Why does it take 2 turns to transfer from SU garrison to map?!?!?

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Beethoven1
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Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by Beethoven1 »

It takes 2 turns to transfer units from Soviet Union Garrison theater box to the map, despite the fact that they are supposedly already in the Soviet Union.

If anything you would think they should be transferred to the map instantaneously on the same turn, since they are supposedly already there.

If it can't be instantaneous for technical reasons, surely it should at least be just 1 turn rather than 2.

Seems like a real headscratcher, you have these units that are sitting in the Soviet Union, but it takes them 2 turns before they can arrive in the Soviet union lol.
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Fraggo5
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by Fraggo5 »

A unit in the garrison box may well be in the Soviet Union but the troops may well be at home on R&R or training or in a barracks area. Mobilising them takes time to raise transport, munitions and provisions .
They may also be stationed well away from the arrival hex you may have set .
To mobilise any unit does take time and dare I say a lot of paperwork , they are not sitting poised to move immediately .
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Beethoven1
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by Beethoven1 »

Fraggo5 wrote: Sun Sep 17, 2023 8:54 am A unit in the garrison box may well be in the Soviet Union but the troops may well be at home on R&R or training or in a barracks area.
Other than individual soldiers on leave (of which there are also some from front line units), they would certainly not be at home in the home country. They are in the Soviet union, garrisoning cities, providing police/security presence, and fighting partisans.
Mobilising them takes time to raise transport, munitions and provisions .

To mobilise any unit does take time and dare I say a lot of paperwork , they are not sitting poised to move immediately.
It also takes 2 weeks to send units from the Western Europe theater box to the map. For those troops in Western Europe, it would also take at least a bit of time to "raise transport, munitions, and provisions" etc. Although in both cases, it is not like troops who were either garrisoning behind the lines in the Soviet Union or who were in France were totally without provisions and ammo etc.

So perhaps that logistical prep time for a unit to get ready to go to the front is a justification for it to take 1 week rather than 2, but it doesn't make any sense for it to take the same amount of time for a unit sitting in France to take the same amount of time to reach Rzhev or Rostov as it takes for a unit which is conducting anti-partisan raids and policing in Kursk to reach Rzhev or Rostov (much less for it to reach Kursk).

And in practice in reality, when there was an emergency on the front, units like this that were somewhere behind the lines were historically gotten ready to go within a day or 2.
They may also be stationed well away from the arrival hex you may have set .
You do not get to set an arrival hex.

I would not complain if they arrived at some random hex in the Soviet Union instantaneously (or maybe in some random VP city that you have taken) to reflect the fact that they could start off at any particular place, but that's not how it works at all.
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rebelkevin12
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by rebelkevin12 »

Almost seems like a form of cheating to strip Italy and other locations for more reinforcements and to go in and turn off the transfers of units leaving the east. Is that something they over looked? You can get divisions, sometimes panzer divisions out to the east faster if you strip them from the western front.
K
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Fraggo5
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by Fraggo5 »

Well ill not waste any more of my time responding to Beethoven1 again as he knows everything ........... :lol:
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Beethoven1
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by Beethoven1 »

rebelkevin12 wrote: Sun Sep 17, 2023 2:00 pm Almost seems like a form of cheating to strip Italy and other locations for more reinforcements and to go in and turn off the transfers of units leaving the east. Is that something they over looked? You can get divisions, sometimes panzer divisions out to the east faster if you strip them from the western front.
K
If you are not aware of the abbreviation, "SU Garrison" means Soviet Union garrison. We are not talking about stripping Italy and other locations like that for reinforcements here, we are talking about the transfer of units that are in an abstracted version of the Soviet Union (the garrison theater box) to a non-abstracted or less abstracted version of the Soviet Union (the map).

FWIW unlocked theater boxes being have been a game option since WITE2 was released. If you prefer to play with them locked, by all means do so, but many players enjoy playing with them unlocked, and it is not some wild unintended thing.
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ToxicThug11
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by ToxicThug11 »

Beethoven1 wrote: Sun Sep 17, 2023 8:32 am It takes 2 turns to transfer units from Soviet Union Garrison theater box to the map, despite the fact that they are supposedly already in the Soviet Union.

If anything you would think they should be transferred to the map instantaneously on the same turn, since they are supposedly already there.

If it can't be instantaneous for technical reasons, surely it should at least be just 1 turn rather than 2.

Seems like a real headscratcher, you have these units that are sitting in the Soviet Union, but it takes them 2 turns before they can arrive in the Soviet union lol.

its so that you cant reinforce your fronts immediately with powerful Romanian formations like cavalry battalions

AlbertN
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by AlbertN »

Architechture wise the 'Reserve' box is central and all other things are around it, they're not directly linked.

Thus any 'move' from TB to another TB or 'Map' goes through the Axis Reserves.

At least I believe that is my deducion based on the sums of turn spent to move from TB A to TB B.
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Falkenhausen
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Re: Why does it take 2 turns to transfer from SU garrison to map?!?!?

Post by Falkenhausen »

They are in the Soviet union, garrisoning cities, providing police/security presence, and fighting partisans.
My understanding(or in another word, rationalization) of why it takes two weeks to transfer it to maps is that field division and garrison unit are organized in two different ways. The difference of the way they been organized is so large that it takes quite some time to convert them from one to another.

The organization of field divisions is usually highly concentrated. They execute orders, whether attacking, defending, or maneuvering, as a whole. Splitting divisions for different purposes is very uncommon on the strategic level. That's why Brigade is usually considered the smallest unit that is operational on the strategic level and for units that are lower than Brigade, like battalions, must attached to them in order to perform missions.

In contrast, the organization of garrison divisions is highly decentralized. They rarely conduct operations as a whole. In more common scenarios, they are usually split into very small segments to the platoon level and perform different types of tasks. They might even be very far from each other physically and probably receive orders from multiple commands.

Actually, I think Drama on the Danube is a very good showcase of what I just described above. German garrison units are split into different small segments, most notably with SS Polizei Division. They were split into six parts and scattered around the mountains of Yugoslavia. It is totally reasonable for them to take two weeks to concentrate and organize as one then move out.
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