How does an HQ begin a turn with no mp? bug?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

Post Reply
MarkShot
Posts: 7444
Joined: Sat Mar 29, 2003 6:04 am

How does an HQ begin a turn with no mp? bug?

Post by MarkShot »

I don't show any partisan activity on this hex, but I have not movement point even at the start of the turn? Why?

Thanks.
20241016 152138.jpg
20241016 152138.jpg (54.24 KiB) Viewed 347 times
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
User avatar
Zovs
Posts: 9178
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: How does an HQ begin a turn with no mp? bug?

Post by Zovs »

IIRC this HQ was previously (last turn) displaced by some Soviet unit.

Show battle sites and see if it was attacked or "bumped".
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
56ajax
Posts: 2227
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: How does an HQ begin a turn with no mp? bug?

Post by 56ajax »

Um its frozen; the relocate HQ function has been used...thats 2 I can think of...

perhaps post a screen shoot of the HQ details window and what scenario and what turn are you on?
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
MarkShot
Posts: 7444
Joined: Sat Mar 29, 2003 6:04 am

Re: How does an HQ begin a turn with no mp? bug?

Post by MarkShot »

I will keep a save and post more information if I see that again. Thanks!
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
User avatar
gingerbread
Posts: 3068
Joined: Thu Jan 04, 2007 1:25 am
Location: Sweden

Re: How does an HQ begin a turn with no mp? bug?

Post by gingerbread »

Choosing to show attack & defense would show an HQ with 0-0 values.
MarkShot
Posts: 7444
Joined: Sat Mar 29, 2003 6:04 am

Re: How does an HQ begin a turn with no mp? bug?

Post by MarkShot »

Good point.

But I was ATTACK-MOVEMENT display. I think you can see that as the separator is an "=" for that mode versus a "-" on the counter.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
User avatar
K62_
Posts: 1175
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: How does an HQ begin a turn with no mp? bug?

Post by K62_ »

I can see some rare but legitimate scenarios here. One way to cause this would be to have the HQ stacked with a low TOE unit that becomes depleted through attrition at the start of your turn. Both the unit and the HQ then get displaced, and HQs end up with 0 MPs if they're displaced during your own turn.

Another possibility would be if the HQ was unstacked and next to a Soviet amphibious invasion. Since amphibious invasions happen between the Axis logistics phase and the air phase, the HQ would again get displaced during your turn and end up with 0 MPs.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
Post Reply

Return to “Gary Grigsby's War in the East 2”