New v1.04.03 Public Beta Now Available!
Moderator: Joel Billings
New v1.04.03 Public Beta Now Available!
There's a new public beta update installer. It is available to download from the store/My Page download areas.
It is also available from the following Download Link: HERE
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.
V1.04.03 – 10th January 2025
New Features and Rule Changes
• Hiwi’s will no longer enter German armored and mechanized units that don’t already start with Hiwi’s. Already true for airbases.
• Greatly reduced displayed on-map flak value of non-AA guns/flak (all but device types 4 and 23) as few contribute to the amount of flak fired in combat. Display change only.
• Ground elements with ground type Infantry-AT will no longer fire at unarmored targets (they used to fire and miss with their primary weapon with an anti-soft value of 0).
• Made changes to fort reduction by artillery fire. Now, a hex’s fort level will never fall below 75 fort points due to artillery fire (level 1 plus 50% toward level 2). Reduced the ability of all rocket types to reduce forts (heavy artillery types have a higher chance to destroy forts, and super heavy artillery types have an even higher chance). The higher the fort level, the more difficult it has always been to reduce them by artillery fire. Along with the fort reduction by artillery bug fixed in this version, the system should now be WAD with the changes as noted here. The battle details csv file now lists the reduction of forts done by artillery.
• Undocumented rule (First Winter Disruption) – Non-Finnish and non-mountain Axis units, in combat where the defending unit is in a heavy snow hex from December 1941 through February 1942, suffer significant disruption at the start of a battle. The amount of disruption reduces each month and is higher for an attacker than a defender.
• Support units and reserve units committed to battle, now suffer First Winter Disruption. Also, the start of battle CV values now reflect the amount of disruption done by First Winter Disruption for all units fighting in a heavy snow hex (used to only reflect this for attacker on-map combat units).
• Undocumented rule – Just prior to resolving the final odds for a battle, there is a chance that up to ¾ of the ground elements disrupted will have their disruption removed. The higher the experience of the elements, the greater the chance of removal.
• Manual correction (section 23.10.2) – Only one half of one percent (1/2) of the disabled pool is converted to KIA each turn, not 1%.
• Manual correction (section 12.1.2) – Soviet motorized units do not gain +10 to their national morale starting Sept 1943 (remains +5).
• Manual correction (section 23.8.1) – Leader checks do not directly impact whether ground elements fire during ground combat. They do play a role in determining the final CV and thus the final odds calculation.
• Manual correction (sections 8.1.3 and 8.1.4) – Snow level in blizzard goes up 1-2 per turn. Snow during snowfall as stated in the mild winter rules, goes up by 1+die(2), or 2-3 normally, but only die(2), 1-2 during mild winters. But there's a caveat to this. If the snow is already 7 or above, instead of going up, it will drop 1 level. So, a 7 would become a 6 (an 8 would become a 7). During mild winters, if already over 7, it would drop 2, so a 7 would become a 5. So the statement that snow goes up between 1 and 3 per turn up to level 7 in snowfall is somewhat misleading, and also not accounting for the fact that if a hex was a 7 already, it would actually drop down to a 6 or 5 (depending on if it was a mild winter).
• Manual clarification (section 8.2) - The estimated future weather is only for the Air Weather. No estimate is provided for the ground weather.
• Manual clarification (section 27.5.6) – Regarding Soviet units becoming Guards:
o All units with Rocket or Heavy Tank in the name are automatically Guards.
o Units with Militia/PM Rifle/Rum/NKVD/Partisan in their name will never convert to Guards.
o Battalions never convert to Guards.
o A unit must have a number in its name to convert to Guards
o Default is HQs don’t convert (however non-Shock Army HQs can convert to Guards)
o Tank Divisions and Mechanized Divisions don’t convert to Guards.
o Any unit with Rifle Division, Rifle Corps, Cavalry Division, Cavalry Corps, Mechanized Corps, Tank Corps in the name, must have an appropriate Guards OB in the OB list to convert to Guards. The OB must be date available. (Mountain Rifle Divisions don't have a Guards OB, and since they have Rifle Division in the name, they don't qualify.)
• Manual clarification (section 27.5.6) - In order for a unit to convert to a guards unit based on victories, the three following conditions must be met:
o Condition One: For non-motorized units, the unit’s number of wins plus the year modifier must be greater or equal to 8 plus random(8). For motorized units, the unit’s number of wins plus the year modifier must be greater or equal to 12 plus random(12) For Army HQ units, the unit’s number of wins plus the year modifier must be greater or equal to 75 plus random(75)
o Condition Two: For all units, the unit’s number of wins plus the year modifier must be greater than 9
o Condition Three: For all units, the unit’s number of wins plus the year modifier must be greater than 2 plus the unit’s number of losses
o Year Modifier: The Year modifier is 3 in 1941, 2 in 1942 and 1 in 1943-45.
• Several adjustments were made to the Multiplayer message system:
o Game will upload last 8 messages to server instead of first 8, which will be displayed in the MP game lobby
o Last messages will be displayed on the top (both in game and in the MP lobby)
• Updated the Living Manual.pdf file in the \Manuals folder. This is up to date with changes through game version 1.04.03.
Bug Fixes and AI Improvements
•Units with type SP Rocket Launcher and HT Mortar were not firing during the long-range artillery fire phase. Fixed.
• Mech-recon type ground elements were not included in several non-combat routines that dealt with accounting for their halftracks when disbanded, etc. Fixed.
• Mech-Infantry class units were not properly accounting for the number of men in the unit when firing at soft targets and thus were hitting less often than they should. Fixed.
• Fixed a bug in fort reduction by artillery fire that was causing erratic and incorrect results.
• Ready/Total numbers of a/c in right panel air base unit box are incorrect. Fixed.
• Weapons with ceilings below 1000 feet will now correctly have a random chance to fire their small AA capability at aircraft conducting attacks at 1000 feet (i.e. sometimes the aircraft are assumed to be flying below 1000 feet and can be targeted).
• Fixed several more cases where a newly built Soviet unit could be incorrectly given the same name as that of an already existing unit.
• Game can crash when AD has bad waypoint setup. Fixed.
• Prevented setting starting AD waypoint away from the staging base.
• Various in game multiplayer message display fixes
• Rollover CV predictor does not include directly attached support units for the attacker. Fixed.
• Second button line of the top menu bar, when in the air phase, The Show Air Directive Summary screen button on 2nd button line of top menu bar has a triangle around the D when it should have a square around the D. Fixed.
• Clicking on a lower level AOG inside high level AOG detail screen,and clicking on a specific airgroup in the new detail display, takes you back to the higher level AOG screen. Fixed (however, now exiting the air group detail screen after these actions closes the window, this can’t be changed).
• Rollover of on map AOG label could show a very large (incorrect) airbase free capacity number (it should have been negative). Fixed.
• The class of ground elements is incorrectly displayed in the CR/ground element compare screen. Fixed.
Data and Scenario Changes
• Device.dat (devices)
o .303 Vickers K MG (0001) – Effect increased from 1 to 2 and Anti-Air decreased from 53 to 0 (this value not used in air-to-air combat).
o .303 Vickers V MG (0002) – Effect increased from 1 to 2 and Anti-Air decreased from 42 to 0.
o .303 Vickers I MG (0003) – Effect increased from 1 to 2 and Anti-Air decreased from 41 to 0.
o .303 Lewis MG (0004) – Effect increased from 1 to 2 and Anti-Air decreased from 41 to 0.
o .303 Browning MG (0005) – Rate of Fire increased from 25 to 30 and Anti-Air decreased from 54 to 0.
o 7.5mm MAC 34/39 MG (0006) – Rate of Fire increased from 25 to 34 and Anti-Air decreased from 50 to 0.
o 7.7mm SAFAT MG (0007) – Accuracy increased from 24 to 30 and Anti-Air decreased from 44 to 0.
o 7.92mm FN MG (0008) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 7.92mm MG 17 (0009) – Anti-Air decreased from 53 to 0.
o 7.92mm MG 15 (0010) – Anti-Air decreased from 53 to 0.
o 7.92mm MG 81 (0011) – Anti-Air decreased from 59 to 0.
o 7.62mm PV-1 MG (0012) – Accuracy decreased from 45 to 20; Rate of Fire decreased from 45 to 20; Anti-Air decreased from 65 to 0 and Anti-Armor decreased from 5 to 4.
o 7.62mm DA-1 MG (0013) – Accuracy decreased from 44 to 20; Rate of Fire decreased from 44 to 16; Anti-Air decreased from 64 to 0 and Anti-Armor decreased from 5 to 4.
o 7.92mm Gebauer MG (0014) – Anti-Air decreased from 52 to 0.
o 7.92mm KM.Wz MG (0015) – Accuracy increased from 25 to 30; Rate of Fire increased from 24 to 30; Anti-Air decreased from 45 to 0 and Anti-Armor increased from 3 to 4.
o 7.62mm ShKAS MG (0016) – Accuracy decreased from 54 to 37; Rate of Fire decreased from 53 to 39; Anti-Air decreased from 74 to 0 and Anti-Armor decreased from 6 to 4.
o 7.5mm FN MG (0017) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 7.5mm Darne MG (0018) – Rate of Fire increased from 25 to 30 and Anti-Air decrease from 50 to 0.
o .50 AN/M2 MG (0020) – Added.
o 13.2mm FN MG (0021) – Anti-Air decreased from 54 to 0.
o 12.7mm SAFATMG (0022) – Accuracy increased from 24 to 27 and Anti-Air decreased from 54 to 0.
o .50 Browning MG (0023) – Anti-Air decreased from 59 to 0 and Anti-Armor decreased from 19 to 17.
o 13mm MG 131 (0024) – Accuracy decreased from 29 to 28; Anti-Air decreased from 59 to 0 and Anti-Armor decreased from 18 to 17.
o 12.7mm BS MG (0025) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm USB MG (0026) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm UBT MG (0027) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm Ho-103 MG (0029) – Anti-Air decreased from 59 to 0 and Anti-Armor increased from 4 to 17.
o 15mm Cannon MG151 (0030) – Renamed 15mm MG 151 Cannon; Accuracy increased from 21 to 23; Anti-Air decreased from 61 to 0; Anti-Soft increased from 5 to 6 and Anti-Armor increased from 4 to 19.
o 20mm HS404 Cannon (0031) – Accuracy increased from 20 to 24 and Anti-Air decreased from 70 to 0.
o 20mm Cannon MG151 (0032) – Renamed 20mm MG 151 Cannon; Accuracy increased from 21 to 22; Anti-Air decreased from 71 to 0 and Anti-Armor decreased from 30 to 24.
o 20mm Cannon MG FF/M (0033) – Renamed 20mm MG FF/M Cannon and Anti-Air decreased from 66 to 0.
o 20mm Hispano Cannon (0034) – Renamed 20mm Hispano II Cannon and Anti-Air decreased from 76 to 0.
o 20mm Oerlikon Cannon (0035) – Anti-Air decreased from 70 to 0.
o 20mm Solothurn Cannon (0036) – Anti-Air decreased from 66 to 0.
o 20mm ShVAK Cannon (0037) – Accuracy decreased from 24 to 23 and Anti-Air decreased from 74 to 0.
o 23mm VYa Cannon (0038) – Accuracy increased from 18 to 20 and Anti-Air decreased from 68 to 0.
o 20mm B-20 Cannon (0039) – Anti-Air decreased from 74 to 0.
o 20mm ShVAK M Cannon (0040) – Added.
o 20mm Cannon Ho-5 (0042) – Renamed 20mm Ho-5 Cannon and Anti-Air decreased from 78 to 0.
o 20mm Cannon MG FF (0043) – Renamed 20mm MG FF Cannon and Anti-Air decreased from 66 to 0.
o 20mm Hispano V Cannon (0044) – Accuracy decreased from 26 to 25; Rate of Fire increased from 32 to 33 and Anti-Air decreased from 76 to 0.
