1.8:1 odds retreat

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vilcum
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1.8:1 odds retreat

Post by vilcum »

In a PBEM+ game I have founf this result:

Image

No problem with the result (very bad leader rolls I suppose) the only strange thing to me is the FINAL ODDS being lower than 2:1 (1.8) and yet provoking a retreat/rout

My opponent and myself have the idea that this was changed in a previous patch, but as I cannot find it in the living manual would like to check with foorum veterans if its really ok.
FortTell
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Re: 1.8:1 odds retreat

Post by FortTell »

You rout regardless of CV odds if the defenders have become depleted* and thus could no longer stand next to an enemy unit.

* Not really depleted, but when you have less than 10% ready TOE after battle, before the disrupted elements recover.
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Joel Billings
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Re: 1.8:1 odds retreat

Post by Joel Billings »

Yes, some rout mechanisms are separate from retreat, so it is possible to rout even though the battle was less than 2 to 1. Most likely units went depleted, but it may also be possible to trigger a rout even though the odds don't force a retreat.
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vilcum
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Re: 1.8:1 odds retreat

Post by vilcum »

Thanks for the quick answers!.

It is a pity that being a server game I have no longer access to the details, it seems (to me!) strange those divisions being depleted in a single attack ,as it can be seem in the numbers (29k men)they were not too badly fitted but I suppose maybe some heavy artillery battering could have let them virtually depleted by disruption... good to know anyway that it is not a retreat but a direct rout .
Jango32
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Re: 1.8:1 odds retreat

Post by Jango32 »

It's important to remember that the combat elements matter. The support elements from what I remember do not have CV, so if all the rifle/mortar/MG/etc combat elements are either depleted or too disrupted and all that is left is support, the division routs.
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Joel Billings
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Re: 1.8:1 odds retreat

Post by Joel Billings »

If combat ready squads/total combat squads is less than 10%, the unit is depleted. Most casualties in combat are combat squads, while often 40-50% of the manpower is in non-combat support squads. Since damage is also non-ready, in addition to the KIA manpower listed, you could have many elements damaged. You could also start with 50% of your combat squads damaged. The units could have 90% of their manpower, but a much lower number of actual ready combat squads at the start of the batle. The 29k is all men (ready/damaged/combat/non-combat), so it can be very misleading.
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Stamb
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Re: 1.8:1 odds retreat

Post by Stamb »

vilcum

you are playing on old patch
there was rework for a battles in urban/heavy urban/port hexes and now such results should not happen
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Joel Billings
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Re: 1.8:1 odds retreat

Post by Joel Billings »

Good catch, yes, before the change, units in cities could easily go depleted.
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vilcum
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Re: 1.8:1 odds retreat

Post by vilcum »

Stamb wrote: Mon Jul 11, 2022 8:57 pm vilcum

you are playing on old patch
there was rework for a battles in urban/heavy urban/port hexes and now such results should not happen
OUCH, Yes, I did not installed last patch until after that turn.... good to know, thanks Stamb!
Stamb
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Re: 1.8:1 odds retreat

Post by Stamb »

your opponent also needs to do this, i believe
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EwaldvonKleist
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Re: 1.8:1 odds retreat

Post by EwaldvonKleist »

The battle was in a clear hex, so the patch should make no difference?
FortTell
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Re: 1.8:1 odds retreat

Post by FortTell »

EwaldvonKleist wrote: Wed Jul 13, 2022 11:33 pm The battle was in a clear hex, so the patch should make no difference?
No, the ground weather was Clear, but the hex is Kursk, which is Urban.
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