PrettyTrees mod

Post new scenarios and mods here to share with other gamers.

Moderator: Joel Billings

User avatar
Kel
Posts: 245
Joined: Fri Dec 17, 2010 4:20 pm

RE: PrettyTrees mod v0.1

Post by Kel »

I prefer #1
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: PrettyTrees mod v0.1

Post by overkill01 »

Thank you for the feedback.
TallBlondJohn
Posts: 121
Joined: Sat Apr 03, 2021 8:40 pm

RE: PrettyTrees mod v0.1

Post by TallBlondJohn »

I'd try a slightly sparser version of version #1, with a broad range of sizes for the copses/woods/stands of trees, perhaps going as small as individual pixels?
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: PrettyTrees mod v0.1

Post by overkill01 »

bump for new version 0.2
vilcum
Posts: 153
Joined: Mon Aug 24, 2009 9:00 am

RE: PrettyTrees mod v0.1

Post by vilcum »

just my 2 cents...

In this v2 woods seem beter integrated with forest, so from an "realism" view feels better...but maybe from a playability perspective the same feature is not a bonus as it is more difficult to tell one from the others



Image
Attachments
v2v1.jpg
v2v1.jpg (157.5 KiB) Viewed 1277 times
stryc
Posts: 176
Joined: Mon Jul 30, 2012 7:20 am

RE: PrettyTrees mod v0.1

Post by stryc »

v2 looks better, sure, but I have to agree with vilcim: v1 is better from a game play perspective. Now to try and quantify why that is:-

- v1 is less 'busy'.
- with v1 the roads and rail (esp. with supply mode on) are easier to see. But only very slightly easier. (This is more an issue with the colours used by that mode.)
- the bleed from woods hexes in v1 is less than in v2. v1 has enough to make the point but v2 overdoes it a bit.
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: PrettyTrees mod v0.1

Post by overkill01 »

I understand, my intention is to make the woods and forests more real and believable.
It is very difficult to do so and keep everything clear.
I like v0.2 better, but who knows, I might develop 2 versions.
User avatar
Hagar
Posts: 185
Joined: Thu Aug 11, 2016 11:23 am
Location: Rural Overijssel, the Netherlands

RE: PrettyTrees mod v0.1

Post by Hagar »

I agree with the majority here, v1 looks more crisp.
CORE Minister of Propaganda

Ex-CORE for Arsenal of Democracy developer

COREd War in the East 2 - reworked aircraft, ground and leader imagery
vilcum
Posts: 153
Joined: Mon Aug 24, 2009 9:00 am

RE: PrettyTrees mod v0.1

Post by vilcum »

only as a suggestion, maybe with same graphs t in v2 if forest looked darker and woods lighter (modifiying chroma, contrast or some parameter I do not know even to name..)

EDIT: tried myself to the extent of my few abilities with GIMP, added 20 luminosity to first 10 wood and -40 to first 10 forest (I believe I went too far with -40) now forest are distingished from wood at first sight - butperhaps too dark as to obscure other hex features-



Image
Attachments
prulumin.jpg
prulumin.jpg (21.51 KiB) Viewed 1278 times
vilcum
Posts: 153
Joined: Mon Aug 24, 2009 9:00 am

RE: PrettyTrees mod v0.1

Post by vilcum »

after a gimp batch tutorial (thanks youtube!) I adjusted bright to all forest and woods (did not finf the way to touch luminosity in batch mode) and this is the result.



Image
Attachments
brillo.jpg
brillo.jpg (179.05 KiB) Viewed 1282 times
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: PrettyTrees mod v0.1

Post by overkill01 »

ORIGINAL: vilcum

after a gimp batch tutorial (thanks youtube!) I adjusted bright to all forest and woods (did not finf the way to touch luminosity in batch mode) and this is the result.


Actualy, you can do this in the game itself, in the editor you can change the alpha channel on all the art.
Go in editor, load generic data, go to the map, press ~ key twice and then go to tile in top left then go to alpha and change to your liking, press ~ again to go out, click the cross to exit and select hex art, save generic data.
And that's it, you'll need a new game tho
User avatar
MishaTX
Posts: 81
Joined: Thu Aug 13, 2015 2:06 am

RE: PrettyTrees mod v0.1

Post by MishaTX »

Love your work! Thank you!
Parkkicks
Posts: 42
Joined: Sun Mar 28, 2021 7:48 am

RE: PrettyTrees mod v0.1

Post by Parkkicks »

Cool mod. You're getting to the point where (and I love it) of.. How light are light woods? And, is hex xx,yy light woods, light light woods, or slightly less than light heavy woods. [:D]

I do appreciate that after seeing pictures of your mod that It would be difficult to return to the original, because those look very very good.

But now I want more... I want to know that george jones from company a's first bullet was near a tree that was slightly darker than the lightly colored tree right next to it!

I want each hex to represent 10 miles OF sections of historically accurate shrubbery! And to do this, I the layperson who will not help you at all, demand that this be done by tomorrow!


I'm kidding of course. Just the idea of seeing the world come to life is totally cool. Plus typing? Out of sight.
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: PrettyTrees mod v0.1

Post by overkill01 »

bump for new version v0.3
User avatar
Kel
Posts: 245
Joined: Fri Dec 17, 2010 4:20 pm

RE: PrettyTrees mod v0.1

Post by Kel »

I'd love to see improved graphics for rain weather (the big drops) and ferry icons, which are too big imo.
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
vilcum
Posts: 153
Joined: Mon Aug 24, 2009 9:00 am

RE: PrettyTrees mod v0.1

Post by vilcum »

If you like them you can try this for ferry. cant help with rain drops (I indeed like them!)



Image
Attachments
ferry.jpg
ferry.jpg (8.14 KiB) Viewed 1264 times
User avatar
budd
Posts: 3093
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: PrettyTrees mod v0.1

Post by budd »

Can you post pictures of V03 and detail the changes.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Perplexity
Posts: 5
Joined: Sun Apr 19, 2015 10:22 pm

RE: PrettyTrees mod v0.3

Post by Perplexity »

Cool, thanks dude
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: PrettyTrees mod v0.3

Post by Phoenix100 »

Really excellent, beautiful mod. Many thanks!
User avatar
Hardradi
Posts: 835
Joined: Wed Feb 09, 2011 8:16 am
Location: Swan River Colony

RE: PrettyTrees mod v0.1

Post by Hardradi »

Looks great overkill01. Added into my game files.
Post Reply

Return to “Scenario Design and Modding”