o 30mm Cannon MK108 (0045) – Renamed 30mm MK 108 Cannon and Anti-Air decreased from 78 to 0.
o 30mm Cannon MK103 (0046) – Renamed 30mm MK 103 Cannon; Accuracy increased from 13 to 20 and Anti-Air decreased from 73 to 0.
o 30mm Cannon Ho-105 (0047) – Renamed 30mm Ho-105 Cannon and Anti-Air decreased from 73 to 0.
o 37mm Cannon BK3.7 (0048) – Renamed 30mm BK 3.7 Cannon and Anti-Air decreased from 75 to 0.
o 12.7mm UB MG (0049) – Anti-Air decreased from 60 to 0.
o 37mm M4 Cannon (0050) – Anti-Air decreased from 75 to 0.
o 37mm Cannon Ho-203 (0051) – Renamed 37mm Ho-203 Cannon and Anti-Air decreased from 74 to 0.
o WGr 210 (0052) – Renamed WGr 210 Rocket; Rate of Fire increased from 0 to 1; Blast increased from 0 to 14; Anti-Air increased from 0 to 282 and Anti-Armor decreased from 5 to 0.
o 7.62mm SG43 MMG (0199) – Renamed 7.62mm SG-43 MMG and Rate of Fire decreased from 42 to 40.
o 40mm Twin Bofors L/56 Gun (0250) – Max Ceiling decreased from 25200 to 23100; Eff Ceiling decreased from 18000 to 16500 and Blast decreased from 2 to 1.
o 15mm Besa TMG (0283) – Duplicate device deleted.
o 37mm PaK36 L/45 Gun (0304) – Renamed 37mm Pak36 L/45 Gun.
o 50mm PaK38 L/60 Gun (0319) – Renamed 50mm Pak38 L/60 Gun.
o 47mm PaK(t) L/43.4 Gun (0320) – Renamed 47mm Pak(t) L/43.4 Gun.
o 47mm da 47/32 Gun (0321) – Renamed 47mm M37 L/32 Gun.
o 75mm PaK39 L/48 Gun (0341) – Renamed 75mm Pak39 L/48 Gun.
o 75mm PaK40 L/46 Gun (0343) – Renamed 75mm Pak40 L/46 Gun.
o 76.2mm PaK36 L/51.5 Gun (0346) – Renamed 76.2mm Pak36 L/51.5 Gun.
o 85mm KS-12 L/55 Gun (0372) – Renamed 85mm 52-K L/55 Gun.
o 88mm PaK43/1 L/71 Gun (0381) – Renamed 88mm Pak43/1 L/41 Gun.
o 88mm PaK43 L/71 Gun (0382) – Renamed 88mm Pak43 L/71 Gun.
o 105mm da 105 L/25 Gun (0391) – Renamed 105mm M17 L/25 Gun.
o 128mm PaK44 L/55 Gun (0404) – Renamed 128mm Pak44 L/55 Gun.
o 203mm B-4 L/25 Howitzer (0428) – Anti-Soft increased from 420 to 451 and Anti-Armor increased from 105 to 113.
o 240mm H39 L/18 Howitzer (0435) – Anti-Soft increased from 656 to 664 and Anti-Armor increased from 164 to 166.
o 280mm BR-5 L/14.2 Mortar (0438) – Blast Radius decreased from 32 to 23; Anti-Soft from decreased from 1024 to 905 and Anti-Armor increased from 85 to 226.
o 127mm KM 40 L/61 AA Gun (0447) – Renamed 128mm KM 40 L/61 Gun.
o 75mm Vickers L/43 AA Gun (0566) – Renamed 75mm Vickers L/43 Gun.
o 37mm Cannon NS-37 (0574) – Renamed 37mm NS-37 Cannon; Range increased from 3000 to 6000 and Anti-Air decreased from 75 to 0.
o 90mm M1A1 L/50 Gun (0616) – Renamed 90mm M1A1 L/55 Gun and HVAP Pen decreased from 314 to 0.
o 40mm Cannon Vickers S (0624) – Renamed 40mm Vickers S Cannon and Anti-Air decreased from 24 to 0.
o .30 Browning MG (0632) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 50mm Cannon BK5 (0638) – Renamed 50mm BK 5 Cannon and Anti-Air decreased from 80 to 0.
o 75mm Cannon BK7.5 (0639) – Renamed 75mm BK 7.5 Cannon; Anti-Air decreased from 138 to 0 and Anti-Armor increased from 17 to 150.
o R4M (0640) – Renamed R4M Rocket; Rate of Fire increased from 0 to 1; Blast increased from 0 to 6; Anti-Air increased from 0 to 90 and Anti-Armor decreased from 4 to 0.
o .30 AN/M2 MG (0648) – Anti-Air decreased from 54 to 0 and Anti-Armor increased from 3 to 4.
o 7.92mm MG 81Z (0650) – Anti-Air decreased from 63 to 0 and Anti-Armor increased from 3 to 4.
o 20mm (3) MG151 L/55 Gun (0668) – Anti-Armor decreased from 2 to 1.
o 75mm PaK97/38 L/36 Gun (0680) – Renamed 75mm Pak97/38 L/36 Gun.
o 37mm RM 39 L/54 Gun (0692) – Added.
o 75mm 75/27 L/27 Gun (0693) – Added.
o Mk 13 Mine (1130) – Accuracy decreased from 9 to 6 and Penetration decreased from 2 to 1.
o LMA Mine (1194) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o LMB Mine (1195) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o LMF Mine (1196) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o Delta Mine (1266) – Load increased from 0 to 1102; Rate of Fire increased from 0 to 1 and Penetration increased from 0 to 1.
o AMG-1 Mine (1365) – Accuracy increased from 1 to 6 and Penetration increased from 0 to 1.
o AMD-1-500 Mine (1371) – Accuracy increased from 2 to 6 and Penetration increased from 0 to 1.
o AMD-1-1000 Mine (1372) – Accuracy increased from 3 to 6 and Penetration increased from 0 to 1.
• Gtype.dat (ground types)
o Heavy Tank (0014) – Substitutions removed.
• Ground.dat (ground elements)
o Tiger (0025) – Upgrade path to King Tiger added.
o Panzer Hvy MG Section 40 (0062) – Build Limit changed from 6 to -1 (production discontinued).
o Panzer Hvy MG Section 43 (0065) – Build Limit changed from 12 to -1 (production discontinued).
o 37mm PaK36 AT Gun (0067) – Renamed 37mm Pak36 AT Gun.
o 50mm PaK38 AT Gun (0068) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (0069) – Renamed 75mm Pak40 AT Gun.
o 76.2mm PaK36(r) AT Gun (0070) – Renamed 76.2mm Pak36 AT Gun.
o 88mm PaK43 AT Gun (0071) – Renamed 88mm Pak43 AT Gun.
o 240mm H39 Howitzer (0119) – Ammo Use increased from 183 to 366.
o 240mm K3 Siege Gun (0131) – Ammo Use increased from 84 to 336.
o 75mm PaK97/38 AT Gun (0189) – Renamed 75mm Pak97/38 AT Gun.
o 37mm PaK36 AT Gun (0191) – Renamed 37mm Pak36 AT Gun and Device 672 changed to Device 304.
o 50mm PaK38 AT Gun (0245) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (0291) – Renamed 75mm Pak40 AT Gun.
o 240mm H39 Howitzer (0310) – Ammo Use increased from 183 to 366.
o 50mm PaK38 AT Gun (0322) – Renamed 50mm Pak38 AT Gun.
o 240mm Theodor RR Gun (0338) – Ammo Use increased from 84 to 336.
o 45mm PaK184(r) AT Gun (0356) – Renamed 45mm Pak184(r) AT Gun.
o 47mm PaK181(f) AT Gun (0357) – Renamed 47mm Pak181(f) AT Gun.
o 75mm PaK97/38 AT Gun (0360) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0366) – Renamed 75mm Pak40 AT Gun.
o 25mm PaK34(f) AT Gun (0372) – Renamed 25mm Pak34(f) AT Gun.
o 160mm Stielgranate AT Gun (0435) – Maximum Imports decreased from 5000 to 1500 and Build Limit decreased from 50 to 15.
o 47mm M1935 Infantry Gun (0460) – Renamed 47mm M35 Infantry Gun and Device 631 changed to Device 323.
o 75mm PaK97/38 AT Gun (0464) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK97/38 AT Gun (0465) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0495) – Renamed 75mm Pak40 AT Gun.
o 37mm PaK36 AT Gun (0510) – Renamed 37mm Pak36 AT Gun and Device 672 changed to Device 304.
o 50mm PaK38 AT Gun (0512) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK97/38 AT Gun (0513) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0514) – Renamed 75mm Pak40 AT Gun.
o 81mm Mle 27/31 Mortar (0526) – Build Limit changed from 1 to -1.
o 37mm RM39 AA Gun (0569) – Added.
o 75mm 75/27 A.V. AA Gun (0570) – Added.
o 75mm Skoda AA Gun (0571) – Added.
o 76.2mm ZiS Field Gun (0727) – Build Limit increased from 160 to 185.
o 76.2mm ZiS AT Gun (0783) – Build Limit decreased from 100 to 75.
o 7.62mm SG43 Machine Gun (0791) – Renamed 7.62mm SG-43 Machine Gun.
o 85mm KS-12 AA Gun (0806) – Renamed 85mm 52-K AA Gun.
o M-30-4 Rocket Launcher (0816) – Upgrade to M-31-4 Rocket Launcher added; Last Year changed from 1944 to 1943; Scrap Date changed from 1945 to 1944; Last Month changed from 7 to 1; Ammo Use decreased from 636 to 480 and Build Limit decreased from 200 to 100.
o 203mm B-4 Howitzer (0822) – Ammo Use increased from 108 to 220.
o 280mm BR-5 Siege Mortar (0823) – Ammo Use increased from 221 to 542.
o BM-31-12 Rocket Launcher (0825) – Ammo Use decreased from 1908 to 1440.
o M-31-4 Rocket Launcher (0835) – Added with upgrade to M-31-8 Rocket Launcher.
o M-31-8 Rocket Launcher (0836) – Added with upgrade to BM-31-12 Rocket Launcher.
o 37mm PaK36 AT Gun (1001) – Renamed 37mm Pak36 AT Gun.
o 50mm PaK38 AT Gun (1002) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (1003) – Renamed 75mm Pak40 AT Gun.
o 76.2mm PaK36(r) AT Gun (1004) – Renamed 76.2mm Pak36 AT Gun.
o 240mm M1 Howitzer (2116) – Ammo Use increased from 180 to 360.
o 240mm M1 Howitzer (2593) – Ammo Use increased from 180 to 360.
o 254mm Coastal Gun (3702) – Ammo Use increased from 252 to 504.
o 102mm Coastal Gun (3709) – Added.
