I am not quite sure if you have visited the front recently or are fully aware of the command situation here, but we are soon to be facing a severly overloaded command structure once Army Group Antonescu is removed (Turn 13).
We have only been provided a total of four Army Groups:
Code: Select all
* Army Group North
* Army Group Center
* Army Group South
* Army Group Antonescu
According to your directives, each is allowed a rather limited budget of 108 CP per Army Group. While things are tight from Corps to Army level, we have been able to manage if careful. However, once Army Group Antonescu is withdrawn, taking with him 25% of the Army Group level Command Points, we will no longer have the capacity to fully command our Army Groups on the Eastern Front.
Additionally, to make matters worse, trying to absorb the Romanian 3rd and 4th Armies into the Wehrmact command structure can only be accomplished at double the normal CP cost.
This dire situtation demands your immediate attention.
Respectfully,
Inspector of Command Structure and Organization
Ok guys, what the heck did you do by dismissing Anton on turn 13 now? He used to stick around until at least '42. He is not all that great to begin with, but at least he could manage the 3rd & 4th Romanian Armies, as well as the German 11th Army (if needed), until AGS splits in late '42.
But now, it is impossible to manage for a good year, at least.
I am aware, that for the most part, Army Group Antonescu existed on paper only. In practical terms, the Romanians were fairly integrated within Army Group South's command structure. (yet still require x2 CPs in WiTE2 for some reason)
However, the starting limit of only 108 CP per Army Group is very subjective. (you could have picked 150 CP, or 200 CP, or ... and still be perfectly valid). Army Group South has always had a greater number of organizations to manage (with the exception of Operation Typhoon). To that, add the Slovakians, Romanians, Hungarians, Italians... all at double the CP cost.
The (mostly imaginary) Army Group Antonesce allowed the German player to deal with the (mostly imaginary) Army Group-level command point limits imposed by WiTE2.
In general, I don't have a problem with the concept of CPs... or even the current number of CPs allowed at most levels, up to the point of Army Groups. But once we get to Army Group-level, Germany only having 324 CPs (108x3) from turn 13 thru much of '42 is woefully insufficient.
Germany should at least be afforded the basic minimum of CPs to manage their historical force pool. And then, the leeway to mismanage it and suffer the consequences.
But to put the Wehrmact at an arbitary deficit for the 1st year? Not only is it ahistorical, (as if it was truly the case, additional command hierachies would have been created to address it) but it unfairly punishes/penalizes Germany (when they have done nothing wrong) and without any recourse to address or fix. (other than assign everyone to OKH - or some other ridiculous measure).
If you are going to strip away 25% of Germany's Army Group-level CPs on turn 13, then you should at least bump the Army Group CP allotment to 150 CP to compensate. (150 CPs is probably more appropriate anyways and allows a more realistic representation of Germany's current command limits. for example - AGC & Operation Typhoon)
Sincerely,
- DH2