Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
Moderator: Joel Billings
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Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
After a long tour in War in the Pacific, I've been drawn to War in the East 2. I'm effectively going in to this one cold, but so is msf, so hopefully that should balance things out.
Our house rules are:
No AI assist locks
both FOWs on
and enhanced TB controls.
I'm starting this AAR as much to document my mistakes and lean on the collective knowledge of the forum to learn the game. It feels a very different beast from the Pacific - I feel reasonably comfortable as Nimitz or Yamamoto, but much less so as Zhukov.
Our house rules are:
No AI assist locks
both FOWs on
and enhanced TB controls.
I'm starting this AAR as much to document my mistakes and lean on the collective knowledge of the forum to learn the game. It feels a very different beast from the Pacific - I feel reasonably comfortable as Nimitz or Yamamoto, but much less so as Zhukov.
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: mind_messing
After a long tour in War in the Pacific, I've been drawn to War in the East 2. I'm effectively going in to this one cold, but so is msf, so hopefully that should balance things out.
Our house rules are:
No AI assist locks
both FOWs on
and enhanced TB controls.
I'm starting this AAR as much to document my mistakes and lean on the collective knowledge of the forum to learn the game. It feels a very different beast from the Pacific - I feel reasonably comfortable as Nimitz or Yamamoto, but much less so as Zhukov.
Welcome and good luck!
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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- Posts: 3394
- Joined: Mon Oct 28, 2013 11:59 am
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
Turn 1 - 22 June 1941
Initial Impressions and Overall Strategy
One thing that's similar to War in the Pacific is that the first turn tends to be a bad one for one side.
It's a bad turn, make no mistake.
297k men lost, 5.8k guns, 1.8k AFV's and 4k aircraft.
Worse than that, what really worries me is the sense that there's very little immediately to hand to get to grips with the German invader.
The North

In the north, the Germans have occupied both Riga and Daugavpils. Whatever they have in Daugavpils seems very, very exposed to my eyes, and I'm considering unleashing the VVS on it and swarming it with whatever riff-raff I can gather to throw a pinch of sand into the gears.
Elsewhere, I think I will be putting blocking units in the rail-line north of Riga, and running back with everyone else in that neck of the woods to the Narva line.
I'll start to dig in at Pskov, if only to try and buy some time for a more developed defence in depth here. I am really liking the look of the terrain between Pskov and Leningrad for the defence.
The Centre

The quickest way between A and B is a straight line, and there's a long line of German units. They're ruler-straight towards Smolensk and thence to Moscow, and it looks like there's a fair few armoured units in the mix too.
Here, I think I need to buy time to get a good defence in depth formed along the Land Bridge.
The pockets look well-formed, so not sure I'll be able to cause much disruption here, but we will see what we can do. With what's left, stuff that's worth saving will aim to get east of the Dnepr, while the rest will go towards sitting in good defensive terrain and being a nuisance for the German spearhead.
The South

It doesn't feel like a complete disaster here (yet).
First order of business for me is to try to get the tank divisions back in reasonable order. There feels like a lot of space here that I can trade to give me a chance to get things in order here. That said, I don't want to repeat the mistake of the First Battle of Kiev, so I think I'm looking to save these tanks to look to beat on a few German units where possible and keep a fighting retreat going back across the Dnepr before turning to dig in.
I've not got a sense for what's possible for the Soviets yet at all, but as tempting as a stand at Zhitomir would be, it feels like too bold a move.
Initial Impressions and Overall Strategy
One thing that's similar to War in the Pacific is that the first turn tends to be a bad one for one side.
It's a bad turn, make no mistake.
297k men lost, 5.8k guns, 1.8k AFV's and 4k aircraft.
Worse than that, what really worries me is the sense that there's very little immediately to hand to get to grips with the German invader.
The North

In the north, the Germans have occupied both Riga and Daugavpils. Whatever they have in Daugavpils seems very, very exposed to my eyes, and I'm considering unleashing the VVS on it and swarming it with whatever riff-raff I can gather to throw a pinch of sand into the gears.
Elsewhere, I think I will be putting blocking units in the rail-line north of Riga, and running back with everyone else in that neck of the woods to the Narva line.
I'll start to dig in at Pskov, if only to try and buy some time for a more developed defence in depth here. I am really liking the look of the terrain between Pskov and Leningrad for the defence.
The Centre