• OB.dat (TOE/OBs)
o 0272 42b GD mot Div 21->12x 88mm Flak
o 0455 43b Sturm Div 0->3x 28mm sPzB41
o 0470 44 T1 Inf Div 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0471 44a T2 Inf Div 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0472 44b T2 Inf Div 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0473 44 T3 Inf Div 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->412 Support (~12772 men)
o 0475 45 Inf Div 7/2 SP Flak -> towed 37mm, 18x 75mm FK -> 12 leFH18, 8->12 sFH18, 16->28 leIG18, 30->48x 81mm mortar, 24->28x 120mm mortar, 39->45 Pioneer, 72->162 Panzerschreck, 387->401 Support (~11939 men)
o 0476 45a Inf Div 12x 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 18->28 leIG18, 54->162 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->405 Support
o 0478 44 VG Div 7/2 SP Flak -> towed 37mm, 24->26 leIG37, 8->6 sIG33, 54->108 Panzerschreck, 54->42 81mm mortar, 27->36 Pioneer, 350->336 Support (~10326 men)
o 0479 45 VG Div 7/2 SP Flak -> towed 37mm, 24->26 leIG37, 8->6 sIG33, 72->162 Panzerschreck, 54->42 81mm mortar, 27->36 Pioneer, 350->329 Support (~10175
men)
o 0481 44 Gren Sp-Div StuG->JPz 38, 54->108 Panzerschreck, 21->27 Pioneer, 350->300 Support
o 0488 44a Airl Div 54->108 Panzerschreck, support 424->419
o 0501 Korps Abt 54->108 Panzerschreck, 475->470 Support
o 0514 44 Gren Bde 18->36 Panzerschreck, 120->118 Support
o 0525 44b Inf Kgr 18->36 Panzerschreck, 300->298 Support
o 0544 44b Gren Rgt 18->36 Panzerschreck, 120->118 Support
o 0548 44b Sturm Rgt 18->36 Panzerschreck, 75->73 Support
o 0554 44 VG Rgt 18->36 Panzerschreck, 100->98 Support
o 0555 45 VG Rgt 24->54 Panzerschreck, 100->97 Support
o 0565 43 Gren Bn 6->12 Panzerschreck
o 0573 44 Fort Inf Bn 6->12 Panzerschreck
o 0591 44 Marine Bn 6->12 Panzerschreck
o 0603 43b Jaeger Div add 12x 20mm Flak
o 0604 44 Jaeger Div 10/5 SP Flak -> towed 20mm, 36->72 Panzerschreck, 12->16 leIG
o 0610 43b Mount Div add 12x 20mm Flak
o 0611 44 Mount Div 10/5 SP Flak -> towed 20mm, 36->72 Panzerschreck, 12->16 leIG, 333->329 Support
o 0615 44 Ski-Jg Div 36->72 Panzerschreck, 475->471 Support
o 0621 44 Mount Bde 27->54 Panzerschreck, 125->122 Support
o 0622 45 Bic Jg Bde 27->54 Panzerschreck, 125->122 Support
o 0628 44 Jaeger Kgr 18->36 Panzerschreck, 200->198 Support
o 0634 44 Mount Kgr 18->36 Panzerschreck, 10/5 SP Flak -> towed 20mm, 200->198 Support
o 0642 44 Jaeger Rgt 18->36 Panzerschreck, 125->123 Support
o 0647 44 Mount Rgt 18->36 Panzerschreck, 125->123 Support
o 0649 44 Ski-Jg Rgt 18->36 Panzerschreck, 125->123 Support
o 0658 43 Jaeger Bn 6->12 Panzerschreck
o 0662 43 Mountain Bn 6->12 Panzerschreck
o 0730 45 Cav Bde 24->72 Panzerschreck, Support 278->273
o 0731 45 Cav Div 48->108 Panzerschreck, Support 417->411
o 0993 44a Lw Fld Div 10/5 SP Flak -> towed 20mm
o 0994 44b Lw Fld Div 10/5 SP Flak -> towed 20mm, 54->108 Panzerschreck, support 406->401
o 1144 Nord SS Mt Div 54->72 Panzerschreck
o 1162 44 SS Cav Div 14->18 leIG
o 1166 44T1 SS Mt Div 36->72 Panzerschreck, Support 358->355
o 1170 44T2 SS Mt Div 36->72 Panzerschreck, Support 358->355
o 1172 44T3 SS Mt Div 36->72 Panzerschreck, Support 325->322
o 1181 44 SS Gren Div 54->72 Panzerschreck, 555->445 Support (~14749 men)
o 1182 45 SS Gren Div 108->162 Panzerschreck, 346->341 Support
o 1187 44a SS PzG Bde 20->16 leFH, 4->8 sFH
o 1207 43b SS mot Bde renamed 43d
o 1392 44b Hun Res ID duplicate entry of Cavalry Squad 43 replaced by Recon Squad
o 1490 41a Hun AA coy Suffix change: Mot -> Mot.
o 1679 41a Ita AA Rgt renamed 41b
o 2406 Sev Cst Art Div 102mm Naval Gun -> 102mm Coastal Gun
• Ac.dat (aircraft)
o 0309 I-153 upgrade path to LaGG-3 '11' added
o 0310 I-153BS upgrade path to Il-2 added
o 0311 I-15bis upgrade path to LaGG-3 added
o 0312-14 I-16 T18-29 upgrade path to Yak-1B added
o 0315 I-16 T5 upgrade path to Yak-1 added
o 0317 MiG-3 upgrade path to Yak-9 added
o 0343 R-5 air profile changed to SOV Tac Recon, fuel reduced to 1269
o 0349 SB-2 upgrade path to Pe-2 added
o 0351 Ar-2 upgrade path to Pe-2 added
o 0377 TB-3 upgrade path changed to IL-4 '43'
o 0392 Hurri IIB upgrade path changed to IIB Mod
o 0446 Bf 110G-3 upgrade path to Me 410A-3 added
o 0461 Ju 87D-1 Weapon Set 4 bomb position fixed
o 0348 Su-2R added this aircraft, a mid 42 Tac Recon variant of the Su-2 after its phasing out as tactical bomber
• Map changes (hex.dat, hexart.dat, city.dat, maptext.dat)
o 202:223 (RUM) rail art error
o 124:296 (TUN) missing rail link
o Warsaw (POL) road corrections around Warsaw and nearby area
o minor rail/road changes in North Africa
o minor road changes in Poland
o road additions in Soviet Union, predominantly in eastern sector, connections between bigger cities or along bigger rivers or rails.
o Location changes
5070 Ajdabiya (187:343, LYB) -> Agedabia
5081 Hassan (161:340, LYB) -> Buerat
4934 Tairet (074:305, ALG) -> Tiaret
4914 Tbessa (114:308, ALG) -> Tebessa
1996 Spasok (242:128, SOV) -> Spassk-Ryazansky (typo from Spassk + identifier added as multiple Spassk existed)
2948 Muksalma (199:057, SOV) -> and its neighboring island hex transferred to White Karelia to avoid an isolated airbase (no supply source)
• New photos
o 37mm RM 39 AA Gun (GP0569) - Italian naval AA gun used in land installations
o 75mm 75/27 A.V. AA Gun (GP0570) - another Italian AA gun
o 75mm Skoda AA Gun (GP0571) - Czech AA gun used by Italians
o M-31-4 Rocket Launcher (GP0835)
o M-31-8 Rocket Launcher (GP0836)
o 102mm Coastal Gun (GP3709)
o A0348 - Su-2R
• New aircraft icon
o A0348.tga – Su-2R
• 1941 Campaign(s)
o Events
0136 corrected manpower gain numbers in text
0202 text implied Far East Ground Requirement increased to 140 while it actually decreased from 145, changed to 155 (as listed in the manual)
o Axis land units
Frozen units in Theater Boxes unfrozen
11 Panzer Div equipment cleanup
23 SS Mountain Div disbands end of 9/44
345 Mot Div OB change, arrives TB-locked to Western TB, disbands end of 2/43 (used to rebuild 29 Mot Div lost in Stalingrad)
386 Mot Div OB change, arrives TB-locked to Western TB, disbands end of 2/43 (used to rebuild 3 Mot Div lost in Stalingrad)
1 SS Ital. Inf Bde Rebuilt to updated OB and with overstrength support to account for Italian manpower influx/recruitment
2 RFSS Mot Bde first rename changed to proper OB
All Army Mot. Flak Bns (except 271/274/276) OB change and/or rebuilt from 12x88/9x20mm to 8x88/18x20mm
Army SP Flak Bns changed from mixed to full mech: 601-607,609
III/204 Panzer Bn equipment cleanup
276 Army Light Flak Bn (reinforcing unit) rebuilt as mixed Bn
177 Stug Bn disbands 3/44 (to 3 Cav Bde)
184 Stug Bn upgrades to Sturmartillerie Bde in 4/45
189 Stug Bn disbands 1/43 (to 78 Sturm Div, later 4 Cav Bde/Div)
191 Stug Bn upgrades to Sturmartillerie Bde in 8/44
192 Stug Bn disbands 4/42 (to Grossdeutschland Div)
200 Stug Bn disbands 11/44 (to Fuehrer-Begleit Bde)
201 Stug Bn upgrades to Sturmartillerie Bde in 1/45
210 Stug Bn upgrades to Sturmartillerie Bde in 4/45
219 StuPa Bn removed, renames from 237 Stug Bn
226 Stug Bn upgrades to Sturmartillerie Bde in 11/44
236 Stug Bn upgrades to Sturmartillerie Bde in 6/44
237 Stug Bn add rename to 219 StuPa Bn in 9/44
239 Stug Bn upgrades to Sturmartillerie Bde in 6/44
243 Stug Bn upgrades to Sturmartillerie Bde in 3/45
249 Stug Bn upgrades to Sturmartillerie Bde in 2/45
261 Stug Bn upgrades to Sturmartillerie Bde in 12/44
270 Stug Bn disbands delayed to end of 1943 (to Ski-Jaeger Div)
277 Stug Bn upgrades to Sturmartillerie Bde in 12/44
286 Stug Bn upgrades to Sturmartillerie Bde in 4/45
300 Stug Bn upgrades to Sturmartillerie Bde in 4/45
301 Stug Bn upgrades to Sturmartillerie Bde in 4/45
303 Stug Bn upgrades to Sturmartillerie Bde in 12/44
311 Stug Bn upgrades to Sturmartillerie Bde in 4/45
325 Stug Bn upgrades to Sturmartillerie Bde in 4/45
600 Stug Bn upgrades to Sturmartillerie Bde in 9/44
905 Stug Bn upgrades to Sturmartillerie Bde in 12/44
911 Stug Bn disbands several months earlier in mid 7/44 (to Fuehrer-Grenadier Bde)
912 Stug Bn upgrades to Sturmartillerie Bde in 12/44
920 Stug Bn upgrades to Sturmartillerie Bde in 4/45
247 Stug Batt disbands end of 10/43 (to 90 PzG div)
352/353 Stug Batt removed
393 Stug Batt disbands end of 1943
395 Stug Batt disbands end of 6/43
665 Stug Batt remove WE transfer, disbands 8/42
667 Stug Batt add follow-up upgrade to Sturmartillerie Bde in 6/44
741 Stug Batt disbands end of 7/44
742 Stug Batt moves back to Reserve in 10/43, disbands end of 1943
o Axis air units
Stab/KG 40 transfers to Norway in mid 7/44
I. and III./KG 40 remove 10/44 Western TB transfer
I./KG 50 transfers to Norway in mid 7/44
KuFlGr 706 fixed improper downsize during rename
16 Ital. Atk Grp changed to C200CB, renamed Ftr Grp
o Soviet land units
all NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
Frozen units in Theater Boxes unfrozen
19 Army (4/42 reinforcing HQ) - removed, will be renamed from 42 Rifle Corps
40 Army removed, will be renamed from 27 Rifle Corps
2 Airborne Corps disbands several months earlier (8/42)
2 Rifle Corps transferred 50 Army rename from 8 Rifle Corps, removed disband/rebuild restriction
3 Airborne Corps disbands several months earlier (mid 5/42)
8 Rifle Corps transferred 50 Army rename to 2 Rifle Corps, disbands end of 11/1941, added rebuild restriction
27 Rifle Corps added rename to 40 Army, removed disband
42 Rifle Corps removed disband/rebuild restriction, added renames to Kandalaksha OpGr Army/19th Army + TB lock + 1/45 transfer to map
Sevastopol Art Div 102mm Naval gun changed to proper coastal gun
27 Naval AA Bn moved to Northern Front TB (was in Vyborg)
o Soviet air units
Leningrad Recon Group AOG attached to Leningrad Air Command
Southwest OAS GVF air unit re-assigned to Odessa Transport Group AOG
• Stalingrad to Berlin Campaign(s)
o Reinforcement NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
o Event 0136 – Added text describing 250,000 Soviet manpower gain
• 1941 Road to Leningrad
o 601/604/605 Army SP Flak Bn rebuilt from mixed to full mech
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 272/273/280 LW Flak Bn rebuilt as proper Army Bn
o 92, II/411 LW mot light Flak Bn rebuilt as SP Bn
• Red Army Resurgent
o 602 Army SP Flak Bn rebuilt from mixed to full mech
o 77,84,86,91,851 LW mot light Flak Bn rebuilt as SP Bn
• The Destruction of Southwestern Front
o 275/279 LW Flak Bn rebuilt as proper Army Bn
o 277/278 Army Flak Bn rebuilt from 3x88 to 2x88 + 1x20mm
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 71,86,93 LW mot light Flak Bn rebuilt as SP Bn
• Operation Typhoon
o 273 LW Flak Bn rebuilt as proper Army Bn
o 601,602,605,607 Army Sp Flak Bn rebuilt from mixed to full mech
o 71,75,77,84,91,92,II/411 LW mot light Flak Bn rebuilt as SP Bn
o all army mot light flak companies rebuilt as mixed mech SP Companies
• Steel Inferno – 1943 Campaign
o Reinforcement NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
o 5 NKPS added in hex 262,196 with 19th and 20th RR Construction Brigades attached
o Event 0136 – Added text describing 250,000 Soviet manpower gain
• Steel Inferno – 1944 Campaign (May Start)
o 8 NKPS unit now arrives at Murom (244,216 - between Moscow and Gorky)
o 5 NKPS added in hex 195,178 with 19th and 20th RR Construction Brigades attached
o Event 0136 – Added text describing 250,000 Soviet manpower gain
• Steel Inferno - Road to Karelia
o 601/604/605 Army SP Flak Bn rebuilt from mixed to full mech
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 272/273/280 LW Flak Bn rebuilt as proper Army Bn
o 92, II/411 LW mot light Flak Bn rebuilt as SP Bn
• Steel Inferno - AG A – Part I – Race for the Caucasus
o 610 Army Sp Flak Bn rebuilt with towed guns
o 279 Army LW Flak Bn rebuilt as proper Army Bn
o 99 LW Light Flak Bn rebuilt as SP
• Steel Inferno - Western Ukraine 43-44
o 616 Army mot Flak Bn rebuilt as SP
o 81,96 LW mot light Flak Bn rebuilt as SP
• Steel Inferno - Case Blue Phase II 42-43 and Alternate
o 279 LW Flak Bn rebuilt as proper Army Bn
o 91,99 LW mot light Flak Bn rebuilt as SP Bn
o 602 Army Sp Flak Bn rebuilt to stronger OB
o 610 Army Sp Flak Bn rebuilt as mot with towed guns
It is also available from the following Download Link: HERE
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.
