New 1.04.00.01 Public Beta Now Available!
Moderator: Joel Billings
Re: New 1.04.00 Public Beta Now Available!
very nice and comprehensive update.
In terms of "testing" while we play, is there anything in particular to keep an eye on?
In terms of "testing" while we play, is there anything in particular to keep an eye on?
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
Ideally try out some of the new game options if you can.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: New 1.04.00 Public Beta Now Available!
So not sure if this is a beta issue or just the routine for HQ displace needs looked into---
In the newest opening playing Soviets----HQs seems to be displacing back west for some reason when overrun. and even far, far to the south......example a western front HQ or two was sent south of Kiev and some of the SW Front HQs had done max moves to the East, then gotten overrun on German T2 and teleported all the way back far to the West into forming pockets instead of moving more east.
Think whatever AI movement is being done on the HQs needs looked into and a displacement away from the Enemy homeland should be the default, or towards one of your NSS.......
Seems silly to have HQs displacing literally 10+ hexes back west into pockets or 30+ hexes south of where they started/got overran.
In the newest opening playing Soviets----HQs seems to be displacing back west for some reason when overrun. and even far, far to the south......example a western front HQ or two was sent south of Kiev and some of the SW Front HQs had done max moves to the East, then gotten overrun on German T2 and teleported all the way back far to the West into forming pockets instead of moving more east.
Think whatever AI movement is being done on the HQs needs looked into and a displacement away from the Enemy homeland should be the default, or towards one of your NSS.......
Seems silly to have HQs displacing literally 10+ hexes back west into pockets or 30+ hexes south of where they started/got overran.
- HardLuckYetAgain
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Re: New 1.04.00 Public Beta Now Available!
They don't route to a pocket. You set up where you think you know where you can form a pocket and route to a forming pocket. Sometimes it works sometimes it doesntchaos45 wrote: ↑Tue Aug 06, 2024 12:49 pm So not sure if this is a beta issue or just the routine for HQ displace needs looked into---
In the newest opening playing Soviets----HQs seems to be displacing back west for some reason when overrun. and even far, far to the south......example a western front HQ or two was sent south of Kiev and some of the SW Front HQs had done max moves to the East, then gotten overrun on German T2 and teleported all the way back far to the West into forming pockets instead of moving more east.
Think whatever AI movement is being done on the HQs needs looked into and a displacement away from the Enemy homeland should be the default, or towards one of your NSS.......
Seems silly to have HQs displacing literally 10+ hexes back west into pockets or 30+ hexes south of where they started/got overran.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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Re: New 1.04.00 Public Beta Now Available!
They don't route to a pocket. You set up where you think you know where you can form a pocket and route to a forming pocket. Sometimes it works sometimes it doesntchaos45 wrote: ↑Tue Aug 06, 2024 12:49 pm So not sure if this is a beta issue or just the routine for HQ displace needs looked into---
In the newest opening playing Soviets----HQs seems to be displacing back west for some reason when overrun. and even far, far to the south......example a western front HQ or two was sent south of Kiev and some of the SW Front HQs had done max moves to the East, then gotten overrun on German T2 and teleported all the way back far to the West into forming pockets instead of moving more east.
Think whatever AI movement is being done on the HQs needs looked into and a displacement away from the Enemy homeland should be the default, or towards one of your NSS.......
Seems silly to have HQs displacing literally 10+ hexes back west into pockets or 30+ hexes south of where they started/got overran.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
This hasn't changed since release, and it's not something we feel needs to be changed.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: New 1.04.00 Public Beta Now Available!
This HQ displacement is not new. A good Axis player, with some luck, can pocket NW Front and Western Front and some attached Armies on T1. Typically NW Front is usually not back in the command structure until T3 and Western Front until T5.
With Moscow District being frozen, 2 of the armies attached to the Leningrad front being frozen, Armies in general starting with a depleted TOE, SW Front over capacity by 100%, setting up a functional Soviet command structure is a nightmare.
With Moscow District being frozen, 2 of the armies attached to the Leningrad front being frozen, Armies in general starting with a depleted TOE, SW Front over capacity by 100%, setting up a functional Soviet command structure is a nightmare.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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Re: New 1.04.00 Public Beta Now Available!
o EXTENDED PLAY - If the game ends due to Sudden Victory/Sudden Loss/31 December 1944 High Water Mark check, the game will pause. The victory screen will appear with the victory level displayed, and the player will be able to enter extended play and continue the game.