The quickest way between A and B is a straight line, and there's a long line of German units. They're ruler-straight towards Smolensk and thence to Moscow, and it looks like there's a fair few armoured units in the mix too.
Here, I think I need to buy time to get a good defence in depth formed along the Land Bridge.
The pockets look well-formed, so not sure I'll be able to cause much disruption here, but we will see what we can do. With what's left, stuff that's worth saving will aim to get east of the Dnepr, while the rest will go towards sitting in good defensive terrain and being a nuisance for the German spearhead.
The South

It doesn't feel like a complete disaster here (yet).
First order of business for me is to try to get the tank divisions back in reasonable order. There feels like a lot of space here that I can trade to give me a chance to get things in order here. That said, I don't want to repeat the mistake of the First Battle of Kiev, so I think I'm looking to save these tanks to look to beat on a few German units where possible and keep a fighting retreat going back across the Dnepr before turning to dig in.
I've not got a sense for what's possible for the Soviets yet at all, but as tempting as a stand at Zhitomir would be, it feels like too bold a move.
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
Turn 1 - 22 June 1941
VVS Re-organisation
After taking an absolute smashing on the first turn, now is the fun part of trying to pick the Soviet Air Force back up off the ground. The air aspect of this game is growing on me. I'm used to War in the Pacific, where you need to spend much more time and effort with individual squadrons, so hopefully some time and effort spent here will pay dividends down the line.
So, what needs to be done?
First order of business is to get the battered squadrons off to the Caucuses till they can be brought back up to strength down the road.
Second, get the biplane fighters off the frontline. They seem like free kills for the Luftwaffe at this stage. I may even go a step further and move the I-16s off the frontline as well, but that might make my overall numbers too low.
Third, rationalise AOG's to use broadly similar aircraft. The mishmash of types in some AOG's is slightly annoying.
VVS Orders
I'm still at the re-organisation stage for the VVS currently, but early thinking on orders will be:
- turning Northwest Air Command loose on the German spearheads at Riga at Daugavplis.
- withdrawing Western Air Command back in some semblance of order for the coming fight at the Land Bridge.
- Southwestern Air Command will be pulling back to around Kiev, then looking to pull off some targeted ground attacks on leading Axis units.
- With Southern, I might see about duking it out with the Romanians.
- Long Range Air Command I'm somewhat clueless about a good use for. I like the notion of these 800 or so heavy bombers really ruining the day of a panzer division in clear terrain, but I doubt that will work out as well as I think it will. I may have them move to support Northwest and focus on Daugavplis, and let Northwest really go to town on the Riga spearheads.
Airbase construction
It's a legacy of playing WITP:AE for so long, but I need to think about this too.
Open to advice on where to develop airbases. So far, the Volkhov region east of Leningrad seems exceptionally bereft of airbases, which worries me as to the impact of a German push hard for Leningrad.
The stretch NW from Moscow looks quite under-developed too, which seems an important consideration if that ends up being the main Axis effort in 1941 into 1942.
Any other areas that are worth developing early on?
VVS Re-organisation
After taking an absolute smashing on the first turn, now is the fun part of trying to pick the Soviet Air Force back up off the ground. The air aspect of this game is growing on me. I'm used to War in the Pacific, where you need to spend much more time and effort with individual squadrons, so hopefully some time and effort spent here will pay dividends down the line.
So, what needs to be done?
First order of business is to get the battered squadrons off to the Caucuses till they can be brought back up to strength down the road.
Second, get the biplane fighters off the frontline. They seem like free kills for the Luftwaffe at this stage. I may even go a step further and move the I-16s off the frontline as well, but that might make my overall numbers too low.
Third, rationalise AOG's to use broadly similar aircraft. The mishmash of types in some AOG's is slightly annoying.
VVS Orders
I'm still at the re-organisation stage for the VVS currently, but early thinking on orders will be:
- turning Northwest Air Command loose on the German spearheads at Riga at Daugavplis.
- withdrawing Western Air Command back in some semblance of order for the coming fight at the Land Bridge.
- Southwestern Air Command will be pulling back to around Kiev, then looking to pull off some targeted ground attacks on leading Axis units.
- With Southern, I might see about duking it out with the Romanians.
- Long Range Air Command I'm somewhat clueless about a good use for. I like the notion of these 800 or so heavy bombers really ruining the day of a panzer division in clear terrain, but I doubt that will work out as well as I think it will. I may have them move to support Northwest and focus on Daugavplis, and let Northwest really go to town on the Riga spearheads.
Airbase construction
It's a legacy of playing WITP:AE for so long, but I need to think about this too.
Open to advice on where to develop airbases. So far, the Volkhov region east of Leningrad seems exceptionally bereft of airbases, which worries me as to the impact of a German push hard for Leningrad.
The stretch NW from Moscow looks quite under-developed too, which seems an important consideration if that ends up being the main Axis effort in 1941 into 1942.
Any other areas that are worth developing early on?
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: HardLuckYetAgain
ORIGINAL: mind_messing
After a long tour in War in the Pacific, I've been drawn to War in the East 2. I'm effectively going in to this one cold, but so is msf, so hopefully that should balance things out.
Our house rules are:
No AI assist locks
both FOWs on
and enhanced TB controls.
