Gary Grigsby's War in the East 2 - Official Update 01.04.05

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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LiamR
Posts: 124
Joined: Tue May 16, 2023 10:08 am

Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by LiamR »

Now, last time we did an update back in September we promised it would be the Final Feature update for War in the East 2. This is still true - but we also said that fixes for bugs and minor revisions would still be released, and here we are with one of those.

You can download the update here.

Version 01.04.05 brings several fixes to the table, along with some minor feature revisions.

The main highlights for this update come down to the following major areas:
- Bug fixes. Some highlight bug fixes are
Fixes some of the less common German ground elements so they fight as they should (better, mostly later in the war)
Fixes the system for artillery reduction of forts
Fixes first winter so penalties are correctly applied to support units and units committing from reserve
- Data changes
- Updates to the manual
- Minor improvements
Increased number of Panzerschrecks in German OBs (generally more of them)
Improved MP chat system for better readability

You can read the full changelog here.
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MaximKI
Posts: 1847
Joined: Thu Oct 20, 2022 12:29 pm

Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by MaximKI »

Here are the changelog notes for the update:

V1.04.05 – 10th February 2025
• Editor – Made several more slots available for adding modded unit counter art. Now, valid entries for the “Counter Idx” entry for each OB are 100-127 (first row of unit symbols) and 208-227 (most of second row of unit symbols). Note that Air and Amphibious HQ units use pre-assigned symbols that override the OB Counter Idx (not City Forts, as previously reported).
• Manual correction (section 20.4.3) - ii. Odds are >=1 and <1.5 ‘and’ combat intensity is higher than 15 then 1/4 of engineer value attempts to reduce forts as above. (manual incorrectly read ‘or’ instead of “and” in this sentence).
• Manual clarification (section 20.4.3) – Fort reduction by artillery and by engineers (separate from the extra reduction associated with odds and/or combat intensity) take place before final odds are determined and thus can impact final odds if they reduce the defender to a lower fort level. The values shown in the battle report are the number of fort points reduced by artillery and by engineers. In the case of the reported engineer caused reduction, this can also include additional fort reductions caused by engineers due to the combat intensity, but this reduction happens after the final odds have been determined. The engineer value in a battle is based on the number of ready ground elements of a certain ground type (Engineer, Mech-Eng, Airborne-Eng, Engineer Tank, and MSW Tank). It looks at the damage, fatigue and disruption of the engineer squads after all combat, and it also randomizes the value when calculating the engineer value in any given battle. The engineer icon will be shown in the battle report when the engineers are causing any damage to the fort (and as previously stated, the numbers shown are the fort points/2% increments, destroyed). The intensity indicator in the battle report (stack of artillery) will display if the size of the attacking force is greater than 30, or if it is >15 and odds over 1 to 1 and there is enough engineer value (after it was randomized and divided by 4) to reduce at least one fort point. If it is >15 and there isn’t enough engineer value after dividing by 4 to reduce a fort point, then the intensity will not be displayed.
• Updated the Living Manual.pdf file in the \Manuals folder. This is up to date with changes through game version 1.04.05.

Bug Fixes and AI Improvements
• Fixed production screen scroll list display when maximized on hi res displays.
• AI – Improved the AI’s setting of Max TOE of Axis Allied units on the map and in the Reserve TB.

Data and Scenario Changes
• OB.dat (TOE/OBs)
o Reduced 37mm AT guns to 18 in Romanian 1942 infantry division OBs 1841, 1842, 1847, 1848

