They are/will be not 100% exact due to multiple reasons, but they may give an idea what numbers to expect.
The coloured diagram for Soviet plnes in this first post is "hand-made", this one should be about "99% exact".
The simple looking diagrams are created automatically by imorting production information from exported CSV files of the game. Again, not perfect, minor errors may be here and there but it should give a general idea.
I am currently tweaking around changing the Diagram formats.
I sadly know no way to automatically mark year end/begin in this charts in google docs without editing the .png myself.
Reasons why things may be not "100% correct":
- general mistakes by me
- mistakes by my automation not being bug-free for all situations. Since we are having different "situations" between numbers (negative numbers, "zeros") which may cause errors initially
- classification of what I consider an AFV, Artillery and so on.
- Some elements "spawn in" inside Divisions/Units - this these diagrams do not account for
- this can either be a "normal" thing - so just added "spawn" of an element on top of normal production
- or it can be the literal, only way for this element to enter the game (used for certain AFVs and Planes at least) to have those rare equipments in their historical units (at least initially)
- generally numbers will be slightly larger because:
- how the building from chassis/airframes works - the automated charts account for that but there always is rounding (RNDUP)
- production is erratic at times, this is all everaged out but again, rounded
- Some elements are built from other previously built elements (e.g. upgrades of variants ...). This I have accounted for in the manually created diagram (mostly) but this is not being accounted for in the automated diagrams! This may especcially on German side cause too large numbers for planes in mid/late war
- conversions of captured Equipment - those I am not sure how to handle, yet