V1.04.03 – 10th January 2025
New Features and Rule Changes
• Hiwi’s will no longer enter German armored and mechanized units that don’t already start with Hiwi’s. Already true for airbases.
• Greatly reduced displayed on-map flak value of non-AA guns/flak (all but device types 4 and 23) as few contribute to the amount of flak fired in combat. Display change only.
• Ground elements with ground type Infantry-AT will no longer fire at unarmored targets (they used to fire and miss with their primary weapon with an anti-soft value of 0).
• Made changes to fort reduction by artillery fire. Now, a hex’s fort level will never fall below 75 fort points due to artillery fire (level 1 plus 50% toward level 2). Reduced the ability of all rocket types to reduce forts (heavy artillery types have a higher chance to destroy forts, and super heavy artillery types have an even higher chance). The higher the fort level, the more difficult it has always been to reduce them by artillery fire. Along with the fort reduction by artillery bug fixed in this version, the system should now be WAD with the changes as noted here. The battle details csv file now lists the reduction of forts done by artillery.
• Undocumented rule (First Winter Disruption) – Non-Finnish and non-mountain Axis units, in combat where the defending unit is in a heavy snow hex from December 1941 through February 1942, suffer significant disruption at the start of a battle. The amount of disruption reduces each month and is higher for an attacker than a defender.
• Support units and reserve units committed to battle, now suffer First Winter Disruption. Also, the start of battle CV values now reflect the amount of disruption done by First Winter Disruption for all units fighting in a heavy snow hex (used to only reflect this for attacker on-map combat units).
• Undocumented rule – Just prior to resolving the final odds for a battle, there is a chance that up to ¾ of the ground elements disrupted will have their disruption removed. The higher the experience of the elements, the greater the chance of removal.
• Manual correction (section 23.10.2) – Only one half of one percent (1/2) of the disabled pool is converted to KIA each turn, not 1%.
• Manual correction (section 12.1.2) – Soviet motorized units do not gain +10 to their national morale starting Sept 1943 (remains +5).
• Manual correction (section 23.8.1) – Leader checks do not directly impact whether ground elements fire during ground combat. They do play a role in determining the final CV and thus the final odds calculation.
• Manual correction (sections 8.1.3 and 8.1.4) – Snow level in blizzard goes up 1-2 per turn. Snow during snowfall as stated in the mild winter rules, goes up by 1+die(2), or 2-3 normally, but only die(2), 1-2 during mild winters. But there's a caveat to this. If the snow is already 7 or above, instead of going up, it will drop 1 level. So, a 7 would become a 6 (an 8 would become a 7). During mild winters, if already over 7, it would drop 2, so a 7 would become a 5. So the statement that snow goes up between 1 and 3 per turn up to level 7 in snowfall is somewhat misleading, and also not accounting for the fact that if a hex was a 7 already, it would actually drop down to a 6 or 5 (depending on if it was a mild winter).
• Manual clarification (section 8.2) - The estimated future weather is only for the Air Weather. No estimate is provided for the ground weather.
• Manual clarification (section 27.5.6) – Regarding Soviet units becoming Guards:
o All units with Rocket or Heavy Tank in the name are automatically Guards.
o Units with Militia/PM Rifle/Rum/NKVD/Partisan in their name will never convert to Guards.
o Battalions never convert to Guards.
o A unit must have a number in its name to convert to Guards
o Default is HQs don’t convert (however non-Shock Army HQs can convert to Guards)
o Tank Divisions and Mechanized Divisions don’t convert to Guards.
o Any unit with Rifle Division, Rifle Corps, Cavalry Division, Cavalry Corps, Mechanized Corps, Tank Corps in the name, must have an appropriate Guards OB in the OB list to convert to Guards. The OB must be date available. (Mountain Rifle Divisions don't have a Guards OB, and since they have Rifle Division in the name, they don't qualify.)
• Manual clarification (section 27.5.6) - In order for a unit to convert to a guards unit based on victories, the three following conditions must be met:
o Condition One: For non-motorized units, the unit’s number of wins plus the year modifier must be greater or equal to 8 plus random(8). For motorized units, the unit’s number of wins plus the year modifier must be greater or equal to 12 plus random(12) For Army HQ units, the unit’s number of wins plus the year modifier must be greater or equal to 75 plus random(75)
o Condition Two: For all units, the unit’s number of wins plus the year modifier must be greater than 9
o Condition Three: For all units, the unit’s number of wins plus the year modifier must be greater than 2 plus the unit’s number of losses
o Year Modifier: The Year modifier is 3 in 1941, 2 in 1942 and 1 in 1943-45.
• Several adjustments were made to the Multiplayer message system:
o Game will upload last 8 messages to server instead of first 8, which will be displayed in the MP game lobby
o Last messages will be displayed on the top (both in game and in the MP lobby)
• Updated the Living Manual.pdf file in the \Manuals folder. This is up to date with changes through game version 1.04.03.
Bug Fixes and AI Improvements
•Units with type SP Rocket Launcher and HT Mortar were not firing during the long-range artillery fire phase. Fixed.
• Mech-recon type ground elements were not included in several non-combat routines that dealt with accounting for their halftracks when disbanded, etc. Fixed.
• Mech-Infantry class units were not properly accounting for the number of men in the unit when firing at soft targets and thus were hitting less often than they should. Fixed.
• Fixed a bug in fort reduction by artillery fire that was causing erratic and incorrect results.
• Ready/Total numbers of a/c in right panel air base unit box are incorrect. Fixed.
• Weapons with ceilings below 1000 feet will now correctly have a random chance to fire their small AA capability at aircraft conducting attacks at 1000 feet (i.e. sometimes the aircraft are assumed to be flying below 1000 feet and can be targeted).
• Fixed several more cases where a newly built Soviet unit could be incorrectly given the same name as that of an already existing unit.
• Game can crash when AD has bad waypoint setup. Fixed.
• Prevented setting starting AD waypoint away from the staging base.
• Various in game multiplayer message display fixes
• Rollover CV predictor does not include directly attached support units for the attacker. Fixed.
• Second button line of the top menu bar, when in the air phase, The Show Air Directive Summary screen button on 2nd button line of top menu bar has a triangle around the D when it should have a square around the D. Fixed.
• Clicking on a lower level AOG inside high level AOG detail screen,and clicking on a specific airgroup in the new detail display, takes you back to the higher level AOG screen. Fixed (however, now exiting the air group detail screen after these actions closes the window, this can’t be changed).
• Rollover of on map AOG label could show a very large (incorrect) airbase free capacity number (it should have been negative). Fixed.
• The class of ground elements is incorrectly displayed in the CR/ground element compare screen. Fixed.
Data and Scenario Changes
• Device.dat (devices)
o .303 Vickers K MG (0001) – Effect increased from 1 to 2 and Anti-Air decreased from 53 to 0 (this value not used in air-to-air combat).
o .303 Vickers V MG (0002) – Effect increased from 1 to 2 and Anti-Air decreased from 42 to 0.
o .303 Vickers I MG (0003) – Effect increased from 1 to 2 and Anti-Air decreased from 41 to 0.
o .303 Lewis MG (0004) – Effect increased from 1 to 2 and Anti-Air decreased from 41 to 0.
o .303 Browning MG (0005) – Rate of Fire increased from 25 to 30 and Anti-Air decreased from 54 to 0.
o 7.5mm MAC 34/39 MG (0006) – Rate of Fire increased from 25 to 34 and Anti-Air decreased from 50 to 0.
o 7.7mm SAFAT MG (0007) – Accuracy increased from 24 to 30 and Anti-Air decreased from 44 to 0.
o 7.92mm FN MG (0008) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 7.92mm MG 17 (0009) – Anti-Air decreased from 53 to 0.
o 7.92mm MG 15 (0010) – Anti-Air decreased from 53 to 0.
o 7.92mm MG 81 (0011) – Anti-Air decreased from 59 to 0.
o 7.62mm PV-1 MG (0012) – Accuracy decreased from 45 to 20; Rate of Fire decreased from 45 to 20; Anti-Air decreased from 65 to 0 and Anti-Armor decreased from 5 to 4.
o 7.62mm DA-1 MG (0013) – Accuracy decreased from 44 to 20; Rate of Fire decreased from 44 to 16; Anti-Air decreased from 64 to 0 and Anti-Armor decreased from 5 to 4.
o 7.92mm Gebauer MG (0014) – Anti-Air decreased from 52 to 0.
o 7.92mm KM.Wz MG (0015) – Accuracy increased from 25 to 30; Rate of Fire increased from 24 to 30; Anti-Air decreased from 45 to 0 and Anti-Armor increased from 3 to 4.
o 7.62mm ShKAS MG (0016) – Accuracy decreased from 54 to 37; Rate of Fire decreased from 53 to 39; Anti-Air decreased from 74 to 0 and Anti-Armor decreased from 6 to 4.
o 7.5mm FN MG (0017) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 7.5mm Darne MG (0018) – Rate of Fire increased from 25 to 30 and Anti-Air decrease from 50 to 0.
o .50 AN/M2 MG (0020) – Added.