V1.04.03 – 10th January 2025
New Features and Rule Changes

• Hiwi’s will no longer enter German armored and mechanized units that don’t already start with Hiwi’s. Already true for airbases.
• Greatly reduced displayed on-map flak value of non-AA guns/flak (all but device types 4 and 23) as few contribute to the amount of flak fired in combat. Display change only.
• Ground elements with ground type Infantry-AT will no longer fire at unarmored targets (they used to fire and miss with their primary weapon with an anti-soft value of 0).
• Made changes to fort reduction by artillery fire. Now, a hex’s fort level will never fall below 75 fort points due to artillery fire (level 1 plus 50% toward level 2). Reduced the ability of all rocket types to reduce forts (heavy artillery types have a higher chance to destroy forts, and super heavy artillery types have an even higher chance). The higher the fort level, the more difficult it has always been to reduce them by artillery fire. Along with the fort reduction by artillery bug fixed in this version, the system should now be WAD with the changes as noted here. The battle details csv file now lists the reduction of forts done by artillery.
• Undocumented rule (First Winter Disruption) – Non-Finnish and non-mountain Axis units, in combat where the defending unit is in a heavy snow hex from December 1941 through February 1942, suffer significant disruption at the start of a battle. The amount of disruption reduces each month and is higher for an attacker than a defender.
• Support units and reserve units committed to battle, now suffer First Winter Disruption. Also, the start of battle CV values now reflect the amount of disruption done by First Winter Disruption for all units fighting in a heavy snow hex (used to only reflect this for attacker on-map combat units).
• Undocumented rule – Just prior to resolving the final odds for a battle, there is a chance that up to ¾ of the ground elements disrupted will have their disruption removed. The higher the experience of the elements, the greater the chance of removal.
• Manual correction (section 23.10.2) – Only one half of one percent (1/2) of the disabled pool is converted to KIA each turn, not 1%.
• Manual correction (section 12.1.2) – Soviet motorized units do not gain +10 to their national morale starting Sept 1943 (remains +5).
• Manual correction (section 23.8.1) – Leader checks do not directly impact whether ground elements fire during ground combat. They do play a role in determining the final CV and thus the final odds calculation.
• Manual correction (sections 8.1.3 and 8.1.4) – Snow level in blizzard goes up 1-2 per turn. Snow during snowfall as stated in the mild winter rules, goes up by 1+die(2), or 2-3 normally, but only die(2), 1-2 during mild winters. But there's a caveat to this. If the snow is already 7 or above, instead of going up, it will drop 1 level. So, a 7 would become a 6 (an 8 would become a 7). During mild winters, if already over 7, it would drop 2, so a 7 would become a 5. So the statement that snow goes up between 1 and 3 per turn up to level 7 in snowfall is somewhat misleading, and also not accounting for the fact that if a hex was a 7 already, it would actually drop down to a 6 or 5 (depending on if it was a mild winter).
• Manual clarification (section 8.2) - The estimated future weather is only for the Air Weather. No estimate is provided for the ground weather.
• Manual clarification (section 27.5.6) – Regarding Soviet units becoming Guards:
o All units with Rocket or Heavy Tank in the name are automatically Guards.
o Units with Militia/PM Rifle/Rum/NKVD/Partisan in their name will never convert to Guards.
o Battalions never convert to Guards.
o A unit must have a number in its name to convert to Guards
o Default is HQs don’t convert (however non-Shock Army HQs can convert to Guards)
o Tank Divisions and Mechanized Divisions don’t convert to Guards.
o Any unit with Rifle Division, Rifle Corps, Cavalry Division, Cavalry Corps, Mechanized Corps, Tank Corps in the name, must have an appropriate Guards OB in the OB list to convert to Guards. The OB must be date available. (Mountain Rifle Divisions don't have a Guards OB, and since they have Rifle Division in the name, they don't qualify.)
• Manual clarification (section 27.5.6) - In order for a unit to convert to a guards unit based on victories, the three following conditions must be met:
o Condition One: For non-motorized units, the unit’s number of wins plus the year modifier must be greater or equal to 8 plus random(8). For motorized units, the unit’s number of wins plus the year modifier must be greater or equal to 12 plus random(12) For Army HQ units, the unit’s number of wins plus the year modifier must be greater or equal to 75 plus random(75)
o Condition Two: For all units, the unit’s number of wins plus the year modifier must be greater than 9
o Condition Three: For all units, the unit’s number of wins plus the year modifier must be greater than 2 plus the unit’s number of losses
o Year Modifier: The Year modifier is 3 in 1941, 2 in 1942 and 1 in 1943-45.
• Several adjustments were made to the Multiplayer message system:
o Game will upload last 8 messages to server instead of first 8, which will be displayed in the MP game lobby
o Last messages will be displayed on the top (both in game and in the MP lobby)
• Updated the Living Manual.pdf file in the \Manuals folder. This is up to date with changes through game version 1.04.03.

Bug Fixes and AI Improvements
•Units with type SP Rocket Launcher and HT Mortar were not firing during the long-range artillery fire phase. Fixed.
• Mech-recon type ground elements were not included in several non-combat routines that dealt with accounting for their halftracks when disbanded, etc. Fixed.
• Mech-Infantry class units were not properly accounting for the number of men in the unit when firing at soft targets and thus were hitting less often than they should. Fixed.
• Fixed a bug in fort reduction by artillery fire that was causing erratic and incorrect results.
• Ready/Total numbers of a/c in right panel air base unit box are incorrect. Fixed.
• Weapons with ceilings below 1000 feet will now correctly have a random chance to fire their small AA capability at aircraft conducting attacks at 1000 feet (i.e. sometimes the aircraft are assumed to be flying below 1000 feet and can be targeted).
• Fixed several more cases where a newly built Soviet unit could be incorrectly given the same name as that of an already existing unit.
• Game can crash when AD has bad waypoint setup. Fixed.
• Prevented setting starting AD waypoint away from the staging base.
• Various in game multiplayer message display fixes
• Rollover CV predictor does not include directly attached support units for the attacker. Fixed.
• Second button line of the top menu bar, when in the air phase, The Show Air Directive Summary screen button on 2nd button line of top menu bar has a triangle around the D when it should have a square around the D. Fixed.
• Clicking on a lower level AOG inside high level AOG detail screen,and clicking on a specific airgroup in the new detail display, takes you back to the higher level AOG screen. Fixed (however, now exiting the air group detail screen after these actions closes the window, this can’t be changed).
• Rollover of on map AOG label could show a very large (incorrect) airbase free capacity number (it should have been negative). Fixed.
• The class of ground elements is incorrectly displayed in the CR/ground element compare screen. Fixed.

