Planning map and history
Moderator: Joel Billings
Planning map and history
The game map (planning map) with historical frontlines from turn 5, 10, 15, 20 and 25.
Long. and Lat.
Occupation dates.
GoranW
Long. and Lat.
Occupation dates.
GoranW
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- Planning map 5000px.jpg (7.99 MiB) Viewed 5670 times
RE: Planning map and history
Perhaps not a planning map in real sense. More a situation map (Lagekarte) with small unit identifications.
Colour coded for type. Ai-Ai play. Latest version. -41 scenario. History occupation dates,
Long. Latitudes.
Remarkable is the game knowledge to follow the historical flow.
Thats difficult to achieve. It means that the game has a simulation capacity.
Compare game frontline turn 25 with 2 historical fronts. Turn 20 and 25. That is 2-nov and 7-dec.
Of course there are deviations.
[;)] The Ai didnt realize it shouldnt take Sewastopol in -41 and passing a bit over Newa,
Donets and the Kertsch strait.
Goran W
Colour coded for type. Ai-Ai play. Latest version. -41 scenario. History occupation dates,
Long. Latitudes.
Remarkable is the game knowledge to follow the historical flow.
Thats difficult to achieve. It means that the game has a simulation capacity.
Compare game frontline turn 25 with 2 historical fronts. Turn 20 and 25. That is 2-nov and 7-dec.
Of course there are deviations.
[;)] The Ai didnt realize it shouldnt take Sewastopol in -41 and passing a bit over Newa,
Donets and the Kertsch strait.
Goran W
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- 7-dec.jpg (9.72 MiB) Viewed 5286 times
RE: Planning map and history
Part of a "planning map" regarding the Road to Leningrad scenario. Latest version.
Game situation contra historical. Game turn 10 24 aug.
Historically turn 5-10 and 15. = 20-july, 24-aug. and 28 sept.
Game units ( colour coded in type)and also historical ones from a OKH-Karte 24 aug.
German historical depots.
It shows also a game attack (big flag) SSW Narwa. (Kampf are units in battle)
Historical occupation dates in yellow. Airfields triangular with level.
Fortress level= white resp red on black back ground. Ex Oranienburg 5.
Long. Latitude.
Small dots in unit hexes show movement possibility resp. attached units.
A sort of evaluation of the game performance as a simulation is that its good.
A bit forward against Tallin and a bit after east of Lake Peipus.
I would guess its a bit difficult for the Ai to handle a divided attack on sides of the Peipus see
that later on combines against Leningrad.
Goran W
Game situation contra historical. Game turn 10 24 aug.
Historically turn 5-10 and 15. = 20-july, 24-aug. and 28 sept.
Game units ( colour coded in type)and also historical ones from a OKH-Karte 24 aug.
German historical depots.
It shows also a game attack (big flag) SSW Narwa. (Kampf are units in battle)
Historical occupation dates in yellow. Airfields triangular with level.
Fortress level= white resp red on black back ground. Ex Oranienburg 5.
Long. Latitude.
Small dots in unit hexes show movement possibility resp. attached units.
A sort of evaluation of the game performance as a simulation is that its good.
A bit forward against Tallin and a bit after east of Lake Peipus.
I would guess its a bit difficult for the Ai to handle a divided attack on sides of the Peipus see
that later on combines against Leningrad.
Goran W
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- 24aug.attackt10.jpg (3.82 MiB) Viewed 5235 times
RE: Planning map and history
A sort of a planning map "Lagekarte".
41-scenario. Ai-Ai Turn 15 28-sept.Latest version.
Game situation compared to history.
See frontlines.
You can also see national unit flags, type color coded units, some logistics,
fortress levels, if could or had been moved and if added subordinated units on axis side.
As before a proof of a certain simulation capability. Difficult to achieve.
Front to advanced on the Chrimea and SW area of Moscow. Odessa fallen.
Goran W
41-scenario. Ai-Ai Turn 15 28-sept.Latest version.
Game situation compared to history.
See frontlines.
You can also see national unit flags, type color coded units, some logistics,
fortress levels, if could or had been moved and if added subordinated units on axis side.
As before a proof of a certain simulation capability. Difficult to achieve.
Front to advanced on the Chrimea and SW area of Moscow. Odessa fallen.
Goran W
RE: Planning map and history
Situation 29-june turn 2.
After script and soviet response.
Ai against Ai.
Game frontline and historical one.
Game units and units from OKH-Karte.
A bit after along the barbarossa frontline but good simulation of the two
pinches against Minsk.
Goran W

