RAD won't assign to Bezhetsk

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Mehring
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Re: RAD won't assign to Bezhetsk

Post by Mehring »

Joel Billings wrote: Wed May 22, 2024 3:07 am Figuring out if something here is broken is the hardest part. Based on the last time Gary used the debugger on rail unit questions, he wasn't able to see why some things were not happening (again, easier to say why something happened than why something doesn't happen). If I have a save, maybe I can get Gary or Pavel to try to list out some of the factors that might prevent a rail unit from going out. However, IIRC I went through this with Gary in the past and it was not something where the info came easily. When the individual unit rail repair piece was being adjusted in WitE2, we never wanted/expected them to do more than repair rails in the rear that were not critical rails. They were intended to help repair over time the many rail hexes that would be damaged but left behind by the FBD/NKPS units that were repairing the main lines. We realize players found they could try to focus them on certain more important hexes and save the FBD/NKPS units to work on other things, but this was never our intent. So fundamentally you are doing something we did not intend in the design, and then complaining that they aren't working as you expect. I appreciate your frustration, but it is not at all easy to figure out and describe what is going on here (maybe impossible at this point for Gary without spending many hours, and Pavel didn't write any of this code, so he would be coming to it cold). Since we never intended for it to be something that always worked and could be laser focused, we can't justify a lot of time on this. Again, if I have a before save (pre-logistics save), maybe I can get some more info on what factors go into it, but depending on how the code is structured, I can't even promise that.
It's the same game as at the start of the thread, help yourself to a save.

The issue I'm now raising is that two Romainian SUs have been deployed to a hex for three or four turns now and done no rapairing at all. They just sit there doing nothing from one turn to the next. They have sat there from blizzard to snowing to clear air and ground snow, they are well supplied and it makes no difference, they are repairing nothing and I have never seen this behaviour before.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
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Joel Billings
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Re: RAD won't assign to Bezhetsk

Post by Joel Billings »

Have you tried sending the Romanian units back to their HQ? I downloaded your latest save and ran a few tests, and saw that when I pulled 1 or both back to the HQ, repairs continued with 1 unit going back out to the hex (went from 58 to 1 damage remaining, which should go to 0 in the next turn). When I left them in the hex, it stayed at 58. So there may be a problem with units out on the map not continuing repairs that are not completed. Would be good to hear from others that have seen partial repairs (more than 1 damage remaining) and what happens on follow on turns. My suggestion for your game is to pull those units back to the HQ.
All understanding comes after the fact.
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Mehring
Posts: 2473
Joined: Thu Jan 25, 2007 8:30 am

Re: RAD won't assign to Bezhetsk

Post by Mehring »

Joel Billings wrote: Wed May 22, 2024 6:07 pm Have you tried sending the Romanian units back to their HQ? I downloaded your latest save and ran a few tests, and saw that when I pulled 1 or both back to the HQ, repairs continued with 1 unit going back out to the hex (went from 58 to 1 damage remaining, which should go to 0 in the next turn). When I left them in the hex, it stayed at 58. So there may be a problem with units out on the map not continuing repairs that are not completed. Would be good to hear from others that have seen partial repairs (more than 1 damage remaining) and what happens on follow on turns. My suggestion for your game is to pull those units back to the HQ.
Thanks, I'll try that.

Regarding ahistorical player control of construction SUs, I did raise a point some years back about road construction units in the OB's. Road repair and building was an important, probably full time job, yet these units are used for every other purpose but rail repair, since there are no roads to build and repair in game. Should they not be removed from the game? On the other hand, if RAD and other RR SUs were used as their designation implies, I can't figure why they would not be used to complete targeted rail nets, as players do in fact use them. Why would they be used to repair random stretches of rail with no operational purpose?
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
Mehring
Posts: 2473
Joined: Thu Jan 25, 2007 8:30 am

Re: RADs won't assign from HQ

Post by Mehring »

This RAD deployment problem is continuing in a new game. I now find that they will randomly not deploy several hexes behind the front line for weeks and weeks. Some of these are under a corps commanded by Ruoff with good admin/initiative ratings. In his case, only 1 of three deploy, in others none. As previously, this occurs during snow.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
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