I'm starting this AAR as much to document my mistakes and lean on the collective knowledge of the forum to learn the game. It feels a very different beast from the Pacific - I feel reasonably comfortable as Nimitz or Yamamoto, but much less so as Zhukov.
Welcome and good luck!
Thanks, both for the wishes and for some of the material you've provided so far on this game. It's been helpful in developing my thinking and in getting a greater understanding of the game.
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: mind_messing
Turn 1 - 22 June 1941
VVS Re-organisation
...
First order of business is to get the battered squadrons off to the Caucuses till they can be brought back up to strength down the road.
Second, get the biplane fighters off the frontline. They seem like free kills for the Luftwaffe at this stage. I may even go a step further and move the I-16s off the frontline as well, but that might make my overall numbers too low.
...
actually the bi-planes are useful, there are two core dynamics with the VVS. If the LW is absent, anything that can drop a bomb is very useful. Remember that any interdiction cancels admin movement and if you have uncontested GS then you gain extra damage over the direct bomb load. If the LW is present, anything (& this includes the Yak-1s) you commit will die (mainly as in A2A combat experience/skill trumps almost every other variable)
Caucasus - why? If an airgroup has experience<national morale (& most will, not least due to taking on untrained pilots to replace losses), then if in the national reserve they will fly training missions to bring their skill/experience up to that threshold. If your problem is a relatively full air group with decent experience but low morale, then yes rotate a bit back on the map and set to rest.
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: loki100
ORIGINAL: mind_messing
Turn 1 - 22 June 1941
VVS Re-organisation
...
First order of business is to get the battered squadrons off to the Caucuses till they can be brought back up to strength down the road.
Second, get the biplane fighters off the frontline. They seem like free kills for the Luftwaffe at this stage. I may even go a step further and move the I-16s off the frontline as well, but that might make my overall numbers too low.
...
actually the bi-planes are useful, there are two core dynamics with the VVS. If the LW is absent, anything that can drop a bomb is very useful. Remember that any interdiction cancels admin movement and if you have uncontested GS then you gain extra damage over the direct bomb load. If the LW is present, anything (& this includes the Yak-1s) you commit will die (mainly as in A2A combat experience/skill trumps almost every other variable)
That's a good challenge actually. Legacy of my WITP mindset where aircraft = VP's. Evidently it will take a bit of (un)learning to make aircraft losses more palatable to me!
Caucasus - why? If an airgroup has experience<national morale (& most will, not least due to taking on untrained pilots to replace losses), then if in the national reserve they will fly training missions to bring their skill/experience up to that threshold. If your problem is a relatively full air group with decent experience but low morale, then yes rotate a bit back on the map and set to rest.
My understanding is that if they're in the national reserve then they'll have absolute priority for replacements, and what I want is to keep a really firm grip on what airframes go where. Ideally, to feed the best squadrons with the best airframes and let the rest train with their older stuff.
That said, happy to be corrected if I'm misunderstanding the rules!
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
I do what M60A3TTS does and put the depleted ones in the Caucasus and set them to restricted.
In Aug 41 they drop down to size 32, then to 20 in Sep.
When the size goes down you can start rebuilding.
In Aug 41 they drop down to size 32, then to 20 in Sep.
When the size goes down you can start rebuilding.
Building a new PC.
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: loki100
ORIGINAL: mind_messing
Turn 1 - 22 June 1941
VVS Re-organisation
...
First order of business is to get the battered squadrons off to the Caucuses till they can be brought back up to strength down the road.
Second, get the biplane fighters off the frontline. They seem like free kills for the Luftwaffe at this stage. I may even go a step further and move the I-16s off the frontline as well, but that might make my overall numbers too low.
...
actually the bi-planes are useful, there are two core dynamics with the VVS. If the LW is absent, anything that can drop a bomb is very useful. Remember that any interdiction cancels admin movement and if you have uncontested GS then you gain extra damage over the direct bomb load. If the LW is present, anything (& this includes the Yak-1s) you commit will die (mainly as in A2A combat experience/skill trumps almost every other variable)
Caucasus - why? If an airgroup has experience<national morale (& most will, not least due to taking on untrained pilots to replace losses), then if in the national reserve they will fly training missions to bring their skill/experience up to that threshold. If your problem is a relatively full air group with decent experience but low morale, then yes rotate a bit back on the map and set to rest.
I tried using nothing but the good airframes in my Soviet AAR a couple of months ago and still got decimated in the Air. I quickly came to the conclusion you "need" to use those old airframes.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: mind_messing
ORIGINAL: HardLuckYetAgain
ORIGINAL: mind_messing
After a long tour in War in the Pacific, I've been drawn to War in the East 2. I'm effectively going in to this one cold, but so is msf, so hopefully that should balance things out.
Our house rules are:
No AI assist locks
both FOWs on
and enhanced TB controls.
I'm starting this AAR as much to document my mistakes and lean on the collective knowledge of the forum to learn the game. It feels a very different beast from the Pacific - I feel reasonably comfortable as Nimitz or Yamamoto, but much less so as Zhukov.
Welcome and good luck!
Thanks, both for the wishes and for some of the material you've provided so far on this game. It's been helpful in developing my thinking and in getting a greater understanding of the game.
It is all of us together for a better understanding