After script and soviet response.
Ai against Ai.
Game frontline and historical one.
Game units and units from OKH-Karte.
A bit after along the barbarossa frontline but good simulation of the two
pinches against Minsk.
Goran W

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- Turn229june.jpg (4.33 MiB) Viewed 5161 times
RE: Planning map and history
Situation map. "Lagekarte" turn 13, 14-sept.
First game attack over Newa. Axis 21 inf. div.(red)
3 defending soviet div.(yellow)
Historical occupation dates (yellow)
and frontlines turn 10, 24-aug and turn 15, 28-sept.
Game a bit "before history"
Goran

First game attack over Newa. Axis 21 inf. div.(red)
3 defending soviet div.(yellow)
Historical occupation dates (yellow)
and frontlines turn 10, 24-aug and turn 15, 28-sept.
Game a bit "before history"
Goran

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- Firstatta..14sept.jpg (1.19 MiB) Viewed 5152 times
RE: Planning map and history
Starting airfields in the Leningrad area. Purple triangels.
In reality of course just the starting fields in the game.
First picture was german intelligence 1. feb-42. (Onto the game map) Source german airfield atlas.
Second picture is really used german fields sept-41. Source OKH-map
Third is soviet intelligence july-41. Soviet airfields categorized. ( hexes and airfields from game map).
Source Oldmap.org part of lenoblo-aero-1941.
Interesting to compare and seeing ongoing game play influence.
Goran W

In reality of course just the starting fields in the game.
First picture was german intelligence 1. feb-42. (Onto the game map) Source german airfield atlas.
Second picture is really used german fields sept-41. Source OKH-map
Third is soviet intelligence july-41. Soviet airfields categorized. ( hexes and airfields from game map).
Source Oldmap.org part of lenoblo-aero-1941.
Interesting to compare and seeing ongoing game play influence.
Goran W

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- Airfields..adarea..jpg (3.64 MiB) Viewed 5149 times
RE: Planning map and history
Turn 20 2-nov.
Game positions and history frontlines.
Quite historical.
Some problem to keep the Newa line and east Wjasma..
Goran W

Game positions and history frontlines.
Quite historical.
Some problem to keep the Newa line and east Wjasma..
Goran W

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- turn202nov.jpg (8.99 MiB) Viewed 5150 times
RE: Planning map and history
Situation map at axis turn 2 29-june. "Planning map"
Ai- Ai play. Script and soviet Ai answer. V. 00.11.
"Bialystok pocket". Purple is historic advance.
Very historical in the big lines. Great achievement considering that the result
also must be a starting point for future realistic Ai-play..
A bit infront of actual situation regarding passing Daugava river and east of Lwow.
A bit after in reducing the pocket.
Goran W

Ai- Ai play. Script and soviet Ai answer. V. 00.11.
"Bialystok pocket". Purple is historic advance.
Very historical in the big lines. Great achievement considering that the result
also must be a starting point for future realistic Ai-play..
A bit infront of actual situation regarding passing Daugava river and east of Lwow.
A bit after in reducing the pocket.
Goran W

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- Axisturn..V.0.11.jpg (7.2 MiB) Viewed 5152 times
RE: Planning map and history
Not bad for a game to have a historical simulation capacity.
Road to Leningrad. Ai-Ai from 22-june. Up to start turn 17. Game situation 12 Oct.
Historical frontlines turn 15 (yellow) 28 sept and turn 20 (green) 2-nov.
Up to Newa. Oranienburg pocket. On the road up to Tichwin.
A bit too advanced north-east lake Lake Ilmen.
Goran W

Road to Leningrad. Ai-Ai from 22-june. Up to start turn 17. Game situation 12 Oct.
Historical frontlines turn 15 (yellow) 28 sept and turn 20 (green) 2-nov.
Up to Newa. Oranienburg pocket. On the road up to Tichwin.
A bit too advanced north-east lake Lake Ilmen.
Goran W

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- 12OCT.TURN17.jpg (1.69 MiB) Viewed 5247 times
RE: Planning map and history
Turn 5. Road to Leningrad. 20-july.
Historical frontline that day.
Game frontline can be estimated via the axis units.
Game AI a bit after the real advance.
Onto a german map in scale 1-2,5M from-41.
Lat. 55 and 60. Long. 25 and 30.
Also used by OKH in a different layout.
Goran W