o 13.2mm FN MG (0021) – Anti-Air decreased from 54 to 0.
o 12.7mm SAFATMG (0022) – Accuracy increased from 24 to 27 and Anti-Air decreased from 54 to 0.
o .50 Browning MG (0023) – Anti-Air decreased from 59 to 0 and Anti-Armor decreased from 19 to 17.
o 13mm MG 131 (0024) – Accuracy decreased from 29 to 28; Anti-Air decreased from 59 to 0 and Anti-Armor decreased from 18 to 17.
o 12.7mm BS MG (0025) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm USB MG (0026) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm UBT MG (0027) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm Ho-103 MG (0029) – Anti-Air decreased from 59 to 0 and Anti-Armor increased from 4 to 17.
o 15mm Cannon MG151 (0030) – Renamed 15mm MG 151 Cannon; Accuracy increased from 21 to 23; Anti-Air decreased from 61 to 0; Anti-Soft increased from 5 to 6 and Anti-Armor increased from 4 to 19.
o 20mm HS404 Cannon (0031) – Accuracy increased from 20 to 24 and Anti-Air decreased from 70 to 0.
o 20mm Cannon MG151 (0032) – Renamed 20mm MG 151 Cannon; Accuracy increased from 21 to 22; Anti-Air decreased from 71 to 0 and Anti-Armor decreased from 30 to 24.
o 20mm Cannon MG FF/M (0033) – Renamed 20mm MG FF/M Cannon and Anti-Air decreased from 66 to 0.
o 20mm Hispano Cannon (0034) – Renamed 20mm Hispano II Cannon and Anti-Air decreased from 76 to 0.
o 20mm Oerlikon Cannon (0035) – Anti-Air decreased from 70 to 0.
o 20mm Solothurn Cannon (0036) – Anti-Air decreased from 66 to 0.
o 20mm ShVAK Cannon (0037) – Accuracy decreased from 24 to 23 and Anti-Air decreased from 74 to 0.
o 23mm VYa Cannon (0038) – Accuracy increased from 18 to 20 and Anti-Air decreased from 68 to 0.
o 20mm B-20 Cannon (0039) – Anti-Air decreased from 74 to 0.
o 20mm ShVAK M Cannon (0040) – Added.
o 20mm Cannon Ho-5 (0042) – Renamed 20mm Ho-5 Cannon and Anti-Air decreased from 78 to 0.
o 20mm Cannon MG FF (0043) – Renamed 20mm MG FF Cannon and Anti-Air decreased from 66 to 0.
o 20mm Hispano V Cannon (0044) – Accuracy decreased from 26 to 25; Rate of Fire increased from 32 to 33 and Anti-Air decreased from 76 to 0.
o 30mm Cannon MK108 (0045) – Renamed 30mm MK 108 Cannon and Anti-Air decreased from 78 to 0.
o 30mm Cannon MK103 (0046) – Renamed 30mm MK 103 Cannon; Accuracy increased from 13 to 20 and Anti-Air decreased from 73 to 0.
o 30mm Cannon Ho-105 (0047) – Renamed 30mm Ho-105 Cannon and Anti-Air decreased from 73 to 0.
o 37mm Cannon BK3.7 (0048) – Renamed 30mm BK 3.7 Cannon and Anti-Air decreased from 75 to 0.
o 12.7mm UB MG (0049) – Anti-Air decreased from 60 to 0.
o 37mm M4 Cannon (0050) – Anti-Air decreased from 75 to 0.
o 37mm Cannon Ho-203 (0051) – Renamed 37mm Ho-203 Cannon and Anti-Air decreased from 74 to 0.
o WGr 210 (0052) – Renamed WGr 210 Rocket; Rate of Fire increased from 0 to 1; Blast increased from 0 to 14; Anti-Air increased from 0 to 282 and Anti-Armor decreased from 5 to 0.
o 7.62mm SG43 MMG (0199) – Renamed 7.62mm SG-43 MMG and Rate of Fire decreased from 42 to 40.
o 40mm Twin Bofors L/56 Gun (0250) – Max Ceiling decreased from 25200 to 23100; Eff Ceiling decreased from 18000 to 16500 and Blast decreased from 2 to 1.
o 15mm Besa TMG (0283) – Duplicate device deleted.
o 37mm PaK36 L/45 Gun (0304) – Renamed 37mm Pak36 L/45 Gun.
o 50mm PaK38 L/60 Gun (0319) – Renamed 50mm Pak38 L/60 Gun.
o 47mm PaK(t) L/43.4 Gun (0320) – Renamed 47mm Pak(t) L/43.4 Gun.
o 47mm da 47/32 Gun (0321) – Renamed 47mm M37 L/32 Gun.
o 75mm PaK39 L/48 Gun (0341) – Renamed 75mm Pak39 L/48 Gun.
o 75mm PaK40 L/46 Gun (0343) – Renamed 75mm Pak40 L/46 Gun.
o 76.2mm PaK36 L/51.5 Gun (0346) – Renamed 76.2mm Pak36 L/51.5 Gun.
o 85mm KS-12 L/55 Gun (0372) – Renamed 85mm 52-K L/55 Gun.
o 88mm PaK43/1 L/71 Gun (0381) – Renamed 88mm Pak43/1 L/41 Gun.
o 88mm PaK43 L/71 Gun (0382) – Renamed 88mm Pak43 L/71 Gun.
o 105mm da 105 L/25 Gun (0391) – Renamed 105mm M17 L/25 Gun.
o 128mm PaK44 L/55 Gun (0404) – Renamed 128mm Pak44 L/55 Gun.
o 203mm B-4 L/25 Howitzer (0428) – Anti-Soft increased from 420 to 451 and Anti-Armor increased from 105 to 113.
o 240mm H39 L/18 Howitzer (0435) – Anti-Soft increased from 656 to 664 and Anti-Armor increased from 164 to 166.
o 280mm BR-5 L/14.2 Mortar (0438) – Blast Radius decreased from 32 to 23; Anti-Soft from decreased from 1024 to 905 and Anti-Armor increased from 85 to 226.
o 127mm KM 40 L/61 AA Gun (0447) – Renamed 128mm KM 40 L/61 Gun.
o 75mm Vickers L/43 AA Gun (0566) – Renamed 75mm Vickers L/43 Gun.
o 37mm Cannon NS-37 (0574) – Renamed 37mm NS-37 Cannon; Range increased from 3000 to 6000 and Anti-Air decreased from 75 to 0.
o 90mm M1A1 L/50 Gun (0616) – Renamed 90mm M1A1 L/55 Gun and HVAP Pen decreased from 314 to 0.
o 40mm Cannon Vickers S (0624) – Renamed 40mm Vickers S Cannon and Anti-Air decreased from 24 to 0.
o .30 Browning MG (0632) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 50mm Cannon BK5 (0638) – Renamed 50mm BK 5 Cannon and Anti-Air decreased from 80 to 0.
o 75mm Cannon BK7.5 (0639) – Renamed 75mm BK 7.5 Cannon; Anti-Air decreased from 138 to 0 and Anti-Armor increased from 17 to 150.
o R4M (0640) – Renamed R4M Rocket; Rate of Fire increased from 0 to 1; Blast increased from 0 to 6; Anti-Air increased from 0 to 90 and Anti-Armor decreased from 4 to 0.
o .30 AN/M2 MG (0648) – Anti-Air decreased from 54 to 0 and Anti-Armor increased from 3 to 4.
o 7.92mm MG 81Z (0650) – Anti-Air decreased from 63 to 0 and Anti-Armor increased from 3 to 4.
o 20mm (3) MG151 L/55 Gun (0668) – Anti-Armor decreased from 2 to 1.
o 75mm PaK97/38 L/36 Gun (0680) – Renamed 75mm Pak97/38 L/36 Gun.
o 37mm RM 39 L/54 Gun (0692) – Added.
o 75mm 75/27 L/27 Gun (0693) – Added.
o Mk 13 Mine (1130) – Accuracy decreased from 9 to 6 and Penetration decreased from 2 to 1.
o LMA Mine (1194) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o LMB Mine (1195) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o LMF Mine (1196) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o Delta Mine (1266) – Load increased from 0 to 1102; Rate of Fire increased from 0 to 1 and Penetration increased from 0 to 1.
o AMG-1 Mine (1365) – Accuracy increased from 1 to 6 and Penetration increased from 0 to 1.
o AMD-1-500 Mine (1371) – Accuracy increased from 2 to 6 and Penetration increased from 0 to 1.
o AMD-1-1000 Mine (1372) – Accuracy increased from 3 to 6 and Penetration increased from 0 to 1.
• Gtype.dat (ground types)
o Heavy Tank (0014) – Substitutions removed.
• Ground.dat (ground elements)
o Tiger (0025) – Upgrade path to King Tiger added.
o Panzer Hvy MG Section 40 (0062) – Build Limit changed from 6 to -1 (production discontinued).
o Panzer Hvy MG Section 43 (0065) – Build Limit changed from 12 to -1 (production discontinued).
o 37mm PaK36 AT Gun (0067) – Renamed 37mm Pak36 AT Gun.
o 50mm PaK38 AT Gun (0068) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (0069) – Renamed 75mm Pak40 AT Gun.
o 76.2mm PaK36(r) AT Gun (0070) – Renamed 76.2mm Pak36 AT Gun.
o 88mm PaK43 AT Gun (0071) – Renamed 88mm Pak43 AT Gun.
o 240mm H39 Howitzer (0119) – Ammo Use increased from 183 to 366.
o 240mm K3 Siege Gun (0131) – Ammo Use increased from 84 to 336.
o 75mm PaK97/38 AT Gun (0189) – Renamed 75mm Pak97/38 AT Gun.
o 37mm PaK36 AT Gun (0191) – Renamed 37mm Pak36 AT Gun and Device 672 changed to Device 304.
o 50mm PaK38 AT Gun (0245) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (0291) – Renamed 75mm Pak40 AT Gun.
o 240mm H39 Howitzer (0310) – Ammo Use increased from 183 to 366.
o 50mm PaK38 AT Gun (0322) – Renamed 50mm Pak38 AT Gun.
o 240mm Theodor RR Gun (0338) – Ammo Use increased from 84 to 336.
o 45mm PaK184(r) AT Gun (0356) – Renamed 45mm Pak184(r) AT Gun.
o 47mm PaK181(f) AT Gun (0357) – Renamed 47mm Pak181(f) AT Gun.
o 75mm PaK97/38 AT Gun (0360) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0366) – Renamed 75mm Pak40 AT Gun.
o 25mm PaK34(f) AT Gun (0372) – Renamed 25mm Pak34(f) AT Gun.
o 160mm Stielgranate AT Gun (0435) – Maximum Imports decreased from 5000 to 1500 and Build Limit decreased from 50 to 15.
o 47mm M1935 Infantry Gun (0460) – Renamed 47mm M35 Infantry Gun and Device 631 changed to Device 323.
o 75mm PaK97/38 AT Gun (0464) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK97/38 AT Gun (0465) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0495) – Renamed 75mm Pak40 AT Gun.
o 37mm PaK36 AT Gun (0510) – Renamed 37mm Pak36 AT Gun and Device 672 changed to Device 304.
o 50mm PaK38 AT Gun (0512) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK97/38 AT Gun (0513) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0514) – Renamed 75mm Pak40 AT Gun.
o 81mm Mle 27/31 Mortar (0526) – Build Limit changed from 1 to -1.
o 37mm RM39 AA Gun (0569) – Added.
o 75mm 75/27 A.V. AA Gun (0570) – Added.
o 75mm Skoda AA Gun (0571) – Added.
o 76.2mm ZiS Field Gun (0727) – Build Limit increased from 160 to 185.
o 76.2mm ZiS AT Gun (0783) – Build Limit decreased from 100 to 75.
o 7.62mm SG43 Machine Gun (0791) – Renamed 7.62mm SG-43 Machine Gun.
o 85mm KS-12 AA Gun (0806) – Renamed 85mm 52-K AA Gun.
o M-30-4 Rocket Launcher (0816) – Upgrade to M-31-4 Rocket Launcher added; Last Year changed from 1944 to 1943; Scrap Date changed from 1945 to 1944; Last Month changed from 7 to 1; Ammo Use decreased from 636 to 480 and Build Limit decreased from 200 to 100.
o 203mm B-4 Howitzer (0822) – Ammo Use increased from 108 to 220.
o 280mm BR-5 Siege Mortar (0823) – Ammo Use increased from 221 to 542.
o BM-31-12 Rocket Launcher (0825) – Ammo Use decreased from 1908 to 1440.
o M-31-4 Rocket Launcher (0835) – Added with upgrade to M-31-8 Rocket Launcher.
o M-31-8 Rocket Launcher (0836) – Added with upgrade to BM-31-12 Rocket Launcher.
o 37mm PaK36 AT Gun (1001) – Renamed 37mm Pak36 AT Gun.
o 50mm PaK38 AT Gun (1002) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (1003) – Renamed 75mm Pak40 AT Gun.
o 76.2mm PaK36(r) AT Gun (1004) – Renamed 76.2mm Pak36 AT Gun.
o 240mm M1 Howitzer (2116) – Ammo Use increased from 180 to 360.
o 240mm M1 Howitzer (2593) – Ammo Use increased from 180 to 360.
o 254mm Coastal Gun (3702) – Ammo Use increased from 252 to 504.
o 102mm Coastal Gun (3709) – Added.