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: mind_messing
...
My understanding is that if they're in the national reserve then they'll have absolute priority for replacements, and what I want is to keep a really firm grip on what airframes go where. Ideally, to feed the best squadrons with the best airframes and let the rest train with their older stuff.
That said, happy to be corrected if I'm misunderstanding the rules!
while this is mostly true for ground units its not really the case for air. If you set upgrade to manual, they won't flip, even on auto they'll get their average experience sorted out fairly quickly.
The frustrating bit re managing the VVS (well there are quite a few [;)]), comes in 1942 and later. Planes that just enter production can be assigned to completely new air groups before they can be assigned to existing ones. You need to track these down and flip them to older stuff (but usually by then you have masses of the various I-series planes spare so this is relatively easy once you know what to look for)
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
Except the moment you move an air group to the Reserves it is changed to AUTO upgrade.
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
I had seen some planes in reserve on auto and wondered at the time how they got that way. I think another related problem is you have to wait a turn before you can switch them back to manual.
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
Turn 2 & 3
Thanks to my ignorance of how PBEM ++ works, no screenshots for these turns, but the general theme from turn 1 seems to be staying strong.
Turn 4
So, I don't think things are going particularly well for the Soviet Union at this point.
Losses screen is below.

The North
As of turn 4, here's the current state of play. The Panzer spearheads are at the Narva, though there's a lot still backfilling through the Baltic states.
In a nice turn of events a bypassed Soviet tank division was able to sneak back in to Riga and flip that hex, so I'm hoping that's been a nuisance for the Axis advance up here.
The priority now is two-fold:
1. start turning the road to Leningrad into as much of a meatgrinder as possible, taking full advantage of the poor terrain
2. keep North-Western front on an aggressive footing to try and divert as much Axis forces from the drive on Leningrad.
In order to deliver on point #2, I'll be considering some limited counterattacks in the Pskov area. Anything for a victory or two here!

The Centre
Grim, grim, grim.
Smolensk fallen, and my heavy commitment to the land bridge is starting to look very, very exposed. I think I can turn the terrain around Smolensk into something of a bear bit for the German Panzers, at least until the infantry comes up, and this sector is first on the line for the reinforcements making their way on map from the strategic reserve.

The South
Overall, I'm quite pleased with the state of affairs here. We've managed to avoid any massive encirclements, and I am planning to continue to trade space for time as far as is possible. Just need to keep moving east, finding a good line of defence, and avoiding being cut off by the Axis spearheads.

Thanks to my ignorance of how PBEM ++ works, no screenshots for these turns, but the general theme from turn 1 seems to be staying strong.
Turn 4
So, I don't think things are going particularly well for the Soviet Union at this point.
Losses screen is below.