Data and Scenario Changes
• Device.dat (devices)
o .303 Vickers K MG (0001) – Effect increased from 1 to 2 and Anti-Air decreased from 53 to 0 (this value not used in air-to-air combat).
o .303 Vickers V MG (0002) – Effect increased from 1 to 2 and Anti-Air decreased from 42 to 0.
o .303 Vickers I MG (0003) – Effect increased from 1 to 2 and Anti-Air decreased from 41 to 0.
o .303 Lewis MG (0004) – Effect increased from 1 to 2 and Anti-Air decreased from 41 to 0.
o .303 Browning MG (0005) – Rate of Fire increased from 25 to 30 and Anti-Air decreased from 54 to 0.
o 7.5mm MAC 34/39 MG (0006) – Rate of Fire increased from 25 to 34 and Anti-Air decreased from 50 to 0.
o 7.7mm SAFAT MG (0007) – Accuracy increased from 24 to 30 and Anti-Air decreased from 44 to 0.
o 7.92mm FN MG (0008) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 7.92mm MG 17 (0009) – Anti-Air decreased from 53 to 0.
o 7.92mm MG 15 (0010) – Anti-Air decreased from 53 to 0.
o 7.92mm MG 81 (0011) – Anti-Air decreased from 59 to 0.
o 7.62mm PV-1 MG (0012) – Accuracy decreased from 45 to 20; Rate of Fire decreased from 45 to 20; Anti-Air decreased from 65 to 0 and Anti-Armor decreased from 5 to 4.
o 7.62mm DA-1 MG (0013) – Accuracy decreased from 44 to 20; Rate of Fire decreased from 44 to 16; Anti-Air decreased from 64 to 0 and Anti-Armor decreased from 5 to 4.
o 7.92mm Gebauer MG (0014) – Anti-Air decreased from 52 to 0.
o 7.92mm KM.Wz MG (0015) – Accuracy increased from 25 to 30; Rate of Fire increased from 24 to 30; Anti-Air decreased from 45 to 0 and Anti-Armor increased from 3 to 4.
o 7.62mm ShKAS MG (0016) – Accuracy decreased from 54 to 37; Rate of Fire decreased from 53 to 39; Anti-Air decreased from 74 to 0 and Anti-Armor decreased from 6 to 4.
o 7.5mm FN MG (0017) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 7.5mm Darne MG (0018) – Rate of Fire increased from 25 to 30 and Anti-Air decrease from 50 to 0.
o .50 AN/M2 MG (0020) – Added.
o 13.2mm FN MG (0021) – Anti-Air decreased from 54 to 0.
o 12.7mm SAFATMG (0022) – Accuracy increased from 24 to 27 and Anti-Air decreased from 54 to 0.
o .50 Browning MG (0023) – Anti-Air decreased from 59 to 0 and Anti-Armor decreased from 19 to 17.
o 13mm MG 131 (0024) – Accuracy decreased from 29 to 28; Anti-Air decreased from 59 to 0 and Anti-Armor decreased from 18 to 17.
o 12.7mm BS MG (0025) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm USB MG (0026) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm UBT MG (0027) – Anti-Air decreased from 60 to 0 and Anti-Armor increased from 5 to 17.
o 12.7mm Ho-103 MG (0029) – Anti-Air decreased from 59 to 0 and Anti-Armor increased from 4 to 17.
o 15mm Cannon MG151 (0030) – Renamed 15mm MG 151 Cannon; Accuracy increased from 21 to 23; Anti-Air decreased from 61 to 0; Anti-Soft increased from 5 to 6 and Anti-Armor increased from 4 to 19.
o 20mm HS404 Cannon (0031) – Accuracy increased from 20 to 24 and Anti-Air decreased from 70 to 0.
o 20mm Cannon MG151 (0032) – Renamed 20mm MG 151 Cannon; Accuracy increased from 21 to 22; Anti-Air decreased from 71 to 0 and Anti-Armor decreased from 30 to 24.
o 20mm Cannon MG FF/M (0033) – Renamed 20mm MG FF/M Cannon and Anti-Air decreased from 66 to 0.
o 20mm Hispano Cannon (0034) – Renamed 20mm Hispano II Cannon and Anti-Air decreased from 76 to 0.
o 20mm Oerlikon Cannon (0035) – Anti-Air decreased from 70 to 0.
o 20mm Solothurn Cannon (0036) – Anti-Air decreased from 66 to 0.
o 20mm ShVAK Cannon (0037) – Accuracy decreased from 24 to 23 and Anti-Air decreased from 74 to 0.
o 23mm VYa Cannon (0038) – Accuracy increased from 18 to 20 and Anti-Air decreased from 68 to 0.
o 20mm B-20 Cannon (0039) – Anti-Air decreased from 74 to 0.
o 20mm ShVAK M Cannon (0040) – Added.
o 20mm Cannon Ho-5 (0042) – Renamed 20mm Ho-5 Cannon and Anti-Air decreased from 78 to 0.
o 20mm Cannon MG FF (0043) – Renamed 20mm MG FF Cannon and Anti-Air decreased from 66 to 0.
o 20mm Hispano V Cannon (0044) – Accuracy decreased from 26 to 25; Rate of Fire increased from 32 to 33 and Anti-Air decreased from 76 to 0.
o 30mm Cannon MK108 (0045) – Renamed 30mm MK 108 Cannon and Anti-Air decreased from 78 to 0.
