5 levels of 2D zoom of the ambient Normal terrain to my "boardgame" terrain, so it would be convenient to swap those to Mud terrain... I'm not sure what the consequences would be though.ORIGINAL: Crossroads
You are putting the hex outlines to ambient terrain hexes themselves (Normal, Mud, ...)? Looks neat, go for it!
Do you have any advice?
Okay, thanks. I'll read through your link.ORIGINAL: Crossroads
^^ For instance, if your mod does not include Mud files, the game resorts to stock files provided. I believe for my quick Middle East Boardgame mod I simply copied my Normal files to Mud* etc. for this reason.
ORIGINAL: Jason Petho
That's looking great!!
Matching the hex outline color/brightness with the elevation is an interesting idea, something we might even want to implement in the game engine. As an option, of course.ORIGINAL: Umbra_TSSI
I included a pane of two pics identical in position to each other on the same map. The upper pic shows how having hex outlines with opacity on the ambient terrain allows the outline to match up with that terrain. This also allows the outline to indicate elevation because it matches the elevation color of that hex.
Hi, Crossroads... I've completed all of the graphics for this mod and I think I've figured out what files need to be named what but wanted to make sure about the terrain files.ORIGINAL: Crossroads
Here's a link to "Normal" files included. For Vietnam, you'll need to cover the versions for all ground conditions, with SEAsia* prefix. SEAsiaNormal* , SEAsiaSoft*, SEAsiaMud*.
[*] Middle East 2D Boardgame mod Normal files.