The North
As of turn 4, here's the current state of play. The Panzer spearheads are at the Narva, though there's a lot still backfilling through the Baltic states.
In a nice turn of events a bypassed Soviet tank division was able to sneak back in to Riga and flip that hex, so I'm hoping that's been a nuisance for the Axis advance up here.
The priority now is two-fold:
1. start turning the road to Leningrad into as much of a meatgrinder as possible, taking full advantage of the poor terrain
2. keep North-Western front on an aggressive footing to try and divert as much Axis forces from the drive on Leningrad.
In order to deliver on point #2, I'll be considering some limited counterattacks in the Pskov area. Anything for a victory or two here!

The Centre
Grim, grim, grim.
Smolensk fallen, and my heavy commitment to the land bridge is starting to look very, very exposed. I think I can turn the terrain around Smolensk into something of a bear bit for the German Panzers, at least until the infantry comes up, and this sector is first on the line for the reinforcements making their way on map from the strategic reserve.

The South
Overall, I'm quite pleased with the state of affairs here. We've managed to avoid any massive encirclements, and I am planning to continue to trade space for time as far as is possible. Just need to keep moving east, finding a good line of defence, and avoiding being cut off by the Axis spearheads.

RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
You’re doing great everywhere but the center. I’d recommend relocating your units from Veliki luki to the main approach to Moscow. There’s really no reason to defend that area of the map.
- HardLuckYetAgain
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: jubjub
You’re doing great everywhere but the center. I’d recommend relocating your units from Veliki luki to the main approach to Moscow. There’s really no reason to defend that area of the map.
Is this the area you are referencing in your comment circled in Orange?

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German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: HardLuckYetAgain
ORIGINAL: jubjub
You’re doing great everywhere but the center. I’d recommend relocating your units from Veliki luki to the main approach to Moscow. There’s really no reason to defend that area of the map.
Is this the area you are referencing in your comment circled in Orange?
![]()
Pretty much. Maybe 5 hexes less in the eastern direction. I'm sure Mind_messing wishes those units were around Smolensk right now instead of their current position.
By the way, did you have a unit in Smolensk, or did he take it for free? @mind_messing
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: jubjub
ORIGINAL: HardLuckYetAgain
ORIGINAL: jubjub
You’re doing great everywhere but the center. I’d recommend relocating your units from Veliki luki to the main approach to Moscow. There’s really no reason to defend that area of the map.
Is this the area you are referencing in your comment circled in Orange?
![]()
Pretty much. Maybe 5 hexes less in the eastern direction. I'm sure Mind_messing wishes those units were around Smolensk right now instead of their current position.
By the way, did you have a unit in Smolensk, or did he take it for free? @mind_messing
I think there were some riff-raff that I had gathered up in the hex, but nothing with any bite to it. Very much a "doh" moment for me, but good to learn the lesson that the best way to defend a hex is with units actually in that hex!
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RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
Turn 5 - Jul 20 1941
"Not great, not terrible" is my verdict for this turn.
The North
Fairly quiet up here, as the first probing attacks across the Neva are holds for the Soviets.
Jubjub's comments on the 5 hexes west rings true, as I'm feeling uncomfortable with the salient emerging west of Velikie Luki. Will need to remedy that.
As you can see from the screenshot below, a large number of rifle divisions have arrived back on map from the strategic reserve. They're getting split almost equally between Leningrad and the centre, as they're still the two areas I'm most worried about.

The Centre
Still a bit of a mess here, but I think I can salvage something. Current thinking is to look to reposition as much as possible to the north and north-east of Smolensk, and refocus what's left around Bryansk. I am writing off the pocket south of Smolensk.
There might be the scope for some nice counters here, as there's the odd component of a panzer division that looks very overstretched and very low on combat value
You can also see the crop of Moscow militia divisions getting deployed out to the field in preparation for the battle to come, which I hope will be a ways off yet. The units fresh from the reserve will be railed in to Vyazma this turn to fill out that sector of the front. I quite fancy the terrain to the south-west of Vyazma as a means to block the highway to Moscow, so we will see how that turns out.

The South
The orderly withdrawal continues here, which is very satisfying for me. At some point I am going to need to break the link between South-western and Southern Fronts to pivot South-western along the Dnepr and get Southern Front back further east, but I want to hold off on that for a turn or two if possible.
In short, I just need to accept that I won't be able to keep a continual front line in this region with unit density being what it is.
Odessa held out against the first attack, but I only put a single rifle division in it, so it won't hold against a substantial attack. Bit of an oversight, and will need to learn how to use the city forts for maximum effect for Kiev, Leningrad and elsewhere.