o 30mm Cannon MK103 (0046) – Renamed 30mm MK 103 Cannon; Accuracy increased from 13 to 20 and Anti-Air decreased from 73 to 0.
o 30mm Cannon Ho-105 (0047) – Renamed 30mm Ho-105 Cannon and Anti-Air decreased from 73 to 0.
o 37mm Cannon BK3.7 (0048) – Renamed 30mm BK 3.7 Cannon and Anti-Air decreased from 75 to 0.
o 12.7mm UB MG (0049) – Anti-Air decreased from 60 to 0.
o 37mm M4 Cannon (0050) – Anti-Air decreased from 75 to 0.
o 37mm Cannon Ho-203 (0051) – Renamed 37mm Ho-203 Cannon and Anti-Air decreased from 74 to 0.
o WGr 210 (0052) – Renamed WGr 210 Rocket; Rate of Fire increased from 0 to 1; Blast increased from 0 to 14; Anti-Air increased from 0 to 282 and Anti-Armor decreased from 5 to 0.
o 7.62mm SG43 MMG (0199) – Renamed 7.62mm SG-43 MMG and Rate of Fire decreased from 42 to 40.
o 40mm Twin Bofors L/56 Gun (0250) – Max Ceiling decreased from 25200 to 23100; Eff Ceiling decreased from 18000 to 16500 and Blast decreased from 2 to 1.
o 15mm Besa TMG (0283) – Duplicate device deleted.
o 37mm PaK36 L/45 Gun (0304) – Renamed 37mm Pak36 L/45 Gun.
o 50mm PaK38 L/60 Gun (0319) – Renamed 50mm Pak38 L/60 Gun.
o 47mm PaK(t) L/43.4 Gun (0320) – Renamed 47mm Pak(t) L/43.4 Gun.
o 47mm da 47/32 Gun (0321) – Renamed 47mm M37 L/32 Gun.
o 75mm PaK39 L/48 Gun (0341) – Renamed 75mm Pak39 L/48 Gun.
o 75mm PaK40 L/46 Gun (0343) – Renamed 75mm Pak40 L/46 Gun.
o 76.2mm PaK36 L/51.5 Gun (0346) – Renamed 76.2mm Pak36 L/51.5 Gun.
o 85mm KS-12 L/55 Gun (0372) – Renamed 85mm 52-K L/55 Gun.
o 88mm PaK43/1 L/71 Gun (0381) – Renamed 88mm Pak43/1 L/41 Gun.
o 88mm PaK43 L/71 Gun (0382) – Renamed 88mm Pak43 L/71 Gun.
o 105mm da 105 L/25 Gun (0391) – Renamed 105mm M17 L/25 Gun.
o 128mm PaK44 L/55 Gun (0404) – Renamed 128mm Pak44 L/55 Gun.
o 203mm B-4 L/25 Howitzer (0428) – Anti-Soft increased from 420 to 451 and Anti-Armor increased from 105 to 113.
o 240mm H39 L/18 Howitzer (0435) – Anti-Soft increased from 656 to 664 and Anti-Armor increased from 164 to 166.
o 280mm BR-5 L/14.2 Mortar (0438) – Blast Radius decreased from 32 to 23; Anti-Soft from decreased from 1024 to 905 and Anti-Armor increased from 85 to 226.
o 127mm KM 40 L/61 AA Gun (0447) – Renamed 128mm KM 40 L/61 Gun.
o 75mm Vickers L/43 AA Gun (0566) – Renamed 75mm Vickers L/43 Gun.
o 37mm Cannon NS-37 (0574) – Renamed 37mm NS-37 Cannon; Range increased from 3000 to 6000 and Anti-Air decreased from 75 to 0.
o 90mm M1A1 L/50 Gun (0616) – Renamed 90mm M1A1 L/55 Gun and HVAP Pen decreased from 314 to 0.
o 40mm Cannon Vickers S (0624) – Renamed 40mm Vickers S Cannon and Anti-Air decreased from 24 to 0.
o .30 Browning MG (0632) – Rate of Fire increased from 25 to 36 and Anti-Air decreased from 54 to 0.
o 50mm Cannon BK5 (0638) – Renamed 50mm BK 5 Cannon and Anti-Air decreased from 80 to 0.
o 75mm Cannon BK7.5 (0639) – Renamed 75mm BK 7.5 Cannon; Anti-Air decreased from 138 to 0 and Anti-Armor increased from 17 to 150.
o R4M (0640) – Renamed R4M Rocket; Rate of Fire increased from 0 to 1; Blast increased from 0 to 6; Anti-Air increased from 0 to 90 and Anti-Armor decreased from 4 to 0.
o .30 AN/M2 MG (0648) – Anti-Air decreased from 54 to 0 and Anti-Armor increased from 3 to 4.
o 7.92mm MG 81Z (0650) – Anti-Air decreased from 63 to 0 and Anti-Armor increased from 3 to 4.
o 20mm (3) MG151 L/55 Gun (0668) – Anti-Armor decreased from 2 to 1.
o 75mm PaK97/38 L/36 Gun (0680) – Renamed 75mm Pak97/38 L/36 Gun.
o 37mm RM 39 L/54 Gun (0692) – Added.
o 75mm 75/27 L/27 Gun (0693) – Added.
o Mk 13 Mine (1130) – Accuracy decreased from 9 to 6 and Penetration decreased from 2 to 1.
o LMA Mine (1194) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o LMB Mine (1195) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o LMF Mine (1196) – Accuracy decreased from 10 to 6 and Penetration increased from 0 to 1.
o Delta Mine (1266) – Load increased from 0 to 1102; Rate of Fire increased from 0 to 1 and Penetration increased from 0 to 1.
o AMG-1 Mine (1365) – Accuracy increased from 1 to 6 and Penetration increased from 0 to 1.
o AMD-1-500 Mine (1371) – Accuracy increased from 2 to 6 and Penetration increased from 0 to 1.
o AMD-1-1000 Mine (1372) – Accuracy increased from 3 to 6 and Penetration increased from 0 to 1.

