The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

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M60A3TTS
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by M60A3TTS »

chaos45 wrote: Thu Nov 07, 2024 11:06 pm M60---you are correct but he received over 110k replacements and basically all of his armies received more supplies than required.....

I can assure you from the other side most of his units in contact with Soviet forces are still completely Green on Supply and Ammo---i check lol.

So far the steady 2-3 hex per turn German retreat is working flawless to prevent the Soviets from doing much of anything across basically the entire front.
Is he really retreating everywhere 2-3 hexes? I find that a little hard to believe.

You might try putting 3 rifle brigades in your 14 cavalry corps and try to run him down that way. Not Naval Infantry as they can't promote to guards. Then if you get some of those brigades to guards you can pair them off and form divisions starting T46.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by chaos45 »

Only 8 cav corps in december.....

An yes for the most part at least 2 hexes per turn across most the line and 50 MOR and less Soviet units can only clear 2 axis control hexes per turn for the most part---then they are left with like 4 MP which isnt enough to make a 3rd hex.

Is motorized/cav that can do more but since in all reality the German motorized units are still extremely lethal in blizzards that would just be suiciding them forward to get slaughtered by German counterattacks.

Now here there when i can find defensive terrain like a heavy forest that is still close to the mostly crap soviet army slogging forward I might get an extra hex or two since i can park a start of better MOR/faster moving troops in the great defensive terrain.

Right now we are to last week of December Axis turn will have to see if he drops back 2 more hexes or we start to slug it out in a couple spots. Im not sure he has much of any intention to let me attack in December at all...and in January his combat penalties are less so the blizzard offensive may be big dud as far as doing anything to the Germans and gaining any guards.
Last edited by chaos45 on Tue Nov 12, 2024 2:38 am, edited 1 time in total.
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HardLuckYetAgain
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by HardLuckYetAgain »

M60A3TTS wrote: Sun Nov 10, 2024 5:38 am
chaos45 wrote: Thu Nov 07, 2024 11:06 pm M60---you are correct but he received over 110k replacements and basically all of his armies received more supplies than required.....

I can assure you from the other side most of his units in contact with Soviet forces are still completely Green on Supply and Ammo---i check lol.

So far the steady 2-3 hex per turn German retreat is working flawless to prevent the Soviets from doing much of anything across basically the entire front.
Is he really retreating everywhere 2-3 hexes? I find that a little hard to believe.

You might try putting 3 rifle brigades in your 14 cavalry corps and try to run him down that way. Not Naval Infantry as they can't promote to guards. Then if you get some of those brigades to guards you can pair them off and form divisions starting T46.
Yes, I have retreated all winter so far across 90% of the map. I did not build a single fort nor dig in. I sent zero PZ divisions to safety and am playing iron man mode. The blizzard offense for the most part has been a German offense causing anywhere from 30,000 to 80,000 soviet casualties a turn and denying Soviet wins. But yes it is true I am withdrawing and smacking russian units. I have said it many times, "Germany needs to attack in the winter"
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by EwaldvonKleist »

So far the steady 2-3 hex per turn German retreat is working flawless to prevent the Soviets from doing much of anything across basically the entire front.
Feeling reminded of Pelton's hex to turn ratio retreats :D

Any updates on this game? From the little information shared I guess Soviets doing well on the terrain-kept front but Axis in good logistical/truck/manpower shape I guess for strong 1942?
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M60A3TTS
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by M60A3TTS »

From what information I have, this game ended several weeks ago. HLYA decided not to continue and left the game.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by EwaldvonKleist »

Thanks for the info. Clearly we need an AAR Gulag to make people finish their AARs under a forced writing regime.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by HardLuckYetAgain »

EwaldvonKleist wrote: Sat Jan 18, 2025 9:43 pm
So far the steady 2-3 hex per turn German retreat is working flawless to prevent the Soviets from doing much of anything across basically the entire front.
Feeling reminded of Pelton's hex to turn ratio retreats :D

Any updates on this game? From the little information shared I guess Soviets doing well on the terrain-kept front but Axis in good logistical/truck/manpower shape I guess for strong 1942?
I fell back on stockpiles of supply I saved up all summer & fall. Everywhere except near Rostov. Works very very very well
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by HardLuckYetAgain »

EwaldvonKleist wrote: Mon Jan 20, 2025 5:11 pm Thanks for the info. Clearly we need an AAR Gulag to make people finish their AARs under a forced writing regime.
I was "not" going to continue a game with an issue with the Blizzard of German units not being affected. I was extremely strong and going on a major offensive in mid-late January for a push on Moscow on two Fronts. Had already been plastering Soviets with straight up attacks all of Dec and Early January. So would I have taken Moscow? Don't know. But all my Armor was on map was FULL strength (because supply I had fallen back on even though they stayed on the map the whole time) along with MOTO at full strength and all of my Inf Div's at full strength. Was just not going to continue with that bug for the German winter not affecting German units. Was my decision.