Red Army & Logistics
I had a bunch of rifle corps disband, as well as conversions into combined arms armies so I will need to take a look at the OOB and see what needs done there. So far, Southwestern and Western fronts are my assault HQ's. There are a bunch of battered shell HQ's that are wandering about and will need sent to the reserve to refill and generally just a lot of unready units.
I'd appreciate any advice or being pointed to a primer on (1) Soviet logistics and (2) rebuilding the Red Army. Manpower feels okay at 237k. Total men under STAVKA is a tad under 3 million, but need to keep driving that up.
I have a further question on trucks. That they are important goes without saying, but what should I be looking out for and keeping track of?
"Not great, not terrible" is my verdict for this turn.
The North
Fairly quiet up here, as the first probing attacks across the Neva are holds for the Soviets.
Jubjub's comments on the 5 hexes west rings true, as I'm feeling uncomfortable with the salient emerging west of Velikie Luki. Will need to remedy that.
As you can see from the screenshot below, a large number of rifle divisions have arrived back on map from the strategic reserve. They're getting split almost equally between Leningrad and the centre, as they're still the two areas I'm most worried about.

The Centre
Still a bit of a mess here, but I think I can salvage something. Current thinking is to look to reposition as much as possible to the north and north-east of Smolensk, and refocus what's left around Bryansk. I am writing off the pocket south of Smolensk.
There might be the scope for some nice counters here, as there's the odd component of a panzer division that looks very overstretched and very low on combat value
You can also see the crop of Moscow militia divisions getting deployed out to the field in preparation for the battle to come, which I hope will be a ways off yet. The units fresh from the reserve will be railed in to Vyazma this turn to fill out that sector of the front. I quite fancy the terrain to the south-west of Vyazma as a means to block the highway to Moscow, so we will see how that turns out.

The South
The orderly withdrawal continues here, which is very satisfying for me. At some point I am going to need to break the link between South-western and Southern Fronts to pivot South-western along the Dnepr and get Southern Front back further east, but I want to hold off on that for a turn or two if possible.
In short, I just need to accept that I won't be able to keep a continual front line in this region with unit density being what it is.
Odessa held out against the first attack, but I only put a single rifle division in it, so it won't hold against a substantial attack. Bit of an oversight, and will need to learn how to use the city forts for maximum effect for Kiev, Leningrad and elsewhere.

Red Army & Logistics
I had a bunch of rifle corps disband, as well as conversions into combined arms armies so I will need to take a look at the OOB and see what needs done there. So far, Southwestern and Western fronts are my assault HQ's. There are a bunch of battered shell HQ's that are wandering about and will need sent to the reserve to refill and generally just a lot of unready units.
I'd appreciate any advice or being pointed to a primer on (1) Soviet logistics and (2) rebuilding the Red Army. Manpower feels okay at 237k. Total men under STAVKA is a tad under 3 million, but need to keep driving that up.
I have a further question on trucks. That they are important goes without saying, but what should I be looking out for and keeping track of?
RE: Mindfully making mistakes - Mind_messing (S) vs msf567 (A)
ORIGINAL: HardLuckYetAgain
ORIGINAL: loki100
ORIGINAL: mind_messing
Turn 1 - 22 June 1941
VVS Re-organisation
...
First order of business is to get the battered squadrons off to the Caucuses till they can be brought back up to strength down the road.
Second, get the biplane fighters off the frontline. They seem like free kills for the Luftwaffe at this stage. I may even go a step further and move the I-16s off the frontline as well, but that might make my overall numbers too low.
...
actually the bi-planes are useful, there are two core dynamics with the VVS. If the LW is absent, anything that can drop a bomb is very useful. Remember that any interdiction cancels admin movement and if you have uncontested GS then you gain extra damage over the direct bomb load. If the LW is present, anything (& this includes the Yak-1s) you commit will die (mainly as in A2A combat experience/skill trumps almost every other variable)
Caucasus - why? If an airgroup has experience<national morale (& most will, not least due to taking on untrained pilots to replace losses), then if in the national reserve they will fly training missions to bring their skill/experience up to that threshold. If your problem is a relatively full air group with decent experience but low morale, then yes rotate a bit back on the map and set to rest.
I tried using nothing but the good airframes in my Soviet AAR a couple of months ago and still got decimated in the Air. I quickly came to the conclusion you "need" to use those old airframes.
So you're saying that you rushed to a conclusion. [;)]