• Gtype.dat (ground types)
o Heavy Tank (0014) – Substitutions removed.

• Ground.dat (ground elements)
o Tiger (0025) – Upgrade path to King Tiger added.
o Panzer Hvy MG Section 40 (0062) – Build Limit changed from 6 to -1 (production discontinued).
o Panzer Hvy MG Section 43 (0065) – Build Limit changed from 12 to -1 (production discontinued).
o 37mm PaK36 AT Gun (0067) – Renamed 37mm Pak36 AT Gun.
o 50mm PaK38 AT Gun (0068) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (0069) – Renamed 75mm Pak40 AT Gun.
o 76.2mm PaK36(r) AT Gun (0070) – Renamed 76.2mm Pak36 AT Gun.
o 88mm PaK43 AT Gun (0071) – Renamed 88mm Pak43 AT Gun.
o 240mm H39 Howitzer (0119) – Ammo Use increased from 183 to 366.
o 240mm K3 Siege Gun (0131) – Ammo Use increased from 84 to 336.
o 75mm PaK97/38 AT Gun (0189) – Renamed 75mm Pak97/38 AT Gun.
o 37mm PaK36 AT Gun (0191) – Renamed 37mm Pak36 AT Gun and Device 672 changed to Device 304.
o 50mm PaK38 AT Gun (0245) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (0291) – Renamed 75mm Pak40 AT Gun.
o 240mm H39 Howitzer (0310) – Ammo Use increased from 183 to 366.
o 50mm PaK38 AT Gun (0322) – Renamed 50mm Pak38 AT Gun.
o 240mm Theodor RR Gun (0338) – Ammo Use increased from 84 to 336.
o 45mm PaK184(r) AT Gun (0356) – Renamed 45mm Pak184(r) AT Gun.
o 47mm PaK181(f) AT Gun (0357) – Renamed 47mm Pak181(f) AT Gun.
o 75mm PaK97/38 AT Gun (0360) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0366) – Renamed 75mm Pak40 AT Gun.
o 25mm PaK34(f) AT Gun (0372) – Renamed 25mm Pak34(f) AT Gun.
o 160mm Stielgranate AT Gun (0435) – Maximum Imports decreased from 5000 to 1500 and Build Limit decreased from 50 to 15.
o 47mm M1935 Infantry Gun (0460) – Renamed 47mm M35 Infantry Gun and Device 631 changed to Device 323.
o 75mm PaK97/38 AT Gun (0464) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK97/38 AT Gun (0465) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0495) – Renamed 75mm Pak40 AT Gun.
o 37mm PaK36 AT Gun (0510) – Renamed 37mm Pak36 AT Gun and Device 672 changed to Device 304.
o 50mm PaK38 AT Gun (0512) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK97/38 AT Gun (0513) – Renamed 75mm Pak97/38 AT Gun.
o 75mm PaK40 AT Gun (0514) – Renamed 75mm Pak40 AT Gun.
o 81mm Mle 27/31 Mortar (0526) – Build Limit changed from 1 to -1.
o 37mm RM39 AA Gun (0569) – Added.
o 75mm 75/27 A.V. AA Gun (0570) – Added.
o 75mm Skoda AA Gun (0571) – Added.
o 76.2mm ZiS Field Gun (0727) – Build Limit increased from 160 to 185.
o 76.2mm ZiS AT Gun (0783) – Build Limit decreased from 100 to 75.
o 7.62mm SG43 Machine Gun (0791) – Renamed 7.62mm SG-43 Machine Gun.
o 85mm KS-12 AA Gun (0806) – Renamed 85mm 52-K AA Gun.
o M-30-4 Rocket Launcher (0816) – Upgrade to M-31-4 Rocket Launcher added; Last Year changed from 1944 to 1943; Scrap Date changed from 1945 to 1944; Last Month changed from 7 to 1; Ammo Use decreased from 636 to 480 and Build Limit decreased from 200 to 100.
o 203mm B-4 Howitzer (0822) – Ammo Use increased from 108 to 220.
o 280mm BR-5 Siege Mortar (0823) – Ammo Use increased from 221 to 542.
o BM-31-12 Rocket Launcher (0825) – Ammo Use decreased from 1908 to 1440.
o M-31-4 Rocket Launcher (0835) – Added with upgrade to M-31-8 Rocket Launcher.
o M-31-8 Rocket Launcher (0836) – Added with upgrade to BM-31-12 Rocket Launcher.
o 37mm PaK36 AT Gun (1001) – Renamed 37mm Pak36 AT Gun.
o 50mm PaK38 AT Gun (1002) – Renamed 50mm Pak38 AT Gun.
o 75mm PaK40 AT Gun (1003) – Renamed 75mm Pak40 AT Gun.
o 76.2mm PaK36(r) AT Gun (1004) – Renamed 76.2mm Pak36 AT Gun.
o 240mm M1 Howitzer (2116) – Ammo Use increased from 180 to 360.
o 240mm M1 Howitzer (2593) – Ammo Use increased from 180 to 360.
o 254mm Coastal Gun (3702) – Ammo Use increased from 252 to 504.
o 102mm Coastal Gun (3709) – Added.