• OB.dat (TOE/OBs)
o 0272 42b GD mot Div 21->12x 88mm Flak
o 0455 43b Sturm Div 0->3x 28mm sPzB41
o 0470 44 T1 Inf Div 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0471 44a T2 Inf Div 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0472 44b T2 Inf Div 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0473 44 T3 Inf Div 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->412 Support (~12772 men)
o 0475 45 Inf Div 7/2 SP Flak -> towed 37mm, 18x 75mm FK -> 12 leFH18, 8->12 sFH18, 16->28 leIG18, 30->48x 81mm mortar, 24->28x 120mm mortar, 39->45 Pioneer, 72->162 Panzerschreck, 387->401 Support (~11939 men)
o 0476 45a Inf Div 12x 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 18->28 leIG18, 54->162 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->405 Support
o 0478 44 VG Div 7/2 SP Flak -> towed 37mm, 24->26 leIG37, 8->6 sIG33, 54->108 Panzerschreck, 54->42 81mm mortar, 27->36 Pioneer, 350->336 Support (~10326 men)
o 0479 45 VG Div 7/2 SP Flak -> towed 37mm, 24->26 leIG37, 8->6 sIG33, 72->162 Panzerschreck, 54->42 81mm mortar, 27->36 Pioneer, 350->329 Support (~10175
men)
o 0481 44 Gren Sp-Div StuG->JPz 38, 54->108 Panzerschreck, 21->27 Pioneer, 350->300 Support
o 0488 44a Airl Div 54->108 Panzerschreck, support 424->419
o 0501 Korps Abt 54->108 Panzerschreck, 475->470 Support
o 0514 44 Gren Bde 18->36 Panzerschreck, 120->118 Support
o 0525 44b Inf Kgr 18->36 Panzerschreck, 300->298 Support
o 0544 44b Gren Rgt 18->36 Panzerschreck, 120->118 Support
o 0548 44b Sturm Rgt 18->36 Panzerschreck, 75->73 Support
o 0554 44 VG Rgt 18->36 Panzerschreck, 100->98 Support
o 0555 45 VG Rgt 24->54 Panzerschreck, 100->97 Support
o 0565 43 Gren Bn 6->12 Panzerschreck
o 0573 44 Fort Inf Bn 6->12 Panzerschreck
o 0591 44 Marine Bn 6->12 Panzerschreck
o 0603 43b Jaeger Div add 12x 20mm Flak
o 0604 44 Jaeger Div 10/5 SP Flak -> towed 20mm, 36->72 Panzerschreck, 12->16 leIG
o 0610 43b Mount Div add 12x 20mm Flak
o 0611 44 Mount Div 10/5 SP Flak -> towed 20mm, 36->72 Panzerschreck, 12->16 leIG, 333->329 Support
o 0615 44 Ski-Jg Div 36->72 Panzerschreck, 475->471 Support
o 0621 44 Mount Bde 27->54 Panzerschreck, 125->122 Support
o 0622 45 Bic Jg Bde 27->54 Panzerschreck, 125->122 Support
o 0628 44 Jaeger Kgr 18->36 Panzerschreck, 200->198 Support
o 0634 44 Mount Kgr 18->36 Panzerschreck, 10/5 SP Flak -> towed 20mm, 200->198 Support
o 0642 44 Jaeger Rgt 18->36 Panzerschreck, 125->123 Support
o 0647 44 Mount Rgt 18->36 Panzerschreck, 125->123 Support
o 0649 44 Ski-Jg Rgt 18->36 Panzerschreck, 125->123 Support
o 0658 43 Jaeger Bn 6->12 Panzerschreck
o 0662 43 Mountain Bn 6->12 Panzerschreck
o 0730 45 Cav Bde 24->72 Panzerschreck, Support 278->273
o 0731 45 Cav Div 48->108 Panzerschreck, Support 417->411
o 0993 44a Lw Fld Div 10/5 SP Flak -> towed 20mm
o 0994 44b Lw Fld Div 10/5 SP Flak -> towed 20mm, 54->108 Panzerschreck, support 406->401
o 1144 Nord SS Mt Div 54->72 Panzerschreck
o 1162 44 SS Cav Div 14->18 leIG
o 1166 44T1 SS Mt Div 36->72 Panzerschreck, Support 358->355
o 1170 44T2 SS Mt Div 36->72 Panzerschreck, Support 358->355
o 1172 44T3 SS Mt Div 36->72 Panzerschreck, Support 325->322
o 1181 44 SS Gren Div 54->72 Panzerschreck, 555->445 Support (~14749 men)
o 1182 45 SS Gren Div 108->162 Panzerschreck, 346->341 Support
o 1187 44a SS PzG Bde 20->16 leFH, 4->8 sFH
o 1207 43b SS mot Bde renamed 43d
o 1392 44b Hun Res ID duplicate entry of Cavalry Squad 43 replaced by Recon Squad
o 1490 41a Hun AA coy Suffix change: Mot -> Mot.
o 1679 41a Ita AA Rgt renamed 41b
o 2406 Sev Cst Art Div 102mm Naval Gun -> 102mm Coastal Gun
• Ac.dat (aircraft)
o 0309 I-153 upgrade path to LaGG-3 '11' added
o 0310 I-153BS upgrade path to Il-2 added
o 0311 I-15bis upgrade path to LaGG-3 added
o 0312-14 I-16 T18-29 upgrade path to Yak-1B added
o 0315 I-16 T5 upgrade path to Yak-1 added
o 0317 MiG-3 upgrade path to Yak-9 added
o 0343 R-5 air profile changed to SOV Tac Recon, fuel reduced to 1269
o 0349 SB-2 upgrade path to Pe-2 added
o 0351 Ar-2 upgrade path to Pe-2 added
o 0377 TB-3 upgrade path changed to IL-4 '43'
o 0392 Hurri IIB upgrade path changed to IIB Mod
o 0446 Bf 110G-3 upgrade path to Me 410A-3 added
o 0461 Ju 87D-1 Weapon Set 4 bomb position fixed
o 0348 Su-2R added this aircraft, a mid 42 Tac Recon variant of the Su-2 after its phasing out as tactical bomber
• Map changes (hex.dat, hexart.dat, city.dat, maptext.dat)
o 202:223 (RUM) rail art error
o 124:296 (TUN) missing rail link
o Warsaw (POL) road corrections around Warsaw and nearby area
o minor rail/road changes in North Africa
o minor road changes in Poland
o road additions in Soviet Union, predominantly in eastern sector, connections between bigger cities or along bigger rivers or rails.
o Location changes
5070 Ajdabiya (187:343, LYB) -> Agedabia
5081 Hassan (161:340, LYB) -> Buerat
4934 Tairet (074:305, ALG) -> Tiaret
4914 Tbessa (114:308, ALG) -> Tebessa
1996 Spasok (242:128, SOV) -> Spassk-Ryazansky (typo from Spassk + identifier added as multiple Spassk existed)
2948 Muksalma (199:057, SOV) -> and its neighboring island hex transferred to White Karelia to avoid an isolated airbase (no supply source)
• New photos
o 37mm RM 39 AA Gun (GP0569) - Italian naval AA gun used in land installations
o 75mm 75/27 A.V. AA Gun (GP0570) - another Italian AA gun
o 75mm Skoda AA Gun (GP0571) - Czech AA gun used by Italians
o M-31-4 Rocket Launcher (GP0835)
o M-31-8 Rocket Launcher (GP0836)
o 102mm Coastal Gun (GP3709)
o A0348 - Su-2R
• New aircraft icon
o A0348.tga – Su-2R
• 1941 Campaign(s)
o Events
0136 corrected manpower gain numbers in text
0202 text implied Far East Ground Requirement increased to 140 while it actually decreased from 145, changed to 155 (as listed in the manual)
o Axis land units
Frozen units in Theater Boxes unfrozen
11 Panzer Div equipment cleanup
23 SS Mountain Div disbands end of 9/44
345 Mot Div OB change, arrives TB-locked to Western TB, disbands end of 2/43 (used to rebuild 29 Mot Div lost in Stalingrad)
386 Mot Div OB change, arrives TB-locked to Western TB, disbands end of 2/43 (used to rebuild 3 Mot Div lost in Stalingrad)
1 SS Ital. Inf Bde Rebuilt to updated OB and with overstrength support to account for Italian manpower influx/recruitment
2 RFSS Mot Bde first rename changed to proper OB
All Army Mot. Flak Bns (except 271/274/276) OB change and/or rebuilt from 12x88/9x20mm to 8x88/18x20mm
Army SP Flak Bns changed from mixed to full mech: 601-607,609
III/204 Panzer Bn equipment cleanup
276 Army Light Flak Bn (reinforcing unit) rebuilt as mixed Bn
177 Stug Bn disbands 3/44 (to 3 Cav Bde)
184 Stug Bn upgrades to Sturmartillerie Bde in 4/45
189 Stug Bn disbands 1/43 (to 78 Sturm Div, later 4 Cav Bde/Div)
191 Stug Bn upgrades to Sturmartillerie Bde in 8/44
192 Stug Bn disbands 4/42 (to Grossdeutschland Div)
200 Stug Bn disbands 11/44 (to Fuehrer-Begleit Bde)
201 Stug Bn upgrades to Sturmartillerie Bde in 1/45
210 Stug Bn upgrades to Sturmartillerie Bde in 4/45
219 StuPa Bn removed, renames from 237 Stug Bn
226 Stug Bn upgrades to Sturmartillerie Bde in 11/44
236 Stug Bn upgrades to Sturmartillerie Bde in 6/44
237 Stug Bn add rename to 219 StuPa Bn in 9/44
239 Stug Bn upgrades to Sturmartillerie Bde in 6/44
243 Stug Bn upgrades to Sturmartillerie Bde in 3/45
249 Stug Bn upgrades to Sturmartillerie Bde in 2/45
261 Stug Bn upgrades to Sturmartillerie Bde in 12/44
270 Stug Bn disbands delayed to end of 1943 (to Ski-Jaeger Div)
277 Stug Bn upgrades to Sturmartillerie Bde in 12/44
286 Stug Bn upgrades to Sturmartillerie Bde in 4/45
300 Stug Bn upgrades to Sturmartillerie Bde in 4/45
301 Stug Bn upgrades to Sturmartillerie Bde in 4/45
303 Stug Bn upgrades to Sturmartillerie Bde in 12/44
311 Stug Bn upgrades to Sturmartillerie Bde in 4/45
325 Stug Bn upgrades to Sturmartillerie Bde in 4/45
600 Stug Bn upgrades to Sturmartillerie Bde in 9/44
905 Stug Bn upgrades to Sturmartillerie Bde in 12/44
911 Stug Bn disbands several months earlier in mid 7/44 (to Fuehrer-Grenadier Bde)
912 Stug Bn upgrades to Sturmartillerie Bde in 12/44
920 Stug Bn upgrades to Sturmartillerie Bde in 4/45
247 Stug Batt disbands end of 10/43 (to 90 PzG div)
352/353 Stug Batt removed
393 Stug Batt disbands end of 1943
395 Stug Batt disbands end of 6/43
665 Stug Batt remove WE transfer, disbands 8/42
667 Stug Batt add follow-up upgrade to Sturmartillerie Bde in 6/44
741 Stug Batt disbands end of 7/44
742 Stug Batt moves back to Reserve in 10/43, disbands end of 1943
o Axis air units
Stab/KG 40 transfers to Norway in mid 7/44
I. and III./KG 40 remove 10/44 Western TB transfer
I./KG 50 transfers to Norway in mid 7/44
KuFlGr 706 fixed improper downsize during rename
16 Ital. Atk Grp changed to C200CB, renamed Ftr Grp
o Soviet land units
all NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
Frozen units in Theater Boxes unfrozen
19 Army (4/42 reinforcing HQ) - removed, will be renamed from 42 Rifle Corps
40 Army removed, will be renamed from 27 Rifle Corps
2 Airborne Corps disbands several months earlier (8/42)
2 Rifle Corps transferred 50 Army rename from 8 Rifle Corps, removed disband/rebuild restriction
3 Airborne Corps disbands several months earlier (mid 5/42)
8 Rifle Corps transferred 50 Army rename to 2 Rifle Corps, disbands end of 11/1941, added rebuild restriction
27 Rifle Corps added rename to 40 Army, removed disband
42 Rifle Corps removed disband/rebuild restriction, added renames to Kandalaksha OpGr Army/19th Army + TB lock + 1/45 transfer to map
Sevastopol Art Div 102mm Naval gun changed to proper coastal gun
27 Naval AA Bn moved to Northern Front TB (was in Vyborg)
o Soviet air units
Leningrad Recon Group AOG attached to Leningrad Air Command
Southwest OAS GVF air unit re-assigned to Odessa Transport Group AOG
• Stalingrad to Berlin Campaign(s)
o Reinforcement NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
o Event 0136 – Added text describing 250,000 Soviet manpower gain
• 1941 Road to Leningrad
o 601/604/605 Army SP Flak Bn rebuilt from mixed to full mech
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 272/273/280 LW Flak Bn rebuilt as proper Army Bn
o 92, II/411 LW mot light Flak Bn rebuilt as SP Bn
