The very fact that gamers have resorted to this "grinding" tactic to achieve large scale attrition results.M60A3TTS wrote: Sat Nov 11, 2023 2:49 amWhat gives you the impression that game play becomes non-mobile?Gray Lensman_MatrixForum wrote: Sat Nov 11, 2023 1:54 am Though historical numbers have some value in that they somewhat justify the in-game and end game design numbers statistically. They don't mean crap if the game play becomes non-mobile, non-historical, and worst of all boring.
I've come to the conclusion that the game mechanics are pretty well designed. What's missing is a game design element of strategic surprise. Both Operations "Uranus" and "Bagration" in particular were huge strategic surprises and to a lesser extent "Citadelle".
Uranus and Bagration in particular provided huge openings for really deep mobile warfare, whereas Citadelle was more closely similar to this "grinding" tactic until the Germans just plain ran out of power to keep it up and fell back with little if any reserves to stop the Russian counter-offensive in it's tracks, instead falling all the way back to Kiev and the Dnepr.
Currently, there is not really anything in the game design that allows for the sort of surprise that facilitates the huge successes of these offensives.
The idea of a" free move" offensive setup comes to mind, but the implementation is rather gamey and I'd rather not see that.
Another idea, would be to allow the player(s) to designate certain units as part of an "offensive" buildup and make them pretty much "totally" invisible, even to recon, to the opposing player as long as they are kept back, a hex or so from the front line. This is how the Soviets managed to surprise the German/Rumanian units to the Northwest of Stalingrad. They only moved the offensive buildup units at night, covering them with camouflage tarps during the day time, rendering them effectively invisible to German recon. A feature like this would be a replayability boon for PvP games for sure, though it might be able to be randomly scripted for single player also.