• OB.dat (TOE/OBs)
o 0272 42b GD mot Div 21->12x 88mm Flak
o 0455 43b Sturm Div 0->3x 28mm sPzB41
o 0470 44 T1 Inf Div 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0471 44a T2 Inf Div 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0472 44b T2 Inf Div 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->413 Support (~12772 men)
o 0473 44 T3 Inf Div 33->36 leFH18, 9->12 sFH18, 54->108 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->412 Support (~12772 men)
o 0475 45 Inf Div 7/2 SP Flak -> towed 37mm, 18x 75mm FK -> 12 leFH18, 8->12 sFH18, 16->28 leIG18, 30->48x 81mm mortar, 24->28x 120mm mortar, 39->45 Pioneer, 72->162 Panzerschreck, 387->401 Support (~11939 men)
o 0476 45a Inf Div 12x 10/5 SP Flak -> towed 20mm, 33->36 leFH18, 9->12 sFH18, 18->28 leIG18, 54->162 Panzerschreck, 36->45 Pioneer, 48->36 Bicycle Recon, 475->405 Support
o 0478 44 VG Div 7/2 SP Flak -> towed 37mm, 24->26 leIG37, 8->6 sIG33, 54->108 Panzerschreck, 54->42 81mm mortar, 27->36 Pioneer, 350->336 Support (~10326 men)
o 0479 45 VG Div 7/2 SP Flak -> towed 37mm, 24->26 leIG37, 8->6 sIG33, 72->162 Panzerschreck, 54->42 81mm mortar, 27->36 Pioneer, 350->329 Support (~10175
men)
o 0481 44 Gren Sp-Div StuG->JPz 38, 54->108 Panzerschreck, 21->27 Pioneer, 350->300 Support
o 0488 44a Airl Div 54->108 Panzerschreck, support 424->419
o 0501 Korps Abt 54->108 Panzerschreck, 475->470 Support
o 0514 44 Gren Bde 18->36 Panzerschreck, 120->118 Support
o 0525 44b Inf Kgr 18->36 Panzerschreck, 300->298 Support
o 0544 44b Gren Rgt 18->36 Panzerschreck, 120->118 Support
o 0548 44b Sturm Rgt 18->36 Panzerschreck, 75->73 Support
o 0554 44 VG Rgt 18->36 Panzerschreck, 100->98 Support
o 0555 45 VG Rgt 24->54 Panzerschreck, 100->97 Support
o 0565 43 Gren Bn 6->12 Panzerschreck
o 0573 44 Fort Inf Bn 6->12 Panzerschreck
o 0591 44 Marine Bn 6->12 Panzerschreck
o 0603 43b Jaeger Div add 12x 20mm Flak
o 0604 44 Jaeger Div 10/5 SP Flak -> towed 20mm, 36->72 Panzerschreck, 12->16 leIG
o 0610 43b Mount Div add 12x 20mm Flak
o 0611 44 Mount Div 10/5 SP Flak -> towed 20mm, 36->72 Panzerschreck, 12->16 leIG, 333->329 Support
o 0615 44 Ski-Jg Div 36->72 Panzerschreck, 475->471 Support
o 0621 44 Mount Bde 27->54 Panzerschreck, 125->122 Support
o 0622 45 Bic Jg Bde 27->54 Panzerschreck, 125->122 Support
o 0628 44 Jaeger Kgr 18->36 Panzerschreck, 200->198 Support
o 0634 44 Mount Kgr 18->36 Panzerschreck, 10/5 SP Flak -> towed 20mm, 200->198 Support
o 0642 44 Jaeger Rgt 18->36 Panzerschreck, 125->123 Support
o 0647 44 Mount Rgt 18->36 Panzerschreck, 125->123 Support
o 0649 44 Ski-Jg Rgt 18->36 Panzerschreck, 125->123 Support
o 0658 43 Jaeger Bn 6->12 Panzerschreck
o 0662 43 Mountain Bn 6->12 Panzerschreck
o 0730 45 Cav Bde 24->72 Panzerschreck, Support 278->273
o 0731 45 Cav Div 48->108 Panzerschreck, Support 417->411
o 0993 44a Lw Fld Div 10/5 SP Flak -> towed 20mm
o 0994 44b Lw Fld Div 10/5 SP Flak -> towed 20mm, 54->108 Panzerschreck, support 406->401
o 1144 Nord SS Mt Div 54->72 Panzerschreck
o 1162 44 SS Cav Div 14->18 leIG
o 1166 44T1 SS Mt Div 36->72 Panzerschreck, Support 358->355
o 1170 44T2 SS Mt Div 36->72 Panzerschreck, Support 358->355
o 1172 44T3 SS Mt Div 36->72 Panzerschreck, Support 325->322
o 1181 44 SS Gren Div 54->72 Panzerschreck, 555->445 Support (~14749 men)
o 1182 45 SS Gren Div 108->162 Panzerschreck, 346->341 Support
o 1187 44a SS PzG Bde 20->16 leFH, 4->8 sFH
o 1207 43b SS mot Bde renamed 43d
o 1392 44b Hun Res ID duplicate entry of Cavalry Squad 43 replaced by Recon Squad
o 1490 41a Hun AA coy Suffix change: Mot -> Mot.
o 1679 41a Ita AA Rgt renamed 41b
o 2406 Sev Cst Art Div 102mm Naval Gun -> 102mm Coastal Gun

• Ac.dat (aircraft)
o 0309 I-153 upgrade path to LaGG-3 '11' added
o 0310 I-153BS upgrade path to Il-2 added
o 0311 I-15bis upgrade path to LaGG-3 added
o 0312-14 I-16 T18-29 upgrade path to Yak-1B added
o 0315 I-16 T5 upgrade path to Yak-1 added
o 0317 MiG-3 upgrade path to Yak-9 added
o 0343 R-5 air profile changed to SOV Tac Recon, fuel reduced to 1269
o 0349 SB-2 upgrade path to Pe-2 added
o 0351 Ar-2 upgrade path to Pe-2 added
o 0377 TB-3 upgrade path changed to IL-4 '43'
o 0392 Hurri IIB upgrade path changed to IIB Mod
o 0446 Bf 110G-3 upgrade path to Me 410A-3 added
o 0461 Ju 87D-1 Weapon Set 4 bomb position fixed
o 0348 Su-2R added this aircraft, a mid 42 Tac Recon variant of the Su-2 after its phasing out as tactical bomber

• Map changes (hex.dat, hexart.dat, city.dat, maptext.dat)
o 202:223 (RUM) rail art error
o 124:296 (TUN) missing rail link
o Warsaw (POL) road corrections around Warsaw and nearby area
o minor rail/road changes in North Africa
o minor road changes in Poland
o road additions in Soviet Union, predominantly in eastern sector, connections between bigger cities or along bigger rivers or rails.
o Location changes
5070 Ajdabiya (187:343, LYB) -> Agedabia
5081 Hassan (161:340, LYB) -> Buerat
4934 Tairet (074:305, ALG) -> Tiaret
4914 Tbessa (114:308, ALG) -> Tebessa
1996 Spasok (242:128, SOV) -> Spassk-Ryazansky (typo from Spassk + identifier added as multiple Spassk existed)
2948 Muksalma (199:057, SOV) -> and its neighboring island hex transferred to White Karelia to avoid an isolated airbase (no supply source)

• New photos
o 37mm RM 39 AA Gun (GP0569) - Italian naval AA gun used in land installations
o 75mm 75/27 A.V. AA Gun (GP0570) - another Italian AA gun
o 75mm Skoda AA Gun (GP0571) - Czech AA gun used by Italians
o M-31-4 Rocket Launcher (GP0835)
o M-31-8 Rocket Launcher (GP0836)
o 102mm Coastal Gun (GP3709)
o A0348 - Su-2R