At the end of the game you can not continue. after the Airplane mode, units can not move.
At the end of the game you can not continue. after the Airplane mode, units can not move.
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
Are you reporting this happened to you? If so, do you have a save you can attach or email to 2by3@2by3games.com, or was this a server game (if so, what are the names of the players)?
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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Re: New 1.04.00 Public Beta Now Available!
Its happening to me too ... attached the save file, unit just frozen -- unable to move except by rail, still able to continue to next turn ... playing 1941 no early end.WaffenSS1943 wrote: ↑Thu Aug 08, 2024 2:22 pm o EXTENDED PLAY - If the game ends due to Sudden Victory/Sudden Loss/31 December 1944 High Water Mark check, the game will pause. The victory screen will appear with the victory level displayed, and the player will be able to enter extended play and continue the game.
At the end of the game you can not continue. after the Airplane mode, units can not move.
Its on turn 02 Nov 1941 .
- Attachments
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- start.rar
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Re: New 1.04.00 Public Beta Now Available!
Same thing happening here.
A workaround (although I lost historical data in the process) was to rename the save to a scenario, open it up in the editor, change Victory Conditions flag to Short Scenario, set Scenario Early End to Disabled, and it seems to let me continue normally, although I am unsure of the downstream consequences (i.e. this may be a bad idea long term, YMMV).
Interestingly, Soviet was AI, and I initially loaded up the last Soviet turn before the victory screen, and their turn started executing in the editor.
Also, when I tried it on the turn after the victory screen, it appears logistics won't/hasn't run for that turn.
A workaround (although I lost historical data in the process) was to rename the save to a scenario, open it up in the editor, change Victory Conditions flag to Short Scenario, set Scenario Early End to Disabled, and it seems to let me continue normally, although I am unsure of the downstream consequences (i.e. this may be a bad idea long term, YMMV).
Interestingly, Soviet was AI, and I initially loaded up the last Soviet turn before the victory screen, and their turn started executing in the editor.
Also, when I tried it on the turn after the victory screen, it appears logistics won't/hasn't run for that turn.
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
This save is from a standard game, not extended play. I loaded the save and went through the air phase and was able to move units just fine.ErickRepie wrote: ↑Thu Aug 08, 2024 11:42 pmIts happening to me too ... attached the save file, unit just frozen -- unable to move except by rail, still able to continue to next turn ... playing 1941 no early end.WaffenSS1943 wrote: ↑Thu Aug 08, 2024 2:22 pm o EXTENDED PLAY - If the game ends due to Sudden Victory/Sudden Loss/31 December 1944 High Water Mark check, the game will pause. The victory screen will appear with the victory level displayed, and the player will be able to enter extended play and continue the game.
At the end of the game you can not continue. after the Airplane mode, units can not move.
Its on turn 02 Nov 1941 .
For anyone having the problem with extended play, can you send a save just before the victory was declared (attach here or email to 2by3@2by3games.com) or let me know who the players were if a MP server game. This sounds like a major issue, so I'd like to figure it out quickly. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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Re: New 1.04.00 Public Beta Now Available!
I am sure the unit is frozen the time i sent the save file .... replayed this save file again and it did freeze in 2 turn ahead.Joel Billings wrote: ↑Fri Aug 09, 2024 3:51 pmThis save is from a standard game, not extended play. I loaded the save and went through the air phase and was able to move units just fine.ErickRepie wrote: ↑Thu Aug 08, 2024 11:42 pmIts happening to me too ... attached the save file, unit just frozen -- unable to move except by rail, still able to continue to next turn ... playing 1941 no early end.WaffenSS1943 wrote: ↑Thu Aug 08, 2024 2:22 pm o EXTENDED PLAY - If the game ends due to Sudden Victory/Sudden Loss/31 December 1944 High Water Mark check, the game will pause. The victory screen will appear with the victory level displayed, and the player will be able to enter extended play and continue the game.
At the end of the game you can not continue. after the Airplane mode, units can not move.
Its on turn 02 Nov 1941 .
For anyone having the problem with extended play, can you send a save just before the victory was declared (attach here or email to 2by3@2by3games.com) or let me know who the players were if a MP server game. This sounds like a major issue, so I'd like to figure it out quickly. Thanks.
Your reply which stated the save file is Ok is the solution ...to exit the game, started the game and load it.
This freeze happen on turn 20 onward, never experienced it in turn 1-20.
Re: New 1.04.00 Public Beta Now Available!