Historical frontline that day.
Game frontline can be estimated via the axis units.
Game AI a bit after the real advance.
Onto a german map in scale 1-2,5M from-41.
Lat. 55 and 60. Long. 25 and 30.
Also used by OKH in a different layout.
Goran W

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- T5.jpg (6.9 MiB) Viewed 5246 times
RE: Planning map and history
Turn 10 24-aug. Ai-Ai.
Above the 41-scenario. Down the RtL-scenario.
Also game units, occupation dates and historical frontline.
Onto an soviet war map.
GoranW

Above the 41-scenario. Down the RtL-scenario.
Also game units, occupation dates and historical frontline.
Onto an soviet war map.
GoranW

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- T1024aug.jpg (9.24 MiB) Viewed 5248 times
RE: Planning map and history
Planning map. "Lagekarte".
Turn 2 Axis. Ai-Ai.
After script turn 1 and soviet new lines.
Historical occupation dates and frontline 29 june.
Comparision between the 41-scenario and the RtL-scenario.
Personally I prefer the RtL-script but I know its difficult to evaluate
the big "necessary Ai-concept" that is a must to further game Ai-development
Goran W
Turn 2 Axis. Ai-Ai.
After script turn 1 and soviet new lines.
Historical occupation dates and frontline 29 june.
Comparision between the 41-scenario and the RtL-scenario.
Personally I prefer the RtL-script but I know its difficult to evaluate
the big "necessary Ai-concept" that is a must to further game Ai-development
Goran W
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- T2 41-..scenario.jpg (7.98 MiB) Viewed 5248 times
RE: Planning map and history
Airgroups 22-6.
Goran W

Goran W

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- airgroups 22-6.jpg (7.56 MiB) Viewed 5248 times
RE: Planning map and history
To evaluate
Ai-Ai Turn 5 20-july.
Game front and historical fronts from turn 2 (purple), -5 (red), -10 (black).
Lat.-Long. Army groups borders. Date of axis occupation. Airfields (german map type)
Game unit with nationality, identification and colourtyped for sort of unit.
Goran W

Ai-Ai Turn 5 20-july.
Game front and historical fronts from turn 2 (purple), -5 (red), -10 (black).
Lat.-Long. Army groups borders. Date of axis occupation. Airfields (german map type)
Game unit with nationality, identification and colourtyped for sort of unit.
Goran W

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- T520july.jpg (9.48 MiB) Viewed 5247 times
RE: Planning map and history
RtL-scenario T5 20-july. Ai against Ai.
Big similarities with the 41-scenario.
A bit after history. See resp. frontlines.
Here I put it on Vilcum's great map.
Goran W

Big similarities with the 41-scenario.
A bit after history. See resp. frontlines.
Here I put it on Vilcum's great map.
Goran W

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- T5 RtL.jpg (7.98 MiB) Viewed 5246 times
RE: Planning map and history
Operation Taifun. Ai-Ai.
Turn 10, 2-dec.
Game and historical frontline.
2 unit versions.
Axis occupation dates.
German airfield map types.
Long. Lat.
A bit of imbalance north-south.
Tula is a problem.
Goran W

Turn 10, 2-dec.
Game and historical frontline.
2 unit versions.
Axis occupation dates.
German airfield map types.
Long. Lat.
A bit of imbalance north-south.
Tula is a problem.
Goran W

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- Op.Tyfon..02dec.jpg (9.74 MiB) Viewed 5246 times
RE: Planning map and history
Just for fun a comparision with t11 in WitE-1.
That not as historical. Onto a map with "every" airfield that was used.
Also more historical places. Same old counters as above.
Goran w

That not as historical. Onto a map with "every" airfield that was used.
Also more historical places. Same old counters as above.
Goran w

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- WitE1turn114dec.jpg (6.55 MiB) Viewed 5246 times
RE: Planning map and history
Onto a game map.
AGN- air war -41. Movement and deployment.
Game air development contra history air war (Jagdgeschwaders)(Yellow stars).
Turn 1-5-10-15 and 17.
Schematic in the sense that I avoided to identify the groups.
Black squares supply with importance for also the air.
Goran

AGN- air war -41. Movement and deployment.
Game air development contra history air war (Jagdgeschwaders)(Yellow stars).
Turn 1-5-10-15 and 17.
Schematic in the sense that I avoided to identify the groups.
Black squares supply with importance for also the air.
Goran

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- Flug - RtL- AGN.jpg (8.41 MiB) Viewed 5246 times