• Red Army Resurgent
o 602 Army SP Flak Bn rebuilt from mixed to full mech
o 77,84,86,91,851 LW mot light Flak Bn rebuilt as SP Bn
• The Destruction of Southwestern Front
o 275/279 LW Flak Bn rebuilt as proper Army Bn
o 277/278 Army Flak Bn rebuilt from 3x88 to 2x88 + 1x20mm
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 71,86,93 LW mot light Flak Bn rebuilt as SP Bn
• Operation Typhoon
o 273 LW Flak Bn rebuilt as proper Army Bn
o 601,602,605,607 Army Sp Flak Bn rebuilt from mixed to full mech
o 71,75,77,84,91,92,II/411 LW mot light Flak Bn rebuilt as SP Bn
o all army mot light flak companies rebuilt as mixed mech SP Companies
• Steel Inferno – 1943 Campaign
o Reinforcement NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
o 5 NKPS added in hex 262,196 with 19th and 20th RR Construction Brigades attached
o Event 0136 – Added text describing 250,000 Soviet manpower gain
• Steel Inferno – 1944 Campaign (May Start)
o 8 NKPS unit now arrives at Murom (244,216 - between Moscow and Gorky)
o 5 NKPS added in hex 195,178 with 19th and 20th RR Construction Brigades attached
o Event 0136 – Added text describing 250,000 Soviet manpower gain
• Steel Inferno - Road to Karelia
o 601/604/605 Army SP Flak Bn rebuilt from mixed to full mech
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 272/273/280 LW Flak Bn rebuilt as proper Army Bn
o 92, II/411 LW mot light Flak Bn rebuilt as SP Bn
• Steel Inferno - AG A – Part I – Race for the Caucasus
o 610 Army Sp Flak Bn rebuilt with towed guns
o 279 Army LW Flak Bn rebuilt as proper Army Bn
o 99 LW Light Flak Bn rebuilt as SP
• Steel Inferno - Western Ukraine 43-44
o 616 Army mot Flak Bn rebuilt as SP
o 81,96 LW mot light Flak Bn rebuilt as SP
• Steel Inferno - Case Blue Phase II 42-43 and Alternate
o 279 LW Flak Bn rebuilt as proper Army Bn
o 91,99 LW mot light Flak Bn rebuilt as SP Bn
o 602 Army Sp Flak Bn rebuilt to stronger OB
o 610 Army Sp Flak Bn rebuilt as mot with towed guns
Re: New v1.04.03 Public Beta Now Available!
Just started a new 41 campaign game with the new public beta (1.04.03). I have noticed that in many (vast majority) of hasty attacks by the Germans on the first turn none of the artillery is firing, either by Soviet's or Germans. This is true in attacks on fortified regions and even divisions. Has anyone else noticed this? In full attacks, and in a few hasty attacks the artillery fires at targets (both sides).
Don
Don
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
Re: New v1.04.03 Public Beta Now Available!
Support units in HQs that have moved during the turn will not commit into a hasty attack, only deliberate attacks. Could that explain what you are seeing?
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: New v1.04.03 Public Beta Now Available!
It is not a problem with re-assigning support units. I just tried an experiment with the road to Leningrad scenario. I did not change anything, just started the attack as Germans using your out of the box allocation of support units. In normal attacks both the German and AI controlled Soviet artillery fired. In hasty attacks, even those involving full infantry divisions on both sides neither side fired artillery.
Don
Don
Re: New v1.04.03 Public Beta Now Available!
Afaik Artillery was always performing worse/bad in Hasty Attacks, not sure if it was always "0" for SUs tho.

see attachment for v1.04.01 result
- Attachments
-
- Hasty_Artillery.png (558.65 KiB) Viewed 937 times
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: New v1.04.03 Public Beta Now Available!
I am still not seeing this update for/on Steam yet, is there an estimate of when that might happen?

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
Re: New v1.04.03 Public Beta Now Available!
You need to activate the beta branch and you'll get it.
BTW is there no news set up for Steam to announce the Beta update? I just see something posted in the forums but no news on the game page in Library.
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
Re: New v1.04.03 Public Beta Now Available!
It's not the re-assigning the support units that keeps them from committing to battle. It's moving the HQ unit itself. If you move the HQ unit, the support units in the HQ cannot commit into a hasty attack. They will commit into a deliberate attack. That's always been the case and it looks like it is all WAD as far as I can tell.dgrimes wrote: ↑Fri Jan 24, 2025 1:08 pm It is not a problem with re-assigning support units. I just tried an experiment with the road to Leningrad scenario. I did not change anything, just started the attack as Germans using your out of the box allocation of support units. In normal attacks both the German and AI controlled Soviet artillery fired. In hasty attacks, even those involving full infantry divisions on both sides neither side fired artillery.
Don
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: New v1.04.03 Public Beta Now Available!
I did not move the headquarters units. Please run the game and look at the detailed combat results for hasty attacks. Some artillery is embedded with the infantry divisions. My understanding is that they should always fire. Play German Human against the Soviet AI.
Don
Don
Re: New v1.04.03 Public Beta Now Available!
I was just playing with the 43 campaign game. If I do a hasty attack with ground support off, then I get some artillery support. But if ground support is on, then the hasty attacks do not include any artillery.
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
Re: New v1.04.03 Public Beta Now Available!
First, let me say I'm pretty sure there are special rules with hasty attack and artillery. Not sure about whether the artillery bombardment phase is always skipped (it might be), or other chances of artillery not being included. I don't know exactly what or when arty elements in the battle, from in the unit or from support units that commit to the battle, fire. Less arty involvement is intended in hasty attacks, but exactly how that plays out I'm not sure about.
I just ran a bunch of attacks with 1.04.01 and 1.04.03 and on turn of C41 and C43, all hasty attacks, some attacks get arty involvement, and others don't show any artillery involved (both support artillery and in the unit artillery). I tried moving the HQs out of range (no support units will commit, but sometimes arty in the unit will fire, other times they won't). I saw support units commit to battle with heavy guns, yet no arty showed up firing. There was no difference between 1.04.01 and 1.04.03 and no difference between ground support on and off. Sometimes you get arty firing and sometimes you don't, and I couldn't find a pattern. My guess is there some chance of getting arty involvement, but generally arty class (and probably rockets, but not infantry guns that always seem to be firing) are not firing in hasty attacks.
I have not seen reports with 0's like in Wiedrock's screenshot. I tried the same attack and didn't see that. Can you consistently get those results? If you always showing 0s (or showing them a lot) please attach or send a save so I can repeat the attack. It's odd they would all list out with no hits of any kind. The conclusion from my tests are that 1.04.01 and 1.04.03 are not different re hasty attack artillery, and that ground support on/off is not a factor in whether artillery fires in a hasty attack. I could be wrong, so if you have more info/saves, please bring it. Thanks.
I just ran a bunch of attacks with 1.04.01 and 1.04.03 and on turn of C41 and C43, all hasty attacks, some attacks get arty involvement, and others don't show any artillery involved (both support artillery and in the unit artillery). I tried moving the HQs out of range (no support units will commit, but sometimes arty in the unit will fire, other times they won't). I saw support units commit to battle with heavy guns, yet no arty showed up firing. There was no difference between 1.04.01 and 1.04.03 and no difference between ground support on and off. Sometimes you get arty firing and sometimes you don't, and I couldn't find a pattern. My guess is there some chance of getting arty involvement, but generally arty class (and probably rockets, but not infantry guns that always seem to be firing) are not firing in hasty attacks.
I have not seen reports with 0's like in Wiedrock's screenshot. I tried the same attack and didn't see that. Can you consistently get those results? If you always showing 0s (or showing them a lot) please attach or send a save so I can repeat the attack. It's odd they would all list out with no hits of any kind. The conclusion from my tests are that 1.04.01 and 1.04.03 are not different re hasty attack artillery, and that ground support on/off is not a factor in whether artillery fires in a hasty attack. I could be wrong, so if you have more info/saves, please bring it. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: New v1.04.03 Public Beta Now Available!
Thank you!
Re: New v1.04.03 Public Beta Now Available!
Do you want me to attach a *.sav file? I tried adding it by dragging it into this message box, but it gave me an error message. The error message was invalid file extension in my saved file - test for road to lenningrad ar.sav
It gave me the same error message when I tried to "add files" below. I am not sure what I am doing wrong.
In the road to Leningrad file I am trying to send you, I have not changed anything. I made 9 hasty attacks
From top to bottom
1) German 291st infantry division attacking Soviet 10th rifle division both divisions had significant artillery support elements too. Of the 131 German artillery units 0 shots were fired (the AT, AA and infantry guns did fire), and of the 166 Soviet artillery 0 shots were fired. Note I am including the 82mm and 81mm mortars as part of artillery. Seems odd.
2) German 61st infantry division with artillery support attacking Soviet 105th nkvd border detachment and mg-artillery battalion. German artillery fired, while small number of old Soviet artillery did not. This is what I have seen in the past, so program seems to be working like before here.