So trying a GC41 game against the Russian AI with “reduced attrition” and “reduced CD delay” on.
1. Is it still recommended to boost German/Allies morale by 5/10?
2. Can these settings be adjusted on the fly mid-game? The patch notes only mention a restriction for PBEM/MP games.
1. Is it still recommended to boost German/Allies morale by 5/10?
2. Can these settings be adjusted on the fly mid-game? The patch notes only mention a restriction for PBEM/MP games.
Re: New 1.04.00 Public Beta Now Available!
I've been playing:
1: +5 morale to everyone (including soviets) +10 to Germany in 43.
2: Reduced combat delay
3: adjusted German vehicle repair to 10%
It's giving me a very enjoyable game against the Soviet AI.
1: +5 morale to everyone (including soviets) +10 to Germany in 43.
2: Reduced combat delay
3: adjusted German vehicle repair to 10%
It's giving me a very enjoyable game against the Soviet AI.
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
ErickRepie wrote: ↑Sat Aug 10, 2024 5:00 amI am sure the unit is frozen the time i sent the save file .... replayed this save file again and it did freeze in 2 turn ahead.Joel Billings wrote: ↑Fri Aug 09, 2024 3:51 pmThis save is from a standard game, not extended play. I loaded the save and went through the air phase and was able to move units just fine.ErickRepie wrote: ↑Thu Aug 08, 2024 11:42 pm
Its happening to me too ... attached the save file, unit just frozen -- unable to move except by rail, still able to continue to next turn ... playing 1941 no early end.
Its on turn 02 Nov 1941 .
For anyone having the problem with extended play, can you send a save just before the victory was declared (attach here or email to 2by3@2by3games.com) or let me know who the players were if a MP server game. This sounds like a major issue, so I'd like to figure it out quickly. Thanks.
Your reply which stated the save file is Ok is the solution ...to exit the game, started the game and load it.
This freeze happen on turn 20 onward, never experienced it in turn 1-20.
So this freezing didn't have to do with extended play as the game didn't declare a victory. It sounds like a very strange situation. I see 3 different people have reported units that froze and could not move, 1 where the game had ended, and in a standard game, and one report from NotRed5 in which he did not state if this was an extended play game or not. Since at least 1 was not in extended play, I'm thinking this is likely not an issue with extended play, although it may be related to recent changes since I have not seen this kind of report before. I tried advancing the game from ErickRepie after loading the save, and on the second turn I was able to move units normally. So far I can't repeat the issue. I will let Pavel know about it to see if he can think of ways to debug this, but we'll likely need more info and/or saves to figure out how to replicate and fix this problem.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
You can adjust the game options mid-game when playing games against the AI.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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Re: New 1.04.00 Public Beta Now Available!
I had to clarify this for my case .... further continuos play finds out that, the condition "freeze" i mention before is not actual freeze... the reachable hex (when you click unit) is like when you have 0 movement condition-spent, so in first click - seeing that the reachable hex was spent - i conclude that it is Freeze.
Eventhough the reachable hex indicate "spent' - the unit itself still can be moved.
Still this condition never been happened in the previous patch.
Eventhough the reachable hex indicate "spent' - the unit itself still can be moved.
Still this condition never been happened in the previous patch.
Re: New 1.04.00 Public Beta Now Available!
Sorry, but I cannot help myself; either delirious from old age or heat or both ...
First, the AI bar was beats a human IGM at Chess ...
Then, the bar was GO ...
Then, the Turing Test ...
Myself, I will acknowledge the arrival of true human superior AI when I see bugless software.
First, the AI bar was beats a human IGM at Chess ...
Then, the bar was GO ...
Then, the Turing Test ...
Myself, I will acknowledge the arrival of true human superior AI when I see bugless software.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
- Joel Billings
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Re: New 1.04.00 Public Beta Now Available!
ErickRepie wrote: ↑Sun Aug 11, 2024 3:07 pm I had to clarify this for my case .... further continuos play finds out that, the condition "freeze" i mention before is not actual freeze... the reachable hex (when you click unit) is like when you have 0 movement condition-spent, so in first click - seeing that the reachable hex was spent - i conclude that it is Freeze.
Eventhough the reachable hex indicate "spent' - the unit itself still can be moved.
Still this condition never been happened in the previous patch.
I'm not clear about the situation you are describing. In the save you posted, can you give me a unit and hex to try to move to that shows the problem you are speaking of?
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard