Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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56ajax
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RE: Quick Questions Thread

Post by 56ajax »

ORIGINAL: juv95hrn

How does 124 vehicle factories in the factory navigation table (with no damage) translate to 61 active and available factories producing 610 vehicles in the logistic phase report? Some production coefficient for the year?
For the Soviets, from 1942 onwards there is a multiplier of 0.55. (germans 0.7)

Maths dont quite add up so I suspect each factory has the multiplier applied individually as opposed to the sum of the factories x the multiplier. (or there is hidden damage/delay)
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

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56ajax
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RE: Quick Questions Thread

Post by 56ajax »

Quick question on unit supply and trucks and rail.

Units are supplied from depots using vehicles and not rail. Is this correct?
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
carlkay58
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RE: Quick Questions Thread

Post by carlkay58 »

Correct
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Hardradi
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RE: Quick Questions Thread

Post by Hardradi »

It seems like there is a difference between conquering a port versus conquering a land locked city. Eg, if you conquer Riga and Minsk on turn 1, with Riga you can allocate construction units and AA units on Turn 1 but with Minsk you cannot assign either on Turn 1. I think the option appears in Turn 2 for Minsk. The difference seems to apply for all coastal versus land locked cities.

If you build a depot in Minsk on Turn 1, there is still no option to assign const/AA units.

Is there a reason for this difference?
squatter
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RE: Quick Questions Thread

Post by squatter »

How does the Soviet player get Konev out of the North Caucuses MD in 1941 - he never seems available for transfer? Do you need to replace him at the NC MD first, and then he'll be in the leader pool?
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: squatter

How does the Soviet player get Konev out of the North Caucuses MD in 1941 - he never seems available for transfer? Do you need to replace him at the NC MD first, and then he'll be in the leader pool?

he's expensive so either save the AP for a few turns or send him to an army command. You can only afford to move him MD-Front once you get the December AP boost.
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: Hardradi

It seems like there is a difference between conquering a port versus conquering a land locked city. Eg, if you conquer Riga and Minsk on turn 1, with Riga you can allocate construction units and AA units on Turn 1 but with Minsk you cannot assign either on Turn 1. I think the option appears in Turn 2 for Minsk. The difference seems to apply for all coastal versus land locked cities.

If you build a depot in Minsk on Turn 1, there is still no option to assign const/AA units.

Is there a reason for this difference?

yes, you can't attach the turn a depot is built, which is what you do at Minsk. But in a port you get an auto depot so its treated as already there.

not sure why the distinction but it was the same in WiTW so I presume is a product of the wider logistics system
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Hardradi
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RE: Quick Questions Thread

Post by Hardradi »

thanks loki100
James80
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RE: Quick Questions Thread

Post by James80 »

I have watched the latest streams of Dojo. He has merged units and the chat got crazy. I was curious if the chat was right that merged units are removed from the game. Is this right or do they count as "destroyed" and they can be rebuild as in 27.2.2 stated?
carlkay58
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RE: Quick Questions Thread

Post by carlkay58 »

They are removed from the game. The Soviets have the ability to create a new unit of the same type but the Axis lose that unit for the rest of the game.
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smokindave34
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RE: Quick Questions Thread

Post by smokindave34 »

When transferring units to the strategic reserve is there any freight cost associated with that? Will it limit how much supply can travel on the rail lines similar to if I transferred a unit by rail from one hex to another? Couldn't find this in the manual.
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juv95hrn
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RE: Quick Questions Thread

Post by juv95hrn »

ORIGINAL: 56ajax

ORIGINAL: juv95hrn

How does 124 vehicle factories in the factory navigation table (with no damage) translate to 61 active and available factories producing 610 vehicles in the logistic phase report? Some production coefficient for the year?
For the Soviets, from 1942 onwards there is a multiplier of 0.55. (germans 0.7)

Maths dont quite add up so I suspect each factory has the multiplier applied individually as opposed to the sum of the factories x the multiplier. (or there is hidden damage/delay)


124 x 0.55 = 68.2 is a bit from 61 x 10 = 610 total produced, but this seems a reasonable explanation.
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juv95hrn
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RE: Quick Questions Thread

Post by juv95hrn »

Is there a way to speed up naval invasion preparation (port size helps?), or 5% per turn, or 20 weeks the normal preparation time?
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Shkwaug
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RE: Quick Questions Thread

Post by Shkwaug »

Reviewing Results of Air Phase
Is there any way to see which air missions (which air group running each mission) resulted in the operational losses/flak losses/a2a losses? I can only seem to find the total on the losses screen.

Any rules of thumb for rotating understrength air units to reserve (e.g. Less that 50% ac in air group, less than 10%)?
GloriousRuse
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RE: Quick Questions Thread

Post by GloriousRuse »

I believe invasion time is a function of port size (bigger is better) and invasion force size (smaller is better)
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: smokindave34

When transferring units to the strategic reserve is there any freight cost associated with that? Will it limit how much supply can travel on the rail lines similar to if I transferred a unit by rail from one hex to another? Couldn't find this in the manual.

no there is no direct freight cost to the move map-reserve, just part of the abstraction around this concept
GoodbyeBluesky
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RE: Quick Questions Thread

Post by GoodbyeBluesky »

So, it seems Axis Fuel production is falling off a step cliff sometime in early 1942. With oil production dropping at around 50k in that timeframe and consequently also fuel production as a result. Can someone explain what is happening there?
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: GoodbyeBluesky

So, it seems Axis Fuel production is falling off a step cliff sometime in early 1942. With oil production dropping at around 50k in that timeframe and consequently also fuel production as a result. Can someone explain what is happening there?

not sure, maybe best posted in the tech support sub-forum.

I'm seeing much the same in my current axis MP game with my fuel stores dropping by around 100k per week (seemingly regardless of what I actually do) and oil by 10k.

so its not your game, its a generic issue but I'm not sure it really matters. I opened an axis save for early 1944 (from my late beta Soviet AAR) and it looks like the drop stopped in mid-42 and they have plenty. Certainly looking at the fuel in air groups and Pzr formations that all seems fien.

So I suspect its a display issue, but don't claim to understand the production system (I just file it in the category 'things happen')

Roger

edit: Jukipo's AAR - https://www.matrixgames.com/forums/tm.a ... =&#5043064 has some production charts that mirror what I saw in my older AI game so it does seem to be pretty fixed regardless of player agency
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: Shkwaug

Reviewing Results of Air Phase
Is there any way to see which air missions (which air group running each mission) resulted in the operational losses/flak losses/a2a losses? I can only seem to find the total on the losses screen.

Any rules of thumb for rotating understrength air units to reserve (e.g. Less that 50% ac in air group, less than 10%)?

you'll need to look at the individual battle screens, the final tab will show you action by air group (usually split down into a number of smaller collection of planes).

rotating really is art not science. I tend to rotate at 50% for the Soviets, not to protect the air group as such but that it will often fill up with low experience pilots, who then just die and need to be replaced. Putting it in the reserve, the new pilots will train up to the NM (+ any Gds bonus), so set up a sort of rotation system around that. I'd say from 1942-44 you should have about 40% of the VVS in the reserve at any one time - after that your losses start to drop (better planes, less LW) and they can safely fill out on map.

for the axis, often just putting a unit to rest is all you need to do, it'll draw down the missing pilots and be in decent shape.
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Beethoven1
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RE: Quick Questions Thread

Post by Beethoven1 »

Is it possible to repair re-located Soviet factories significantly faster by assigning any support/construction units to them (and/or priority repair)? I tried testing it and didn't notice any effect. Am I doing something wrong, or is it just not possible and the repair proceeds at a fixed rate?
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