I had "NO" problem moving Soviets in Dec & Jan at all and really operations never really stopped since in one sector I didn't retreat I attacked. The rest of the sectors I retreated until late Dec and kept the Soviet losses 70,000+ during that time frame or higher. If I remember correctly.
Last edited by HardLuckYetAgain on Tue Jan 21, 2025 10:56 pm, edited 2 times in total.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by HardLuckYetAgain »

Plus you have other AAR's much better than I could ever do.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by HardLuckYetAgain »

Just glad they have the Blizzard patched now in the new patch for new games.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by RKhan »

I'm playing 1.04.01 and have not noticed any issues with the Germans in winter 41/42 (I'm playing Soviets). Neither can I find it in the issues reported.

Please can someone tell me which release has the problem so I can address it?

Thank you!

And sorry your game was ruined HLYA.
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by EwaldvonKleist »

HardLuckYetAgain wrote: Tue Jan 21, 2025 11:00 pm Just glad they have the Blizzard patched now in the new patch for new games.
Understood, thanks for the update and best regards :)
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by 56ajax »

HardLuckYetAgain wrote: Tue Jan 21, 2025 11:00 pm Just glad they have the Blizzard patched now in the new patch for new games.
Hi, can you please tell me what patch you are refering to?

I have read the release notes for the latest beta and apart from Support and Reserve units now being included in First Winter rules there is nothing that I can see that will stop a well supplied Axis continuing a limited offensive all through winter. And they would be crazy not to as the first winter rules penalise Axis defense rarher than Offense. Best defense is attack.

And correct me if I am wrong but in itself the First Winter (Blizzard) hardly has any reduction in manpower.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by Wiedrock »

56ajax wrote: Thu Jan 23, 2025 2:32 am
HardLuckYetAgain wrote: Tue Jan 21, 2025 11:00 pm Just glad they have the Blizzard patched now in the new patch for new games.
Hi, can you please tell me what patch you are refering to?

I have read the release notes for the latest beta and apart from Support and Reserve units now being included in First Winter rules there is nothing that I can see that will stop a well supplied Axis continuing a limited offensive all through winter. And they would be crazy not to as the first winter rules penalise Axis defense rarher than Offense. Best defense is attack.

And correct me if I am wrong but in itself the First Winter (Blizzard) hardly has any reduction in manpower.
I think that's what it's all about.
MaximKI wrote: Fri Jan 17, 2025 3:06 pm V1.04.03 – 10th January 2025
New Features and Rule Changes
[...]
• Undocumented rule (First Winter Disruption) – Non-Finnish and non-mountain Axis units, in combat where the defending unit is in a heavy snow hex from December 1941 through February 1942, suffer significant disruption at the start of a battle. The amount of disruption reduces each month and is higher for an attacker than a defender.
• Support units and reserve units committed to battle, now suffer First Winter Disruption. Also, the start of battle CV values now reflect the amount of disruption done by First Winter Disruption for all units fighting in a heavy snow hex (used to only reflect this for attacker on-map combat units).
• Undocumented rule – Just prior to resolving the final odds for a battle, there is a chance that up to ¾ of the ground elements disrupted will have their disruption removed. The higher the experience of the elements, the greater the chance of removal.
[...]
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by 56ajax »

I think those un documented rules explain why when I force an Axis retreat the casualties are low. (Disruption means less elements engage).

I continually think of that old joke 'The 5th Panzer div was so named as it had only 5 panzers'. In my current game the panzer Divs need to be renamed with a prefix of 20.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by 56ajax »

HardLuckYetAgain wrote: Sun Sep 15, 2024 12:14 am I have to say I am tired of doing the first turns. But it is a necessary evil. As such I am only pointing out the end of turn for T1 with a couple caveats along the way. Yes, I know about leaving fort areas and auto surrendering the next turn. Not my cup of tea and I just blow them away to try and gain some morale/exp. Probably not but just how I am going to do it.

T1 End of Turn North advance

Had some downtime yesterday so I started to go through your T1 Step by Step guide, as one does. I must say that the current version of the game has the Axis much stronger now. Nearly every listed retreat turned into a rout, so I had to tone down my attacks, in some cases to half strength. I even reloaded the game to see if it made a difference (no). Perhaps I will start again from first principles.

fyi
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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HardLuckYetAgain
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Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Post by HardLuckYetAgain »

56ajax wrote: Mon Feb 24, 2025 12:11 am
HardLuckYetAgain wrote: Sun Sep 15, 2024 12:14 am I have to say I am tired of doing the first turns. But it is a necessary evil. As such I am only pointing out the end of turn for T1 with a couple caveats along the way. Yes, I know about leaving fort areas and auto surrendering the next turn. Not my cup of tea and I just blow them away to try and gain some morale/exp. Probably not but just how I am going to do it.

T1 End of Turn North advance

Had some downtime yesterday so I started to go through your T1 Step by Step guide, as one does. I must say that the current version of the game has the Axis much stronger now. Nearly every listed retreat turned into a rout, so I had to tone down my attacks, in some cases to half strength. I even reloaded the game to see if it made a difference (no). Perhaps I will start again from first principles.

fyi
Very interesting indeed. You may have just gotten a good seed of the game. Instead of using full divisions now break them down into regiments and experiment. I assume that is what you did. I would love to test it out but I have "zero" time to do anything these days :(
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