3) German 3/11 infantry division with artillery support attacking mg-artillery battalion. 4 shots by 81 mm german mortar, no other shots fired by german or soviet artillery. Again these results are not inconsistent with prior games.
4) German 21st infantry division with artillery support attacking 106th nkvd detachment and mg-artillery battalion. No shots fired by german or soviet artillery. Seems a little unusual compared to prior games but not a big deal.
5) German 26th infantry division with artillery support attacking Soviet 125th rifle division with support artillery. Both German and Soviet artillery fired. Seems OK.
6) German 8th panzer division and 30th infantry division and support artillery for both divisions attacking soviet 5th rifle division with support and mg-artillery battalion. None of the 208 German artillery units nor any of the 191 Soviet artillery units fired. This seems very odd.
7) German 126th infantry division attacking 107th border guards and mg-artillery battalion. German artillery fires and old soviet artillery doesn't. Seems fine and consistent with earlier play.
8) German 123rd infantry division with support artillery attacking 33rd Soviet rifle division with support and mg-artillery battalion. No artillery was fired by either side. Again this seems very unusual.
9) German 32nd infantry division with support artillery attacking 188th Soviet infantry division with support and mg-artillery battalion. No artillery was fired by Germans and while the 12 155 mm m1909 Soviet howitzers did get off 3 shots. No other artillery fired by Soviets. Unusual
So out of 9 hasty attacks, 4 of the attacks did not seem to use artillery appropriately. The one commonality is that in all 4 of the odd cases the hasty attack was made against a Soviet infantry division, and neither the German nor Soviet artillery fired. And in one case the attack against the soviet division by a german division did result in both side's artillery firing. The problem may have been unnoticed for a while, because most players are not going to use a hasty attack against a division. Sorry to be a pest, but something is definitely off, although I don't think it would change the game performance, since there are very few times a player would use a hasty attack against a full division or more, unless it is severely depleted.
It gave me the same error message when I tried to "add files" below. I am not sure what I am doing wrong.
In the road to Leningrad file I am trying to send you, I have not changed anything. I made 9 hasty attacks
From top to bottom
1) German 291st infantry division attacking Soviet 10th rifle division both divisions had significant artillery support elements too. Of the 131 German artillery units 0 shots were fired (the AT, AA and infantry guns did fire), and of the 166 Soviet artillery 0 shots were fired. Note I am including the 82mm and 81mm mortars as part of artillery. Seems odd.
2) German 61st infantry division with artillery support attacking Soviet 105th nkvd border detachment and mg-artillery battalion. German artillery fired, while small number of old Soviet artillery did not. This is what I have seen in the past, so program seems to be working like before here.
3) German 3/11 infantry division with artillery support attacking mg-artillery battalion. 4 shots by 81 mm german mortar, no other shots fired by german or soviet artillery. Again these results are not inconsistent with prior games.
4) German 21st infantry division with artillery support attacking 106th nkvd detachment and mg-artillery battalion. No shots fired by german or soviet artillery. Seems a little unusual compared to prior games but not a big deal.
5) German 26th infantry division with artillery support attacking Soviet 125th rifle division with support artillery. Both German and Soviet artillery fired. Seems OK.
6) German 8th panzer division and 30th infantry division and support artillery for both divisions attacking soviet 5th rifle division with support and mg-artillery battalion. None of the 208 German artillery units nor any of the 191 Soviet artillery units fired. This seems very odd.
7) German 126th infantry division attacking 107th border guards and mg-artillery battalion. German artillery fires and old soviet artillery doesn't. Seems fine and consistent with earlier play.
8) German 123rd infantry division with support artillery attacking 33rd Soviet rifle division with support and mg-artillery battalion. No artillery was fired by either side. Again this seems very unusual.
9) German 32nd infantry division with support artillery attacking 188th Soviet infantry division with support and mg-artillery battalion. No artillery was fired by Germans and while the 12 155 mm m1909 Soviet howitzers did get off 3 shots. No other artillery fired by Soviets. Unusual
So out of 9 hasty attacks, 4 of the attacks did not seem to use artillery appropriately. The one commonality is that in all 4 of the odd cases the hasty attack was made against a Soviet infantry division, and neither the German nor Soviet artillery fired. And in one case the attack against the soviet division by a german division did result in both side's artillery firing. The problem may have been unnoticed for a while, because most players are not going to use a hasty attack against a division. Sorry to be a pest, but something is definitely off, although I don't think it would change the game performance, since there are very few times a player would use a hasty attack against a full division or more, unless it is severely depleted.
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
Re: New v1.04.03 Public Beta Now Available!
You need to zip up the save file to attach it, or email it to 2by3@2by3games.com . Did you try repeating those attacks multiple times to see if you got different results with the same attack? I'm betting that things here in general haven't changed. The fact that some battles have arty firing and many don't (for attacker and defender) sounds like the way Gary designed it to be (it rings a bell with memories of conversations about it with Gary years ago). I'll try your saves, especially looking for a battle that generates listed arty elements with 0 FPEs as in Wiedrock's saves. If you see a battle like that in the save, let me know which one it is. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: New v1.04.03 Public Beta Now Available!
Okay so I have been playing on 1.04.03 for a couple of weeks now (3-4) and I am not seeing any issue with SU not being assigned.
I have two CG (1941) that I started under 1.04.03 three or so weeks ago and am on turn 10 with one and not seeing any issues.
I just started up a 1942 (Teo's) CG this morning on 1.04.03 and after the Air Phase, the very first HA I did has SU on both sides.

So not seeing what you're seeing at all.
For the last four weeks in playing 1.04.03 I have seen a lot of SU in HA and DA.
Are you sure you not moving your HQ's?
I have two CG (1941) that I started under 1.04.03 three or so weeks ago and am on turn 10 with one and not seeing any issues.
I just started up a 1942 (Teo's) CG this morning on 1.04.03 and after the Air Phase, the very first HA I did has SU on both sides.

So not seeing what you're seeing at all.
For the last four weeks in playing 1.04.03 I have seen a lot of SU in HA and DA.
Are you sure you not moving your HQ's?

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
Re: New v1.04.03 Public Beta Now Available!
It is not an issue of assigning support units. That seems to be working correctly. Nor is it an issue of moving headquarters. The problem is that during some hasty attack's, all of the artillery units for both the attacker and defender don't fire at all. In 4 out of 9 hasty attacks at the start of the road to lenningrad scenario no artillery was fired by either side (0's in Weidrock's save). All four of these attacks were by full divisions (one of the attacks involved both a panzer and infantry division) against full divisions. There was a lot of artillery available to both sides in these four attacks.
My understanding from Joel's' message is that whenever there was a hasty attack there always has been only a probability that artillery would fire. It appears that when the hasty attack fails that test it turns off all artillery for all units in the attack (both defensive and offensive). It also appears that hasty attacks have a higher probability of failing that test when it is a full division attack against a full division. Although I will want to test that possibility some more.
Joel, after I run some more tests I will send you that save. I think the reason that nobody noticed this before was that very few people tried a hasty attack against full divisions, and we assumed that artillery not firing by or at smaller units was logical.
My understanding from Joel's' message is that whenever there was a hasty attack there always has been only a probability that artillery would fire. It appears that when the hasty attack fails that test it turns off all artillery for all units in the attack (both defensive and offensive). It also appears that hasty attacks have a higher probability of failing that test when it is a full division attack against a full division. Although I will want to test that possibility some more.
Joel, after I run some more tests I will send you that save. I think the reason that nobody noticed this before was that very few people tried a hasty attack against full divisions, and we assumed that artillery not firing by or at smaller units was logical.
Re: New v1.04.03 Public Beta Now Available!
Whats the CPP on the artillery units?
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Re: New v1.04.03 Public Beta Now Available!
I just ran a series of hasty attacks in the 41 campaign game. I did not move any HQs or change any support unit allocations. With respect to 56ajax question all were high, usually 100 as most of the time I attacked from where the unit started the game, and in the 41 campaign game they are 100. The units all have embedded artillery as well as support artillery.
Out of 51 hasty attacks by the Germans - 22 used full artillery as far as I can tell, 5 used very minor artillery (a few shots from the 81mm mortars), and in 24 attacks the Germans did not fire artillery. I don't think this changes the game because except in cases where the artillery doesn't matter, most players including me, will use non-hasty attacks. So I don't think its a problem, more of a curiosity as to why sometimes the artillery fires and sometimes it doesn't. Joel, pointed out that the game has a probability or firing artillery during a hasty attack. It does not look like it is random, however, but may be related to the hex the Soviet units are defending. And it may not be a problem in scenarios other than the first turn of 41 scenarios.
The reason I question the randomness of this probability is that it appears you get the same artillery firing results when the Germans are attacking the same hex in the 41 scenarios. For example, in Hex 172,147 the German artillery never fired across 3 hasty attacks from different directions in the Leningrad and 41 campaign scenario. I originally tried a hasty attack on this hex using 2 divisions plus support artillery to avoid the movement penalty in that hex and noticed that the artillery didn't fire.
In fact, in the 51 hasty attack simulations I ran, 6 involved 2 German divisions and support artillery. In 5 of those attacks, no artillery was fired by the German attacker. Artillery was fired in only 1 of the attacks. In the five hex locations where artillery didn't fire it would be very advantageous for the Germans to avoid a movement penalty, the one where it did fire did not provide much advantage if the movement penalty was zero. This may also be the case in other hex's where German artillery didn't fire.
So here is my question is there some sort of "fix" embedded in the code to keep people from using Hasty attacks to avoid the movement penalty in certain hexes on the first turn of the 41 scenarios? That would be consistent with what I am seeing and actually would be a good thing to keep people from gaming the scenarios, but it would be nice to know.
Out of 51 hasty attacks by the Germans - 22 used full artillery as far as I can tell, 5 used very minor artillery (a few shots from the 81mm mortars), and in 24 attacks the Germans did not fire artillery. I don't think this changes the game because except in cases where the artillery doesn't matter, most players including me, will use non-hasty attacks. So I don't think its a problem, more of a curiosity as to why sometimes the artillery fires and sometimes it doesn't. Joel, pointed out that the game has a probability or firing artillery during a hasty attack. It does not look like it is random, however, but may be related to the hex the Soviet units are defending. And it may not be a problem in scenarios other than the first turn of 41 scenarios.
The reason I question the randomness of this probability is that it appears you get the same artillery firing results when the Germans are attacking the same hex in the 41 scenarios. For example, in Hex 172,147 the German artillery never fired across 3 hasty attacks from different directions in the Leningrad and 41 campaign scenario. I originally tried a hasty attack on this hex using 2 divisions plus support artillery to avoid the movement penalty in that hex and noticed that the artillery didn't fire.
In fact, in the 51 hasty attack simulations I ran, 6 involved 2 German divisions and support artillery. In 5 of those attacks, no artillery was fired by the German attacker. Artillery was fired in only 1 of the attacks. In the five hex locations where artillery didn't fire it would be very advantageous for the Germans to avoid a movement penalty, the one where it did fire did not provide much advantage if the movement penalty was zero. This may also be the case in other hex's where German artillery didn't fire.
So here is my question is there some sort of "fix" embedded in the code to keep people from using Hasty attacks to avoid the movement penalty in certain hexes on the first turn of the 41 scenarios? That would be consistent with what I am seeing and actually would be a good thing to keep people from gaming the scenarios, but it would be nice to know.
Re: New v1.04.03 Public Beta Now Available!
Do you see a relation between Terrain and/or road system in the hexes?
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: New v1.04.03 Public Beta Now Available!
No. For example in the 5 cases where two German divisions plus artillery support attacked and the artillery different fire the defender was in clear terrain in three instances, and once each in a city hex and a swamp hex. The one case with 2 German divisions attacking where artillery fired was against a light forest hex.