Counter density

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

Post Reply
User avatar
damienb33
Posts: 2
Joined: Sat Sep 07, 2013 2:31 pm

Counter density

Post by damienb33 »

Looks great, so excited. Question on something that bothers me in WITE/WITW: did you maintain limit of 3 counters max per hex ? It is strictly limiting compared to historical capability of Russians for instance to put a huge density of units in a given hex (Stalingrad, final combats approaching Germany...).
As I remember when you had a fort counter you could as a matter of fact only have two other counters only put in the hex, and a corps or a air counter was counting as 1. Regarding corps asset allocation (extra batallions or regiments attached) is system similar to WITW or did it evolve? Thanks in advance
damienb33
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Counter density

Post by loki100 »

ORIGINAL: damienb33

Looks great, so excited. Question on something that bothers me in WITE/WITW: did you maintain limit of 3 counters max per hex ? It is strictly limiting compared to historical capability of Russians for instance to put a huge density of units in a given hex (Stalingrad, final combats approaching Germany...).
As I remember when you had a fort counter you could as a matter of fact only have two other counters only put in the hex, and a corps or a air counter was counting as 1. Regarding corps asset allocation (extra batallions or regiments attached) is system similar to WITW or did it evolve? Thanks in advance

we'll come back to some of your questions in later previews

but the system around Support Units (& multi-role units) is very similar to WiTW
No idea
Posts: 495
Joined: Fri Jun 24, 2011 11:19 am

RE: Counter density

Post by No idea »

ORIGINAL: damienb33

Looks great, so excited. Question on something that bothers me in WITE/WITW: did you maintain limit of 3 counters max per hex ? It is strictly limiting compared to historical capability of Russians for instance to put a huge density of units in a given hex (Stalingrad, final combats approaching Germany...).
As I remember when you had a fort counter you could as a matter of fact only have two other counters only put in the hex, and a corps or a air counter was counting as 1. Regarding corps asset allocation (extra batallions or regiments attached) is system similar to WITW or did it evolve? Thanks in advance

I think they said they would maintain 3 counters per hex (not counting off map support units, of course). Soviet way of putting large number of troops is made trough corps. They can form one counter corps (which were, irl and in game, like oversized divisions) so you can stack 3 corps per hex playing as soviet.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: Counter density

Post by RedLancer »

Whilst we have maintained the three counters in a hex limit we do have a new tool in the box.

Fortresses (City Forts) can be created in urban/port hexes within friendly national hexes (i.e. Axis can only build them in regions owned by, or allied to Germany, on 21 June 1941) and are a 'container' that can hold up to 10 on map ground units but with a stacking limit of 100 (where corps=15, division =9, brigade=5, regiment=3, HQ and support units=0).

Image
Attachments
Fortress.jpg
Fortress.jpg (470.88 KiB) Viewed 241 times
John
WitE2 Asst Producer
WitE & WitW Dev
Post Reply

Return to “Gary Grigsby's War in the East 2”