• New aircraft icon
o A0348.tga – Su-2R

• 1941 Campaign(s)
o Events
0136 corrected manpower gain numbers in text
0202 text implied Far East Ground Requirement increased to 140 while it actually decreased from 145, changed to 155 (as listed in the manual)

o Axis land units
Frozen units in Theater Boxes unfrozen
11 Panzer Div equipment cleanup
23 SS Mountain Div disbands end of 9/44
345 Mot Div OB change, arrives TB-locked to Western TB, disbands end of 2/43 (used to rebuild 29 Mot Div lost in Stalingrad)
386 Mot Div OB change, arrives TB-locked to Western TB, disbands end of 2/43 (used to rebuild 3 Mot Div lost in Stalingrad)
1 SS Ital. Inf Bde Rebuilt to updated OB and with overstrength support to account for Italian manpower influx/recruitment
2 RFSS Mot Bde first rename changed to proper OB
All Army Mot. Flak Bns (except 271/274/276) OB change and/or rebuilt from 12x88/9x20mm to 8x88/18x20mm
Army SP Flak Bns changed from mixed to full mech: 601-607,609
III/204 Panzer Bn equipment cleanup
276 Army Light Flak Bn (reinforcing unit) rebuilt as mixed Bn
177 Stug Bn disbands 3/44 (to 3 Cav Bde)
184 Stug Bn upgrades to Sturmartillerie Bde in 4/45
189 Stug Bn disbands 1/43 (to 78 Sturm Div, later 4 Cav Bde/Div)
191 Stug Bn upgrades to Sturmartillerie Bde in 8/44
192 Stug Bn disbands 4/42 (to Grossdeutschland Div)
200 Stug Bn disbands 11/44 (to Fuehrer-Begleit Bde)
201 Stug Bn upgrades to Sturmartillerie Bde in 1/45
210 Stug Bn upgrades to Sturmartillerie Bde in 4/45
219 StuPa Bn removed, renames from 237 Stug Bn
226 Stug Bn upgrades to Sturmartillerie Bde in 11/44
236 Stug Bn upgrades to Sturmartillerie Bde in 6/44
237 Stug Bn add rename to 219 StuPa Bn in 9/44
239 Stug Bn upgrades to Sturmartillerie Bde in 6/44
243 Stug Bn upgrades to Sturmartillerie Bde in 3/45
249 Stug Bn upgrades to Sturmartillerie Bde in 2/45
261 Stug Bn upgrades to Sturmartillerie Bde in 12/44
270 Stug Bn disbands delayed to end of 1943 (to Ski-Jaeger Div)
277 Stug Bn upgrades to Sturmartillerie Bde in 12/44
286 Stug Bn upgrades to Sturmartillerie Bde in 4/45
300 Stug Bn upgrades to Sturmartillerie Bde in 4/45
301 Stug Bn upgrades to Sturmartillerie Bde in 4/45
303 Stug Bn upgrades to Sturmartillerie Bde in 12/44
311 Stug Bn upgrades to Sturmartillerie Bde in 4/45
325 Stug Bn upgrades to Sturmartillerie Bde in 4/45
600 Stug Bn upgrades to Sturmartillerie Bde in 9/44
905 Stug Bn upgrades to Sturmartillerie Bde in 12/44
911 Stug Bn disbands several months earlier in mid 7/44 (to Fuehrer-Grenadier Bde)
912 Stug Bn upgrades to Sturmartillerie Bde in 12/44
920 Stug Bn upgrades to Sturmartillerie Bde in 4/45
247 Stug Batt disbands end of 10/43 (to 90 PzG div)
352/353 Stug Batt removed
393 Stug Batt disbands end of 1943
395 Stug Batt disbands end of 6/43
665 Stug Batt remove WE transfer, disbands 8/42
667 Stug Batt add follow-up upgrade to Sturmartillerie Bde in 6/44
741 Stug Batt disbands end of 7/44
742 Stug Batt moves back to Reserve in 10/43, disbands end of 1943

o Axis air units
Stab/KG 40 transfers to Norway in mid 7/44
I. and III./KG 40 remove 10/44 Western TB transfer
I./KG 50 transfers to Norway in mid 7/44
KuFlGr 706 fixed improper downsize during rename
16 Ital. Atk Grp changed to C200CB, renamed Ftr Grp

o Soviet land units
all NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
Frozen units in Theater Boxes unfrozen
19 Army (4/42 reinforcing HQ) - removed, will be renamed from 42 Rifle Corps
40 Army removed, will be renamed from 27 Rifle Corps
2 Airborne Corps disbands several months earlier (8/42)
2 Rifle Corps transferred 50 Army rename from 8 Rifle Corps, removed disband/rebuild restriction
3 Airborne Corps disbands several months earlier (mid 5/42)
8 Rifle Corps transferred 50 Army rename to 2 Rifle Corps, disbands end of 11/1941, added rebuild restriction
27 Rifle Corps added rename to 40 Army, removed disband
42 Rifle Corps removed disband/rebuild restriction, added renames to Kandalaksha OpGr Army/19th Army + TB lock + 1/45 transfer to map
Sevastopol Art Div 102mm Naval gun changed to proper coastal gun
27 Naval AA Bn moved to Northern Front TB (was in Vyborg)

o Soviet air units
Leningrad Recon Group AOG attached to Leningrad Air Command
Southwest OAS GVF air unit re-assigned to Odessa Transport Group AOG

• Stalingrad to Berlin Campaign(s)
o Reinforcement NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
o Event 0136 – Added text describing 250,000 Soviet manpower gain

• 1941 Road to Leningrad
o 601/604/605 Army SP Flak Bn rebuilt from mixed to full mech
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 272/273/280 LW Flak Bn rebuilt as proper Army Bn
o 92, II/411 LW mot light Flak Bn rebuilt as SP Bn

• Red Army Resurgent
o 602 Army SP Flak Bn rebuilt from mixed to full mech
o 77,84,86,91,851 LW mot light Flak Bn rebuilt as SP Bn

