Soviet Guards

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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baloo7777
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Soviet Guards

Post by baloo7777 »

Does anyone know the criteria for having a division become a Guards unit (in 1942 at least)? I read the manual that they can become Guards when they have enough wins. What is the number of wins they need? In my present (first, that is) Campaign PBEM as Soviets, I have several divisions I pulled back from the line at least 10 hexes from any Axis unit on a rail line. They have records on 4-1;5-2;6-4. It is almost the end of May 1942 and no Guards yet.
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carlkay58
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RE: Soviet Guards

Post by carlkay58 »

The magical mystical number 8 (or 10) pops into my mind but it is old and forgetful these days so don't bank on it.
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xhoel
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RE: Soviet Guards

Post by xhoel »

Another player in this thread (https://www.matrixgames.com/forums/tm.asp?m=5065682)
commented on the lack of guard units. If you are not seeing any guard units this late in the game then this looks like a bug.

Can you provide some more details?
Do you have 0 guard units?
Please post a screenshot with your units with most wins (excluding HQs).
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IDGBIA
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RE: Soviet Guards

Post by IDGBIA »

In the first game I recall it was 8 wins with a formula going up as the years go on. In a game I have going right now I have a guards div with 7 wins but nothing lower so if you just get another win on your 6-4 you should get it, just move it round to join in on a sure thing attack, if you can see some German regiments sitting on plains or something would be ideal, losses mattered in wite 1 but I Think I recall loki saying losses dont matter in wite 2

my unit is in 41 though so its possible the game still has a formula going up but in the first game it only goes up by 1 win every year so if 7 isnt enough I'd expect 8 should be enough for you in 42

also the manual is actually wrong when it says guards renaming starts on t18 I've gotten guards on t12 in games vs the ai, obviously not possible against a player not spamming hastys but still



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Stamb
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RE: Soviet Guards

Post by Stamb »

In road to Leningrad I also had multiple guard divisions pretty early (scenario ends on t16 or t17) as AI gives free wins with a hasty attacks.
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IDGBIA
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RE: Soviet Guards

Post by IDGBIA »

I sometimes think there should maybe be a variable guards requirement option you can tick since the ai does loads of failed hasties and players often dont but soviet doesnt really need the buff at the moment so maybe just a higher requirement you could tick for playing ai games
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RE: Soviet Guards

Post by Stamb »

I did a report of this issue and hopefully it will be fixed. I wanted to play GC vs Axis AI, as I had never played as Soviets, but because of this issue there is no reason to play it.
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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

I'll try uploading a screenshot soon. We are playing pbem and I'd have to reveal my password-protected save to provide it. I have 2 Guards rifle corps made from Airborne into Guards Rifle Div's ( the AB that doesn't leave on turn 800 or whatever). That Guarda corp led to the 1st successful counter-attack in late April '42. Hit an extended Panzer Div from 4 sides with way overpowering odds. KIA'd 124 Axis Tanks while losing 116 of my own, but most of my Infantry was depleted/unready afterwards. He has 734 points and is 2 hexes away from a 10 point city end of May'42, so it was a moral victory for my first time playing Soviets. And I've never had problems with Soviet supplies, so it might not be historical that part anyways.

[/quote]
Can you provide some more details?
Do you have 0 guard units?
Please post a screenshot with your units with most wins (excluding HQs).
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xhoel
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RE: Soviet Guards

Post by xhoel »

ORIGINAL: baloo7777

I'll try uploading a screenshot soon. We are playing pbem and I'd have to reveal my password-protected save to provide it.

If you provide a save here for the devs to look at, you dont need to provide your password. They can access your save without it. As for the screenshot: You can censor the location/morale/experience of the units that you are showing. WE just need to see their win counts.
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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

This is from a couple of turns ago. I'll try showing a couple. I sent the other 3 back to the reserve last turn (before the post, but I'm old and forgot) in case that was where the Guards RD's are created. So here are a few others (I actually went through every soviet rifle division to find them. I don't really care if my opponent sees as it will take a miracle for the Soviets to survive 1942, and he will get clear weather on his next turn (rained literally all May) and mud has disappeared in some key places (he's at 734 pts).


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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

Another one:



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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

Last screenshot. I'll have to replace them in the line and get them together on a rail for a few cheap counter-attacks wherever I can. Likely not enough time to stop Axis win before they are made. Still, the first time I ever played the soviets in the campaign scenario, hopefully, I can do better and look into units battle record much earlier to make Guards RD.


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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

Last screenshot. I'll have to replace them in the line and get them together on a rail for a few cheap counter-attacks wherever I can. Likely not enough time to stop Axis win before they are made. Still, the first time I ever played the soviets in the campaign scenario, hopefully, I can do better and look into units battle record much earlier to make Guards RD.



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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

try uploading again...



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xhoel
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RE: Soviet Guards

Post by xhoel »

Cant say that I am seeing an issue. AFAIK most units need 8+ wins to reach guard status and so far none of these units have that. Im guessing you either didnt attack and win hard enough during the winter so you just dont have the wins for making guards.

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Speedysteve
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RE: Soviet Guards

Post by Speedysteve »

Yes and it's not like it's guaranteed to go Guards with 8+ just like that. I have MANY units over 10 wins and a Cavalry Division with 17 wins sitting there for months drinking vodka and not upgrading their Ushanki...
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RE: Soviet Guards

Post by StratmanWITX »

... sitting there for months drinking vodka and not upgrading their Ushanki...

ha-ha-ha such a good knowledge of the subject [:)]
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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

I now have 2 RDs with 7 wins, so perhaps soon I can get the 8th win and see if they become Guards.
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baloo7777
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RE: Soviet Guards

Post by baloo7777 »

I was wondering why 1 RD with 8 wins(8-4) became a Guards RD, but the other that was stacked with it and had a better record (8-0) did not? I also had a third RD with 8 wins (8-3) in a different hex that became a Guards unit at the start of this turn. A couple of screenshots follow:




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RE: Soviet Guards

Post by baloo7777 »

Second screenshot:



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