- T186b.jpg (73.59 KiB) Viewed 988 times
- T186c.jpg (75.83 KiB) Viewed 988 times
- T186d.jpg (90.72 KiB) Viewed 988 times
Moderator: Joel Billings
Am not sure how much manpower plays a part. If Axis take more ground in '41 and '42 then that is depriving the Soviets of men and then even if they grow their army to 7M+ as they did in this game they are less able to afford so many attritional attacks mid war and later into the game.All in all he wasn't terribly far from historical lines, but then your retreat allowed for some of that, and we saw an ending that wasn't terribly close. If the Soviet player allows the Axis HWM to reach 750 that normally at certain points in 1942 would force an end in the standard scenario, it makes for a protracted battle that they are very unlikely to win before time runs out at the end of 1944. The Western Allies aren't coming to save them.
There was nothing major and I don't know how much all of the various population centers adds up to over the course of the game.Not sure if I am missing any major captured city by you lowering his production numbers drastically.
It is too early to say from one game using the mods as to if it is balanced, would want to play a few games from both sides.As this game matched two advanced players resulting in a decisive Axis victory, what is your sense of the overall game balance?
As tyronec correctly noted, it is too early to make such a valid statement. We used a morale boost of +5 on each side. In my opinion, this strengthens the Soviet side in particular in the critical period up to the summer of 1942, as morale does not fall below 50 then. This would lead to significantly worse combat results with significantly more casualties.Shupov wrote: ↑Sat Nov 30, 2024 2:31 pm An excellent, hard-fought campaign and AAR! Thank you!! It was not too much different than my current game that is now at turn 110.
So now come the inevitable questions...
As this game matched two advanced players resulting in a decisive Axis victory, what is your sense of the overall game balance?
If unbalanced, what initial settings would you use to create a more balanced scenario?
Both players please reply!
I think the ability to generate rifle corps from rifle brigades has been removed for a few patch versions and no longer exists. As far as I know, Riflecorps can be generated by generating Guards Divisions from Airborne Brigades. However, this costs significant AP.M60A3TTS wrote: ↑Wed Oct 30, 2024 2:24 am Can we get an OOB please?
I don't quite understand why Quantas carries so many guards rifle brigades. It looks like he could have converted them into another dozen + guards rifle corps. The Naval Infantry Brigades as alternate support units are not a bad substitute due to their larger size. Mix in assault engineers and that is a respectable group for taking down these forts.
You are right, manpower was not the decisive point. More would be better, but the quantity was ok. Your vehicle-estimate was good. The deficit in the units was -50k. 16k were in the pool and 66k in repair.Wiedrock wrote: ↑Tue Nov 26, 2024 3:59 pm Not sure if I am missing any major captured city by you lowering his production numbers drastically.
Looking at losses and stuff inside end OOB (last stuff you've posted), Soviets must have ended the game with about ~60k AFVs in the Pool (out of ~120k total produced/available until Dec 1944) and ~70k planes in the Pool (of all types - amongst them about ~32k IL-2-types and ~20k Fighters in Pools).
So I don't think manpower was a concern.
I was referring to AFVs (Tanks, SPGs).quantas wrote: ↑Sun Dec 01, 2024 9:27 pmYou are right, manpower was not the decisive point. More would be better, but the quantity was ok. Your vehicle-estimate was good. The deficit in the units was -50k. 16k were in the pool and 66k in repair.Wiedrock wrote: ↑Tue Nov 26, 2024 3:59 pm Not sure if I am missing any major captured city by you lowering his production numbers drastically.
Looking at losses and stuff inside end OOB (last stuff you've posted), Soviets must have ended the game with about ~60k AFVs in the Pool (out of ~120k total produced/available until Dec 1944) and ~70k planes in the Pool (of all types - amongst them about ~32k IL-2-types and ~20k Fighters in Pools).
So I don't think manpower was a concern.
I have created this Mod exactly because of this. The Axis TBs, especially WEST are ridiculously high in percentages. While Soviets are all at 80% or so. No idea what that is supposed to lead to when playing with closed TBs.