• The Destruction of Southwestern Front
o 275/279 LW Flak Bn rebuilt as proper Army Bn
o 277/278 Army Flak Bn rebuilt from 3x88 to 2x88 + 1x20mm
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 71,86,93 LW mot light Flak Bn rebuilt as SP Bn

• Operation Typhoon
o 273 LW Flak Bn rebuilt as proper Army Bn
o 601,602,605,607 Army Sp Flak Bn rebuilt from mixed to full mech
o 71,75,77,84,91,92,II/411 LW mot light Flak Bn rebuilt as SP Bn
o all army mot light flak companies rebuilt as mixed mech SP Companies

• Steel Inferno – 1943 Campaign
o Reinforcement NKPS units now arrive at Murom (244,216 - between Moscow and Gorky)
o 5 NKPS added in hex 262,196 with 19th and 20th RR Construction Brigades attached
o Event 0136 – Added text describing 250,000 Soviet manpower gain

• Steel Inferno – 1944 Campaign (May Start)
o 8 NKPS unit now arrives at Murom (244,216 - between Moscow and Gorky)
o 5 NKPS added in hex 195,178 with 19th and 20th RR Construction Brigades attached
o Event 0136 – Added text describing 250,000 Soviet manpower gain

• Steel Inferno - Road to Karelia
o 601/604/605 Army SP Flak Bn rebuilt from mixed to full mech
o all army mot light flak companies rebuilt as mixed mech SP Companies
o 272/273/280 LW Flak Bn rebuilt as proper Army Bn
o 92, II/411 LW mot light Flak Bn rebuilt as SP Bn

• Steel Inferno - AG A – Part I – Race for the Caucasus
o 610 Army Sp Flak Bn rebuilt with towed guns
o 279 Army LW Flak Bn rebuilt as proper Army Bn
o 99 LW Light Flak Bn rebuilt as SP

• Steel Inferno - Western Ukraine 43-44
o 616 Army mot Flak Bn rebuilt as SP
o 81,96 LW mot light Flak Bn rebuilt as SP

• Steel Inferno - Case Blue Phase II 42-43 and Alternate
o 279 LW Flak Bn rebuilt as proper Army Bn
o 91,99 LW mot light Flak Bn rebuilt as SP Bn
o 602 Army Sp Flak Bn rebuilt to stronger OB
o 610 Army Sp Flak Bn rebuilt as mot with towed guns
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Wiedrock
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Wiedrock »

whats new V1.04.05 wrote:o 76.2mm PaK36(r) AT Gun (1004) – Renamed 76.2mm Pak36 AT Gun
Why was the "(r)" removed? It's a Russian gun with Russian caliber.
whats new V1.04.05 wrote:o 88mm PaK43/1 L/71 Gun (0381) – Renamed 88mm Pak43/1 L/41 Gun.
It is still named "L/71" - I assume the 41 is a typo/confusion because of the Flak41 vs the Pak43?!
Denniss
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Denniss »

Pak 36 was so heavily converted it was not considered russian anymore. Note it fired the german Pak40 round with wider driving bands to fit into the slightly wider barrel. Some reports retained the (r) while many others omitted it.
pak 43 is a typo as it retained the L/71, just PaK -> Pak
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Leumas06
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Leumas06 »

Thanks for the work!
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Wiedrock
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Wiedrock »

o Soviet air units
Leningrad Recon Group AOG attached to Leningrad Air Command
This seem to not have taken place.
MarkShot
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by MarkShot »

Thank you.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
Mac Linehan
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Mac Linehan »

Gents-

First and most importantly my gratitude and respect to the WitE2 Team for their ongoing support for this magnificent game.

Here is my challenge:

I had two copies of WitE2 installed, the 2nd copy was named "WitE2 reinstall" which was done to retrive unmodded files.

I downloaded the patch, which promptly chose the seocnd, "reinstall" location.

I have since deleted the "reinstall" WitE duplicate. However, I seem unable to chose the directory path- to the original game for the patch.

I did initially try the "add or remove" apps feature, but the second "reinstall" game was not listed.

As usual, I suspect that this was an "operator error."

I would be most grateful for any thoughts on the above.

Mac
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MarkShot
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by MarkShot »

Although, I am sure there is a simple registry correction to this.

The easiest approach might rename your game to where the patch thinks it is, patch, and rename back. You're patched! (There may be future patches, but not likely.)

NOTE: If there are different logical drives involved, you may need to actually use copy and deletes.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
Denniss
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Denniss »

Just keep the main installation folder for vanilla version and copy the folder to a new location for mods etc.
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Wiedrock
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Wiedrock »

MaximKI wrote: Mon Feb 10, 2025 6:10 pm Bug Fixes and AI Improvements
[...]
• Mech-Infantry class units were not properly accounting for the number of men in the unit when firing at soft targets and thus were hitting less often than they should. Fixed.
This seems to not have been fixed. Cavalry and Panzergrenadiers are still underperforming.
Tested in VtB in Editor.
SOV: Cav got same weapons/manpower/loadcost/ammouse as Infantry Squads.
GER: see pic notes. → removing armor and making the Squad Ground Type "Rifle Squad (1)" solves the performance issue.
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Joel Billings
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Joel Billings »

Can you send me the save/scenario you are using to test this? Thanks.
All understanding comes after the fact.
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Wiedrock
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Re: Gary Grigsby's War in the East 2 - Official Update 01.04.05

Post by Wiedrock »

Joel Billings wrote: Thu May 01, 2025 2:59 pm Can you send me the save/scenario you are using to test this? Thanks.
See attached.
Edited Scenario (I edited a lot), was supposed to do the size/speed testing. Hope this did not mess something other up.
- use red for close combat
→ +add blue for easy win
- use green for Cavalry tests (don't necessarily look at Panzergrenadiers with this test, due to the many T-34 eating everything that's armored - altough the results are still obvious).
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